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Offline whatifidogetcaught?

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg487896#msg487896
« Reply #108 on: April 26, 2012, 06:02:35 pm »
I would like to have the old images kept doe the unupped/upped cards and the new ones for the upped/unupped ones.

That would be cool, but a bit confusing maybe. But I'll certainly miss the old Pufferfish  :'(

lol. I think the pufferfish looks better now. and it doesn't have feet...
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Offline vrt

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg487944#msg487944
« Reply #109 on: April 26, 2012, 07:51:46 pm »
Sorry to hear card art got changed. There's a saying "don't fix what isn't broken", and memorable art is really one of those things. Colossal dragon was the coolest-looking dragon in the game before is got changed into what looks like stone worm or gargoyle. When Akebono played two Massive Dragons on the table, it was always a kind of "Oh sh*t" moment. What is it going to be now? Here some depressed sand worms with head held low crawled out of their caves?

There's also a saying that goes "There's no arguing about tastes and colors". While I'm sorry you don't like the new art, I think it's a bit harsh the way you put it.
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Offline Zso_Zso

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg487966#msg487966
« Reply #110 on: April 26, 2012, 08:58:28 pm »
I love the new changes!
For the art changes, I would agree with others to keep the old FFQ for the upgraded version and use the new art for un-upped, the light / fire thematic would fit nicely. In general, I like those cards that have a different art for unupped and upped version, so when we get new art, it would be cool to keep the old for one version of the card (unless the new art comes in 2 versions specifically for unupped and upped format).
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Offline dragonsdemesne

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg487972#msg487972
« Reply #111 on: April 26, 2012, 09:12:49 pm »
Two cents on the artwork thing:

I've seen other CCGs where multiple artworks for the same card were implemented.  They did it either by having separate versions of the card (like how we have normal chimera and foil chimera from donations) or have it pick a piece of artwork at random when the card is drawn.  (i.e. old otyugh, new otyugh)  Whether we want to go this route, I don't know, but I figured I'd throw it out there.

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg488048#msg488048
« Reply #112 on: April 26, 2012, 10:55:21 pm »
... it would be cool to keep the old for one version of the card ...

Yes, it would.
However, the current game client file is about 4Mb in size, if I double the amount of art, it would end up being about 7Mb.
Or... I could download the art from the server as the game needs it... but I do not personally like to see a "loading" thingy every time I click on something.

Bottom line is: the old art has to be worth the time you wait for the game to download it.

It is also impossible to please everyone when it comes down to art: well, some things are objectively ugly, but it is often impossible to classify art as simply "good' or "bad". I, for instance, hate this thing here:


But, it turns out that Picasso created it, and someone spent US$100 million to buy it and it is one of the most expensive paintings in the world. Me? If I did not know who painted it I would give you $5 to remove it from my living room.

For Elements, in general, I think that custom art is more valuable than spore screenshots.

Offline majofa

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg488053#msg488053
« Reply #113 on: April 26, 2012, 10:59:28 pm »
Maybe sooner than the patch?
The ability to turn off Spectate.. it will help with War :D
http://elementscommunity.org/forum/index.php/topic,36399.0.html

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Offline Shrink

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg488054#msg488054
« Reply #114 on: April 26, 2012, 11:01:18 pm »
Reminded me of this as well :x
http://elementscommunity.org/forum/index.php/topic,37443.0.html

Not really related, but would still be wonderful!
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Offline ZephyrPhantom

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg488062#msg488062
« Reply #115 on: April 26, 2012, 11:06:24 pm »
I'd like to recommend the  :air Fenghuang :air card as a potential candidate for ETG consideration, as it was the first card to be officially designed and balanced by the Elements community as a whole and it provides potential game expansion with the unique abilities Ren and Swift.

Hope my suggestion is considered and many thanks. ^_^

Offline mrtwigie01

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg488063#msg488063
« Reply #116 on: April 26, 2012, 11:07:07 pm »
great art for Massive dragon

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg488076#msg488076
« Reply #117 on: April 26, 2012, 11:30:15 pm »
Fantastic art and cards all around. :D I feel particularly attached to the new Pufferfish (...I'm totally not gonna eat blowfish ever now), and Charger, due to their names now making more sense to the card itself. Thank you pepokish (if you're reading this) and vrt; these wonderful additions in my opinion outclass the old artworks by far. :)

...now here's to seeing what other new cards might be implemented besides Psion... >.>

Offline Wolfunit

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg488118#msg488118
« Reply #118 on: April 27, 2012, 12:37:55 am »
Where's the artwork for lycanthrope?
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Offline Captain Scibra

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg488123#msg488123
« Reply #119 on: April 27, 2012, 12:44:53 am »
Where's the artwork for lycanthrope?

http://elementscommunity.org/forum/index.php/topic,38357.0.html  And others.  Enjoy.

Edit:  fixed link, sorry.
« Last Edit: April 27, 2012, 12:53:57 am by Malebolgia »
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The New Card Theory Thread

 

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