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Offline Drake_XIV

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg488126#msg488126
« Reply #120 on: April 27, 2012, 12:49:11 am »

Offline Winter Is Coming

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg488193#msg488193
« Reply #121 on: April 27, 2012, 03:08:53 am »

I am trying my best to take a second, possibly more inspired look at Elements and I am trying to eliminate sources of frustration, while keeping the game challenging.


Regarding this: Would this be an appropriate place to make a suggestion about changing an aspect of the gameplay? Or is there another, separate thread for things like that?

Offline Helston

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg488197#msg488197
« Reply #122 on: April 27, 2012, 03:21:12 am »

I am trying my best to take a second, possibly more inspired look at Elements and I am trying to eliminate sources of frustration, while keeping the game challenging.


Regarding this: Would this be an appropriate place to make a suggestion about changing an aspect of the gameplay? Or is there another, separate thread for things like that?

There's an entire board for that.
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Offline Silver

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg488261#msg488261
« Reply #123 on: April 27, 2012, 06:28:17 am »
Pufferfish art is really nice but it doesn't look like a pufferfish anymore. New water card please!

Offline Annele

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg488264#msg488264
« Reply #124 on: April 27, 2012, 06:35:51 am »
Pufferfish art is really nice but it doesn't look like a pufferfish anymore. New water card please!

Pufferfish are only 'puffed' when the sense attackers. Usually they look somewhat like the new art.
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Offline Tiko

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg488265#msg488265
« Reply #125 on: April 27, 2012, 06:42:24 am »
... it would be cool to keep the old for one version of the card ...
[...]
It is also impossible to please everyone when it comes down to art: well, some things are objectively ugly, but it is often impossible to classify art as simply "good' or "bad". I, for instance, hate this thing here:
Spoiler for Hidden:

But, it turns out that Picasso created it, and someone spent US$100 million to buy it and it is one of the most expensive paintings in the world. Me? If I did not know who painted it I would give you $5 to remove it from my living room.

For Elements, in general, I think that custom art is more valuable than spore screenshots.

So true.

Also, if anyone wants to have the old art that badly, most of them are uploaded here: http://elementscommunity.org/forum/index.php/topic,33531.0.html.

Download them, make them your desktop wallpaper or whatever. Just stop the hatestorm/whining already.
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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg488267#msg488267
« Reply #126 on: April 27, 2012, 06:44:59 am »
On that note, anonymous emails aren't appreciated.
So long and thanks for all the fish!

Offline TheManuz

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R: Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg488302#msg488302
« Reply #127 on: April 27, 2012, 08:07:24 am »
I'd like to recommend the  :air Fenghuang :air card as a potential candidate for ETG consideration, as it was the first card to be officially designed and balanced by the Elements community as a whole and it provides potential game expansion with the unique abilities Ren and Swift.

Hope my suggestion is considered and many thanks. ^_^
Agreeing with this!

Back on topic, i think the old art seems better to some people because of a "nostalgia" effect.
And humans tends to refuse changes, at first.
I think that the new art gives depth to those creatures.

Offline ElementalDearWatson

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg488314#msg488314
« Reply #128 on: April 27, 2012, 09:03:30 am »
Quote from: zanzarino on April 25, 2012, 05:11:42 AM
Quote
I am trying my best to take a second, possibly more inspired look at Elements and I am trying to eliminate sources of frustration, while keeping the game challenging.

If you really want to eliminate sources of frustration, then I've a suggestion for a modification to the Arena.  When you click on a league, or maybe even just before you click on Gold or Platinum, you get to see the entire deck your opponent has put up.  You can then decide not to participate in the match without penalty, or with only a minor penalty - less than the 20 :electrum you'd lose by participating in the match and losing.

That way people who post the same old same old Ghostmares and Oraclebows would find that doing so would just mean that their decks don't get played and so earn them nothing.  This would mean that there'd be more variety in the Arena, and therefore less frustration and tedium.
« Last Edit: April 27, 2012, 09:05:29 am by ElementalDearWatson »

Offline Jenkar

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg488315#msg488315
« Reply #129 on: April 27, 2012, 09:15:10 am »
Nope. That would just make getting wins near impossible for arena decks.
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Offline ElementalDearWatson

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg488330#msg488330
« Reply #130 on: April 27, 2012, 09:54:28 am »
Nope. That would just make getting wins near impossible for arena decks.

Well, firstly, that implies that everybody would necessarily auto-quit if they weren't 99% sure they were going to win a match.  I think that a) matches aren't necessarily that easy to determine against a good deck and b) people are prepared to have a challenging match (and would, often, prefer one to either a squash or a drubbing).

And, secondly, wouldn't an Arena win being hard to achieve make an Arena win mean something?  Wouldn't you say that putting up a deck which ignores the Oracle card but which has a long-proven track record of doing very well in the Arena and then just leaving it there for 3 weeks makes getting wins so easy as to be meaningless? 

Besides which, the potential gains for the person putting the Arena deck up are small compared to the potential gains for the person playing against the Arena deck.  I think the bias should be towards making it fun for the person playing against the decks, rather than towards making it easy for the person putting the deck up.

Offline ElementalDearWatson

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg488331#msg488331
« Reply #131 on: April 27, 2012, 09:58:44 am »
In fact, you could even change the reward system for those putting decks up.  You earn 12 :electrum every time someone chooses to play against your deck, and, say, 60 :electrum every time it beats another deck.   Then people have an incentive to put up decks which are both interesting and which can win, rather than how it is at the moment when the incentive is to put up unimaginative decks which will win.  The system as it is at the moment actively discourages imaginative decks.

 

anything
blarg: