More shards=more frustrating farming...
Conscience brings on the game a (1/2)^n curve which it's balanced pretty well with max 6 copies per deck.
A deck with 30 cards can lock opponent at 10 or 8 quanta around turn 15 having 6 shards in deck, forcing all non-sanctuary decks not to use more than 10 or 8 quanta per turn.
That itself is useless against rush decks, pillarless decks, any deck with more than 2 PC cards, rainbow decks and even stall decks.
It's a win against any slow fractal charging deck and helps with stoneskin.
Used by a fake god would be the RoL-Hope ultimate enemy.Unless Sanctuary...
It would be also requiring at least 1 week of farming to get 6 of these and make with them a good deck.
Suggestions
-spell form
-instead they raise your quanta cap
-opponent pays +2^n to play cards.n is the number of shards.
Focus would be the Conscience nemesis; one of them destroys 5 of them and can be played also if there are 6 in play.
They would make Eternity a sort of mass permanent destroyer, until 4 permanent destroyed every turn and no end-deck loss.
As it is it should cost 18 or 20
, given the ability and the hp.
Suggestions
-change destroy to when a permanent or creature is destroyed
- or lose 10 life as a cost for the ability
- no active ability, but a passive ability that makes he gain 10hp per turn, and black hole at 40.cost raised to 5 or 6.