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Offline BluePriest

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg465789#msg465789
« Reply #156 on: February 29, 2012, 04:17:56 am »
So, 1.293 was released but there is no Seraph in the Bazaar. Is it rare?
this is elements 1.3 patch, not 1.293...

Also, once the patch goes live, zanz always waits a day before putting the cards in so that all players are switched to the new version.
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Offline Chapuz

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg465892#msg465892
« Reply #157 on: February 29, 2012, 01:50:01 pm »
So, 1.293 was released but there is no Seraph in the Bazaar. Is it rare?
this is elements 1.3 patch, not 1.293...

Also, once the patch goes live, zanz always waits a day before putting the cards in so that all players are switched to the new version.
hummm oops  ::)
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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg466322#msg466322
« Reply #158 on: March 01, 2012, 11:08:13 pm »
where can i find the trainer?

Offline glennfoo

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg466327#msg466327
« Reply #159 on: March 01, 2012, 11:13:08 pm »
http://www.elementsthegame.com/trainer.html

i think this is the site.....
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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg466578#msg466578
« Reply #160 on: March 03, 2012, 01:41:07 am »
Zanz! Please try to include "Quantum Pendulum" along with this or a upcomung update. It will make so many more decks and strategies possible... http://elementscommunity.org/forum/index.php/topic,14083.48.html.

Offline BluePriest

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg466595#msg466595
« Reply #161 on: March 03, 2012, 02:51:43 am »
I believe i remember zanz saying that he has considered adding them. Even if he hasnt said it, im sure he has considered it in the past, and chose on purpose to NOT add them since they get rid of the randomness of quantum towers.
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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg466791#msg466791
« Reply #162 on: March 03, 2012, 04:04:36 pm »
I think Quantum Towers and Quantum Pendulums can both exist in the game well together. Quantum Tower decks which will be more rainbow focused utlizing all the elements and Quantum Pendulum decks will be more focused on the element of choice with just a hint rainbowness to use a creature ability or introduce some useful qualities that element doesn't have. If Zanz already gave it a second look though and rejected it, then so be it.

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg466936#msg466936
« Reply #163 on: March 04, 2012, 12:50:58 am »
shard of bravery is out.... i have been waiting for a shard for fire affinity and now it is out.... hope it got released into the elements for real
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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg466944#msg466944
« Reply #164 on: March 04, 2012, 12:59:54 am »
some words from chat, (slightly edited to retain context a little better, and removed a convo about copyright stuffs)
[17:13:56] zanzarino: Hi everyone :)
[17:14:26] zanzarino: I am going to go and fix the link to chat on the homepage.
[17:14:56] zanzarino: I am also going to post an idea for the fire shard in a few mins
[17:15:32] zanzarino: Back in a few mins when I am done with those tasks
[17:22:39] zanzarino: www.elementsthegame.com/development.html
[17:22:58] zanzarino: I'll code it asap so we can try it
[17:23:59] zanzarino: Just two words about Seraph before I go back to programming.
[17:24:52] zanzarino: It was not intended to introduce new mechanics for the fire element, no need for that at this point, just a bit of variety and a great piece of art.
[17:25:33] Xenocidius: ‹@zanzarino› Was Shard of Bravery based on Shard of Passion? elementscommunity.com/forum/index.php?topic=32655.0
[17:27:14] zanzarino: Shard of passion looks very similar to my first idea for the fire shard that i shared in chat a long time ago
[17:27:50] zanzarino: But I did a bit of math and the mechanic is easily broken with a firestall
[17:28:25] zanzarino: Wait to have 6 in your hand while stalling, play them all at the same time and you opponent simply decks out: win
[17:29:25] zanzarino: No, I would say not inspired
[17:29:57] zanzarino: In fact probably napalm remembers me speaking about a fire shard that forced the opponent do draw cards a long time ago
[17:30:10] ~Napalm: Inded. (sic)
[17:31:46] zanzarino: No, this new version should not work that well in a firestall, you draw cards very rapidly and you should take advantage of that
[19:01:37] zanzarino: Ok, shard of bravery now in the trainer
[19:01:57] zanzarino: I tried to make the AI play smart with it, but it is not as easy as it sound
[19:02:25] zanzarino: Which probably means that the AI will do something very stupid soon. Enjoy
[19:03:21] zanzarino: I played a bit with it and it was fun, very fast games.
[19:04:40] zanzarino: Use SoBe as an acronym, that way it sounds more like an energy drink
[19:05:53] teffy: zanzarino, could an idea like mine in Game Suggestions be implemented ? Customizable HP, card draw or visible hands for PvP Duel.
[19:07:16] zanzarino: Teffy, just keep posting in game suggestions, when I am done with this batch of new cards I'll focus on other features
[19:07:33] zanzarino: Sit down and read as much as I can from that forum section
[19:08:31] zanzarino: I'll probably focus on quests, but other quick fixes or easy to implement features might jump up in the "to-do" list
[19:11:48] zanzarino: I am still thinking about the air and aether shards. I think I have a pretty solid idea for the earth shard so I am good with that one.
[19:16:02] zanzarino: Not completely sure yet about aether shard, that is why it is not coded yet.
[19:16:33] zanzarino: Hopefully I'll manage to create a dynamic daily quest and a storyline quest for each element
[19:16:49] zanzarino: To be completed in normal and hard mode (for veterans)
[19:17:14] zanzarino: Shard of earth will combine all the shards in your hand in a shard golem
[19:17:43] zanzarino: A creature with stats and skills customized to how many/which shard was used
[19:18:04] zanzarino: But the skill cost is set to be in earth quanta
[19:19:07] drolly: ‹@zanzarino› Great. But would it be of use without other shards then?
[19:19:45] zanzarino: You get a golem similar in stats to an antlion
[19:20:04] zanzarino: Using only earth shard in your hand
[19:19:53] Iman00b8: ‹@zanzarino› Are shards for the remaining elements going to be released with v1.30, or would some of them come after that
[19:20:16] zanzarino: All in 1.30
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Offline teffy

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg466947#msg466947
« Reply #165 on: March 04, 2012, 01:03:53 am »
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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg466949#msg466949
« Reply #166 on: March 04, 2012, 01:08:57 am »
ah, ive been ignoring that thread because it says 'updated march 2011' in the title
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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg466950#msg466950
« Reply #167 on: March 04, 2012, 01:13:07 am »
[19:04:40] zanzarino: Use SoBe as an acronym, that way it sounds more like an energy drink
I went ahead and added this, along with abbreviations for the other shards, to the game glossary (I'm "haruspex" on the wiki):
http://elementscommunity.org/wiki/resources/elements-glossary/

Someone should give the shards their own page sometime soon, along with the new Seraph card.
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