some words from chat, (slightly edited to retain context a little better, and removed a convo about copyright stuffs)
[17:13:56] zanzarino: Hi everyone
[17:14:26] zanzarino: I am going to go and fix the link to chat on the homepage.
[17:14:56] zanzarino: I am also going to post an idea for the fire shard in a few mins
[17:15:32] zanzarino: Back in a few mins when I am done with those tasks
[17:22:39] zanzarino:
www.elementsthegame.com/development.html[17:22:58] zanzarino: I'll code it asap so we can try it
[17:23:59] zanzarino: Just two words about Seraph before I go back to programming.
[17:24:52] zanzarino: It was not intended to introduce new mechanics for the fire element, no need for that at this point, just a bit of variety and a great piece of art.
[17:25:33] Xenocidius: ‹@zanzarino› Was Shard of Bravery based on Shard of Passion? elementscommunity.com/forum/index.php?topic=32655.0
[17:27:14] zanzarino: Shard of passion looks very similar to my first idea for the fire shard that i shared in chat a long time ago
[17:27:50] zanzarino: But I did a bit of math and the mechanic is easily broken with a firestall
[17:28:25] zanzarino: Wait to have 6 in your hand while stalling, play them all at the same time and you opponent simply decks out: win
[17:29:25] zanzarino: No, I would say not inspired
[17:29:57] zanzarino: In fact probably napalm remembers me speaking about a fire shard that forced the opponent do draw cards a long time ago
[17:30:10] ~Napalm: Inded. (sic)
[17:31:46] zanzarino: No, this new version should not work that well in a firestall, you draw cards very rapidly and you should take advantage of that
[19:01:37] zanzarino: Ok, shard of bravery now in the trainer
[19:01:57] zanzarino: I tried to make the AI play smart with it, but it is not as easy as it sound
[19:02:25] zanzarino: Which probably means that the AI will do something very stupid soon. Enjoy
[19:03:21] zanzarino: I played a bit with it and it was fun, very fast games.
[19:04:40] zanzarino: Use SoBe as an acronym, that way it sounds more like an energy drink
[19:05:53] teffy: zanzarino, could an idea like mine in Game Suggestions be implemented ? Customizable HP, card draw or visible hands for PvP Duel.
[19:07:16] zanzarino: Teffy, just keep posting in game suggestions, when I am done with this batch of new cards I'll focus on other features
[19:07:33] zanzarino: Sit down and read as much as I can from that forum section
[19:08:31] zanzarino: I'll probably focus on quests, but other quick fixes or easy to implement features might jump up in the "to-do" list
[19:11:48] zanzarino: I am still thinking about the air and aether shards. I think I have a pretty solid idea for the earth shard so I am good with that one.
[19:16:02] zanzarino: Not completely sure yet about aether shard, that is why it is not coded yet.
[19:16:33] zanzarino: Hopefully I'll manage to create a dynamic daily quest and a storyline quest for each element
[19:16:49] zanzarino: To be completed in normal and hard mode (for veterans)
[19:17:14] zanzarino: Shard of earth will combine all the shards in your hand in a shard golem
[19:17:43] zanzarino: A creature with stats and skills customized to how many/which shard was used
[19:18:04] zanzarino: But the skill cost is set to be in earth quanta
[19:19:07] drolly: ‹@zanzarino› Great. But would it be of use without other shards then?
[19:19:45] zanzarino: You get a golem similar in stats to an antlion
[19:20:04] zanzarino: Using only earth shard in your hand
[19:19:53] Iman00b8: ‹@zanzarino› Are shards for the remaining elements going to be released with v1.30, or would some of them come after that
[19:20:16] zanzarino: All in 1.30