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Offline moomoose

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Re: Project: Champion Cards https://elementscommunity.org/forum/index.php?topic=28165.msg362419#msg362419
« Reply #12 on: July 07, 2011, 04:27:56 pm »
:death is strangely lacking creature control. For an element so intent on triggering death effects it's extremely bad at doing so. All of it's CC is DoT, and it could use a good damage spell that fits in thematically.
there's a reason death doesnt have non-dot CC- all those on-death triggers the element has becomes too easy to accomplish in a mono :death deck, and this upsets the balance of those cards.
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Offline OldTrees

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Re: Project: Champion Cards https://elementscommunity.org/forum/index.php?topic=28165.msg363078#msg363078
« Reply #13 on: July 09, 2011, 03:45:50 am »
Here are some intresting cards which in my opinion deserve a special mention.
I only have 2 for 2 categories because I tend to be a harsh judge.
For Champions of Balance:

   
Life does not have any way to deal with hostile permanents. It is my opinion that all elements should have answers to various types of problems. However certain elements should maintain a monopoly on hard control. Vines is a good example of a thematically appropriate, balanced soft permanent control for Life. It also functions as a soft anti permanent control.

   
Trios and Quad decks though viable are too unreliable to compete on par with the Mono, Duo and Rainbow decks. Quanta fixing cards like this one would improve these decks to the point of regular competitive viability without freeing them of reasonable costs for the added synergy of more elements.

For Champions of Expansion:

   
This card was part of a series suggesting an expansion in the complexity of the quanta supply options for decks. It was the herald of Quanta Generator suggestions. However being a new idea is not sufficient to be a Champion or even a Notable in this category. This card idea suggests more powerful but more expensive forms of quanta generation. Good ideas tend to be obvious in hindsight.

   
Enables a balanced form of Milling that does not rely on destroying cards.

About Dark Kraken:
1) Ghost of the Past has a drawback that is used to justify a lower casting cost and did not fix Nightmare because Nightmare later received a vampiric buff. Good additions are not being discussed in this thread from my understanding. We are here to discuss Great additions like Pendulums or Crusader.
2) In my opinion Dark Kraken is a good card but not a great card. However it could be submitted as a Water PC fix instead of a Flooding fix. Since the inability to finish fixing flooding is thus irrelevant, my suggested additional criteria would not apply.
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Offline The_MormegilTopic starter

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Re: Project: Champion Cards https://elementscommunity.org/forum/index.php?topic=28165.msg363152#msg363152
« Reply #14 on: July 09, 2011, 08:27:15 am »
Good additions are not being discussed in this thread from my understanding. We are here to discuss Great additions like Pendulums or Crusader.
Point taken. Although, we have to start with something, don't we?

Also, I like Vines, but I was never a fan of Khopesh: making the opponent draw extra cards is more of a drawback than an advantage.
[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

Offline OldTrees

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Re: Project: Champion Cards https://elementscommunity.org/forum/index.php?topic=28165.msg363198#msg363198
« Reply #15 on: July 09, 2011, 01:32:31 pm »
Good additions are not being discussed in this thread from my understanding. We are here to discuss Great additions like Pendulums or Crusader.
Point taken. Although, we have to start with something, don't we?

Also, I like Vines, but I was never a fan of Khopesh: making the opponent draw extra cards is more of a drawback than an advantage.
Indeed. We have to start with something. However the current setup only allows for the addition of ideas to the list. Using just Great cards we will eventually fill the list.

Khopesh destroys turns(damage, quanta, ability uses) at the cost of granting card advantage. However this morning I am not sure if it is great or just good.
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Offline OldTrees

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Re: Project: Champion Cards https://elementscommunity.org/forum/index.php?topic=28165.msg367586#msg367586
« Reply #16 on: July 17, 2011, 11:06:45 pm »
Please post your nominations if you have not done so already. Continue to do so as you come across 'Great' quality or upper 'Good' quality cards.
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Offline The_MormegilTopic starter

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Re: Project: Champion Cards https://elementscommunity.org/forum/index.php?topic=28165.msg378411#msg378411
« Reply #17 on: August 10, 2011, 08:12:22 am »
Let's start this now. I have added four polls, one for each type. They will run for 15 days. Please vote!
[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

Offline OldTrees

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Re: Project: Champion Cards (Polls Running!) https://elementscommunity.org/forum/index.php?topic=28165.msg378630#msg378630
« Reply #18 on: August 10, 2011, 05:43:48 pm »
Why are only some of the nominations in the polls?
(Is it to have each nomination be judged objectively instead of relative to other nominations for that category?)
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Offline moomoose

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Re: Project: Champion Cards (Polls Running!) https://elementscommunity.org/forum/index.php?topic=28165.msg378633#msg378633
« Reply #19 on: August 10, 2011, 05:48:08 pm »
i abstained from posting nominations, essentially because 1) i didnt feel it was right to nominate my own cards and 2) i feel my cards are better than everyone elses :)

but of the ones selected, the only one i voted yes for was the locket, the others i do not see as flawless, very good, but not flawless.
moose dont say moo.

Offline The_MormegilTopic starter

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Re: Project: Champion Cards (Polls Running!) https://elementscommunity.org/forum/index.php?topic=28165.msg388804#msg388804
« Reply #20 on: September 04, 2011, 07:35:12 am »
Voting closed! We have a clear winner in Quantum Locket, but apart from that it seems we're back to nominations.

Let's start the next polls right now!
[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

Offline The_MormegilTopic starter

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Re: Project: Champion Cards (Polls Running!) https://elementscommunity.org/forum/index.php?topic=28165.msg393340#msg393340
« Reply #21 on: September 14, 2011, 03:41:24 pm »
The voting closes soon! Everybody who didn't vote please do, as we only have 3-4 votes on these cards!
[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

Offline Xenocidius

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Re: Project: Champion Cards https://elementscommunity.org/forum/index.php?topic=28165.msg417280#msg417280
« Reply #22 on: October 29, 2011, 04:45:49 am »
For Champions of Flavor:

Water Golem | Ice Golem (http://elementscommunity.org/forum/index.php/topic,5937)

This is the only card I've seen with such interaction between its unupped and upped versions. Perfectly thematically fitting, very interesting, and opens the door to other cards like it.
Don't cry because it's over, smile because it happened.

Offline The_MormegilTopic starter

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Re: Project: Champion Cards (Polls Running!) https://elementscommunity.org/forum/index.php?topic=28165.msg417379#msg417379
« Reply #23 on: October 29, 2011, 11:29:27 am »
Thanks for reviving this thread.
New Poll up!
[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

 

blarg: