Poll

Choose the Other card that you wish to be featured next week:

:aether Shard of Wisdom
2 (5%)
:air Shard of Freedom
3 (7.5%)
:darkness Shard of Void
5 (12.5%)
:death Shard of Sacrifice
2 (5%)
:earth Shard of Integrity
3 (7.5%)
:entropy Shard of Serendipity
3 (7.5%)
:fire Shard of Bravery
6 (15%)
:gravity Shard of Focus
5 (12.5%)
:life Shard of Gratitude
0 (0%)
:light Shard of Divinity
2 (5%)
:time Shard of Readiness
7 (17.5%)
:water Shard of Patience
2 (5%)

Total Members Voted: 39

Voting closed: August 12, 2012, 07:01:37 am

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Offline PlayerOa

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Re: Weekly Featured Cards poll - Death https://elementscommunity.org/forum/index.php?topic=16848.msg316408#msg316408
« Reply #264 on: April 20, 2011, 07:28:34 pm »
Gravity Pull, no doubt. Creative card here me comez :D
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Offline Onizuka

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Re: Weekly Featured Cards poll - Death https://elementscommunity.org/forum/index.php?topic=16848.msg316420#msg316420
« Reply #265 on: April 20, 2011, 07:52:43 pm »
Showing some love for Gravity shield.
You're just as selfish as I am. You're just not as good at it yet.

Offline Higurashi

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Re: Weekly Featured Cards poll - Death https://elementscommunity.org/forum/index.php?topic=16848.msg316424#msg316424
« Reply #266 on: April 20, 2011, 07:55:09 pm »
I use Chargers and Titans a lot, but Acceleration as much, and it's a bit more fun. Versatile as well.
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Offline TheForbiddenOracle

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Re: Weekly Featured Cards poll - Death https://elementscommunity.org/forum/index.php?topic=16848.msg316439#msg316439
« Reply #267 on: April 20, 2011, 08:14:29 pm »
Momentum, the only way to permanently stop it is to lobo or kill the creature, and it makes many shields that would normally block out tons of damage useless

Offline Monox D. I-Fly

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Re: Weekly Featured Cards poll - Death https://elementscommunity.org/forum/index.php?topic=16848.msg316664#msg316664
« Reply #268 on: April 21, 2011, 01:48:08 am »
Armagio for sure. 25 damage prevention, and if there are 6 of them, means 150 damage prevention!  :-X
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Offline icecoldbro

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Re: Weekly Featured Cards poll - Death https://elementscommunity.org/forum/index.php?topic=16848.msg316666#msg316666
« Reply #269 on: April 21, 2011, 01:52:12 am »
Title needs to be changed to Gravity...
On to my vote:
Sapphire Charger, as it fills Gravity's damage needs, has an active Momentum and 7 / 5 stats, pretty amazing to consider its relatively low cost.

Offline KuroaitouTopic starter

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Re: Weekly Featured Cards poll - Gravity https://elementscommunity.org/forum/index.php?topic=16848.msg320691#msg320691
« Reply #270 on: April 26, 2011, 10:32:16 pm »
Here is the article for Acceleration! :D



Overview
To further capitalize on high HP creatures within the Gravity element, Acceleration grants a creature up with a unique active (auto-triggered) ability: every turn the creature gains 2 (or 3, upgraded) ATK, but loses 1 HP each turn. For creatures with decent health points, this will slowly turn them into deadly damage-dealers.


General Use
  • Acceleration grants a non-triggered active ability to a creature, causing it to gain +2/-1 each turn before it attacks (+3/-1 for Overdrive).
  • Automatically replaces any active ability when used on a creature, if there is one.
Acceleration and its upped version Overdrive are spell cards that provide a slow but fun growth mechanic for a variety of creatures in game. For 3 :gravity quanta (4 :gravity quanta for Overdrive), a player may choose to bestow the Acceleration ability to a creature, which causes it to gain +2/-1 (gaining 2 ATK, but losing 1 HP in the process) each turn before it attacks. Overdrive grants 3 ATK instead of the normal 2, thus justifying the increased cost as the upgrade. In a way, Acceleration can be very similar to Rage Potion, except the increase in ATK occurs over a slower period of time, but often rewards creatures with high HP in the long run.

Because Acceleration replaces any active ability of the target creature, the spell can be used as a form of (risky) lobotomization, similar to the Liquid Shadow alchemy spell. Thus, the spell can be used as a form of CC on weak creatures that have small amounts of health – for example, just like Liquid Shadow’s effect, applying Acceleration on a Phoenix will remove its Phoenix ability with that of Acceleration, causing it to die on the next turn (provided it deals additional damage when it does attack).

It’s important to note that if Acceleration (or Overdrive) is removed from the target creature by directly lobotomization or the addition of a new ability (Mitosis, Butterfly Effect, Liquid Shadow, etc.), the creature will retain its current stats. At times, this can be incredibly annoying, as the creature may not have reached its full potential for damage output. Cards such as Reverse Time, Electrocuter, and even Antimatter can negate the effects of Acceleration easily, unless you have another Acceleration in your hand. Conversely, some abilities that replace the creature’s acceleration/overdriven ability can become quite tricky to fight against.



Synergies
While many Gravity cards can work well with an Acceleration, the Armagio | Elite Armagio is an optimal choice due to its high HP and relatively cheaper cost compared to the other Gravity creatures. With at least a whopping 25 HP, Acceleration can turn the Armagio’s damage output equivalent to a Colossal Dragon in 3 turns, while still having more HP than the dragon as well. In addition, having multiple Armagio cards out on the field can help deflect damage from enemy creatures with their Gravity Pull ability, to give the main Accelerated one a chance to grow and cause serious dents in your opponent’s health.

Voodoo Doll | Voodoo Doll can also work wonders with Acceleration. Because of its similarity to Rage Potion, Acceleration can basically deal two forms of damage when coupled with the creature; first, by increasing the Doll’s damage directly via the ATK boost, and secondly by decreasing its HP by 1 every turn. Note that compared to Rage Potion, Acceleration is much slower in terms of racking up quick damage against an opponent. However, if you manage to keep the Voodoo Doll alive and active (i.e. – not lobotomized), the total damage done by a single Voodoo Doll can be much higher than spamming Rage Potions on the dolls.

Other Cards With Synergy
In addition to various high HP creatures such as the Massive Dragon, Scarabs (when you have multiples of them on the field), and Gargoyle (after using Harden), some spells can also go well with the Acceleration card. Heavy Armor can provide up to 12 (18 Overdriven) damage for a creature, while also be extremely cheap to boot, while already having synergy between Earth-Gravity cards. For further HP gain, Basilisk Blood can provide a 20 HP boost (although stunning the creature for 6 turns), making Acceleration last even longer on the affected creature. If you’re not too keen on increasing a creature’s HP to increase the effects of Acceleration, Guardian Angels can simply heal the damage, potentially providing a more efficient way of growing damage.


Conclusion
Although it may put your creature a little bit closer to death, Acceleration is a slow yet steady form of damage growth for high HP creatures, while being another form of CC for creatures that don’t have the HP to support the speed.


Popular Deck
Voodoo Overdrive  (http://elementscommunity.org/forum/index.php/topic,23663.0.html)

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Other Decks


Still need more decks for damn Acceleration, but I'll post up the Earth polls anyway.

Earth polls now up!

Offline TheForbiddenOracle

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Re: Weekly Featured Cards poll - Earth https://elementscommunity.org/forum/index.php?topic=16848.msg320712#msg320712
« Reply #271 on: April 26, 2011, 10:59:38 pm »
Dam, this is tough without graboids or pulvies... I choose BB because it's widely used in almost all Voodoo decks, and it stops any non-immortal creature for 6 turns (not wise to use against an Otyugh though when up against a stall deck :P)

Offline Higurashi

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Re: Weekly Featured Cards poll - Earth https://elementscommunity.org/forum/index.php?topic=16848.msg320715#msg320715
« Reply #272 on: April 26, 2011, 11:02:53 pm »
Ah, SS. One of the most fun cards around, period.
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Offline PlayerOa

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Re: Weekly Featured Cards poll - Earth https://elementscommunity.org/forum/index.php?topic=16848.msg323361#msg323361
« Reply #273 on: April 30, 2011, 09:11:59 am »
Basilisk is cool.

EDIT: Didn't saw your [desc] before after posting, Kuro :P
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Offline KuroaitouTopic starter

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Re: Weekly Featured Cards poll - Earth https://elementscommunity.org/forum/index.php?topic=16848.msg325669#msg325669
« Reply #274 on: May 03, 2011, 08:28:21 am »
Basilisk is cool.

EDIT: Didn't saw your [desc] before after posting, Kuro :P
Subtle persuasion then? ;)

Here's the article for Basilisk Blood folks!



Overview
Basilisk Blood is a specialized CC with the function of stalling a creature in exchange for increasing its defenses. Upon application, Basilisk Blood will delay (or stun) a creature for 6 turns, while also increasing the creature’s health by 20 HP. Using this spell can either be extremely beneficial or detrimental for a creature, depending on what mechanic you’re emphasizing.


General Use
  • Basilisk Blood will delay a creature for up to 6 turns, while also increasing its current and full HP by 20 health points
  • The delay effect from Basilisk Blood doesn’t stack; the HP bonus does stack however
Basilisk Blood is fairly cheap (2 or 1 :earth quanta depending on whether it’s upgraded or not); although it’s incapable of actually killing enemy creatures (conversely, making them more immune to damaging attacks), its stalling potential is noted. A six-turn stun when used on the right creature can be incredibly devious to players, especially those that have high damage output or special abilities. Thus, what Basilisk Blood (or ‘BB’ for short) lacks in pure offensive control is compensated by the stalling capabilities of BB.

The other mechanic of BB is the health increase. While cards like Plate Armor and Blessing can increase a creature’s HP by decent amounts, BB increases a creature’s HP by a whopping 20 points – arguably making BB an incredibly tool to strengthen vulnerable creatures with. Of course, players should be weary about what cards they choose to apply BB to, as the effect can still be reversed by other forms of CC (Reverse Time and Mutation). Despite these risks, if a player is able to stall the enemy long enough to take advantage of the HP boost, then the creature will be more durable to damage-based CC effects.

Note that the HP bonus of Basilisk Blood stacks, but the actually delay effect does not. In other words, using multiple Basilisk Blood spells on the same creature serves as a better tactic for raising the creature’s HP, rather than delaying it indefinitely (as the delay will always be placed at 6 turns maximum).



Synergies
One prime candidate for using BB with is Voodoo Doll | Voodoo Doll. Because of the Voodoo passive skill, Voodoo Doll can grant two special effects when used with BB – the first is that upon being delayed for 6 turns, the opponent’s weapon will also be delayed (i.e. – ‘stunned’ in that the player can’t use the weapon or attack with it). Against weapons such as Pulverizer or Eternity, tossing a Basilisk Blood on a doll can halt the weapon’s damage while also preventing the use of the abilities. The second bonus is that by increasing the doll’s HP, you can also deal more damage to the doll to transfer to your opponent (i.e. – if the doll is Gravity Pulled, it’ll absorb more damage for you from the BB’s HP bonus, and redirect it back to the enemy).

For players who don’t enjoy the idea of having to use three elements (Voodoo Doll :darkness, Basilisk Blood :earth, & Gravity Pull :gravity), Armagio | Elite Armagio can be a great substitute for applying BB to. Because the Armagio already has Gravity Pull as its ability, one can use the alchemy spell after the Armagio has started redirected damage to itself. For 6 :gravity and a splash of :earth quanta, one can theoretically gain over 100 points of damage absorption from the Armagio. While it may not ‘reflect’ damage back to the enemy, it ties well with the various Earth-Gravity synergies already available in game, and allows more room for different tactics to deal damage to your opponent.

Gravity Shield | Gravity Shield also serves a fun combo; if you choose to use BB for enemy creature control (stalling), the additional HP bonus will also prevent that enemy creature from penetrating through the shield (unless they have momentum). This strategy can be further improved by having an Enchant Artifact spell placed on the shield so it cannot be destroyed by PC, or by having Heavy Armor within the Earth-Gravity duo-deck (Heavy Armor also increases the HP of the target creature like BB by a decent amount).


Other Cards With Synergy
Other cards that revolve around the benefit of gaining HP (despite being stunned) are Trebuchet (more HP = more tossing damage), Chimera (simply combines the added HP into the final creature), and Rage Potion (coverts the excess HP into ATK). Otyugh can also be a decent creature to pair up with BB as it requires high health pools in order to consume major creatures, but this will require a lot of setup time to execute properly, as a 6 turn stun in trade for being able to Devour (practically) any creature on the field can be a challenge. Reverse Time can also work wonders, as sending a creature (that has broken free of the stun) back to the player’s deck will also prolong the enemy’s offensive prowess.


Conclusion
All in all, Basilisk Blood is still a situational spell when it comes down to ‘soft’ creature control or as an HP boost; but when it’s used right, you can stupefy the foe right in their tracks.


Popular Deck
Shak'ars Revenge (http://elementscommunity.org/forum/index.php/topic,23663.0.html)

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Offline Higurashi

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  • Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
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Re: Weekly Featured Cards poll - Life https://elementscommunity.org/forum/index.php?topic=16848.msg325672#msg325672
« Reply #275 on: May 03, 2011, 08:34:25 am »
Well, surely Mitosis is the most interesting out of this bunch. :>
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