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Cambadillac

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Concerning element identity... https://elementscommunity.org/forum/index.php?topic=7388.msg80709#msg80709
« on: June 03, 2010, 12:30:12 am »
Air has come up many times as an element that lacks an identity.
Aether= immortality
Dark = tricky thieves and draining life
Death= death and poison (duh)
earth= defense and perm control and all things beefy
entropy = randomness and crazy-hippie cracked out on pcp-ness.
fire=damage + destructions
gravity= consuming and momentum.  (oty and black hole) and big health
life= creatures and healing
light= defense and healing
time= slowing and speeding up things.
water= creature control galore.

air=????

With the introduction to the water card flooding, creature placement is now a factor in gameplay.  If new cards that effect creature placement are created for each element, air may find a niche to identify with.  Mobility seems like a worthy trait for air cards to possess. 

Discuss pwease.

Offline Evil Combat

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Re: Concerning element identity... https://elementscommunity.org/forum/index.php?topic=7388.msg80712#msg80712
« Reply #1 on: June 03, 2010, 12:33:19 am »
lets see air got FFQ and nymph they bot spawn
also flies that generates quanta

Offline Demagog

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Re: Concerning element identity... https://elementscommunity.org/forum/index.php?topic=7388.msg80728#msg80728
« Reply #2 on: June 03, 2010, 12:56:27 am »
Air also has four creature control cards... just as many as fire. And by creature control I mean cards that can kill creatures.

Wisemage

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Re: Concerning element identity... https://elementscommunity.org/forum/index.php?topic=7388.msg80731#msg80731
« Reply #3 on: June 03, 2010, 01:08:54 am »
I wouldnt count thunderstorm in that count since you need 3 or more in a row to be effective.

But Air has Fire Fly queen, so they have creature spam along with creature control, along with one of the better nymphs.

Offline Demagog

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Re: Concerning element identity... https://elementscommunity.org/forum/index.php?topic=7388.msg80739#msg80739
« Reply #4 on: June 03, 2010, 01:19:59 am »
Then it still has just as many as fire, since I was including fire shield. If thunderstorm isn't counted, neither is fire shield.

sSethia

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Re: Concerning element identity... https://elementscommunity.org/forum/index.php?topic=7388.msg80756#msg80756
« Reply #5 on: June 03, 2010, 01:35:42 am »
Darkness - Stealing quanta, life, and permanents.
Death - Becoming stronger from creatures dying and poison

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Re: Concerning element identity... https://elementscommunity.org/forum/index.php?topic=7388.msg80822#msg80822
« Reply #6 on: June 03, 2010, 03:58:08 am »
I know that Air has control cards, but it lacks a theme. Zanz said that Air is about the freedom of movements, but I see no Air card that exemplifies that.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

smuglapse

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Re: Concerning element identity... https://elementscommunity.org/forum/index.php?topic=7388.msg80832#msg80832
« Reply #7 on: June 03, 2010, 04:14:56 am »
I know that Air has control cards, but it lacks a theme. Zanz said that Air is about the freedom of movements, but I see no Air card that exemplifies that.
Flying Weapon

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Re: Concerning element identity... https://elementscommunity.org/forum/index.php?topic=7388.msg80833#msg80833
« Reply #8 on: June 03, 2010, 04:17:56 am »
I know that Air has control cards, but it lacks a theme. Zanz said that Air is about the freedom of movements, but I see no Air card that exemplifies that.
Flying Weapon
Now to expand on that... :P

I'm sure in the near future, we're going to see a plethora of :air-based cards that are either going to a) be able to move all over the place on your side of the field (perhaps to counter Flooding), or other cards that allow :air to get out of situations that 'limit' them. (Thinking of Flying Weapon and how it frees up a weapon slot, perhaps even more cards that free up cards in your deck or in your hand for use...).

Either way, I hope :air gets represented in the War well, seeing that it's still not very popular according to some people. :|

Cambadillac

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Re: Concerning element identity... https://elementscommunity.org/forum/index.php?topic=7388.msg80898#msg80898
« Reply #9 on: June 03, 2010, 07:26:55 am »
i think it would be awesome to have area of effect cards.  An example would be a creature damage card that deal x amount of damage to one creature, then a certain, lesser amount to adjacent creatures.  It could be called twister or tornado.

MrBlonde

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Re: Concerning element identity... https://elementscommunity.org/forum/index.php?topic=7388.msg80937#msg80937
« Reply #10 on: June 03, 2010, 10:00:56 am »
I wouldnt count thunderstorm in that count since you need 3 or more in a row to be effective.
I find thunderstorm quite cheap and effective against RoL/Hope decks... 

Quote from: Cambadillac
i think it would be awesome to have area of effect cards.  An example would be a creature damage card that deal x amount of damage to one creature, then a certain, lesser amount to adjacent creatures.  It could be called twister or tornado.
Or something like the ever so common "chain-lightning"?

Cambadillac

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Re: Concerning element identity... https://elementscommunity.org/forum/index.php?topic=7388.msg81116#msg81116
« Reply #11 on: June 03, 2010, 04:30:14 pm »
chain lightning! yes! :D

 

blarg: