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Offline XenocidiusTopic starter

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Elements 2.0 https://elementscommunity.org/forum/index.php?topic=29206.msg372546#msg372546
« on: July 28, 2011, 07:44:36 am »
As we all know, Elements is currently in 1.28x, and changing all the time. All the little patches bring significant updates to the game - new cards, bug fixes, recently the Arena system ... So it seems that a new major version would bring a HUGE amount of changes, perhaps in gameplay, animation, graphics, etc.

So what's your wish-list for Elements 2.0? A storyline? Different animations, sound effects, music? Perhaps a map, different menu, several different bazaars scattered across the world of elements?

Of course, I understand that Zanzarino's a hard-working man, and Elements 2.0 is probably quite far off.
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Offline ZephyrPhantom

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Re: Elements 2.0 https://elementscommunity.org/forum/index.php?topic=29206.msg372547#msg372547
« Reply #1 on: July 28, 2011, 07:49:06 am »

Offline XenocidiusTopic starter

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Re: Elements 2.0 https://elementscommunity.org/forum/index.php?topic=29206.msg372549#msg372549
« Reply #2 on: July 28, 2011, 08:00:46 am »
Duality Cards (http://elementscommunity.org/forum/index.php/topic,19516.0.html), Quantum Forging (http://elementscommunity.org/forum/index.php/topic,26938.0.html) and Card Crafting (http://elementscommunity.org/forum/index.php/topic,19086.0.html).
Huh, I thought they were just topics that you had found and liked, until I looked at the authors.

Nevertheless, I'm in love with those ideas.
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Offline TheManuz

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Re: Elements 2.0 https://elementscommunity.org/forum/index.php?topic=29206.msg372553#msg372553
« Reply #3 on: July 28, 2011, 08:53:53 am »
I'd like an avatar (on elemental, of course), even represented as a stylized chess piece, which i can move on a map representing the world of elements.
And these pieces would have a size (or other traits) representing the points of the player (or the level).
And i'd like to see this world full of random encounters, crypts, shrines, lairs. Every false god could live inside a lair, filled thematically with creatures.
The arena is a physical place inside this world, where you train a golem you own and let him fight for you.
There would be many bazaar in this world, even phantom bazaar that let you buy only a rare card and then disappear.
And quests! I want quests!!! ;D

Offline Atico

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Re: Elements 2.0 https://elementscommunity.org/forum/index.php?topic=29206.msg372575#msg372575
« Reply #4 on: July 28, 2011, 11:09:03 am »
Duality Cards (http://elementscommunity.org/forum/index.php/topic,19516.0.html), Quantum Forging (http://elementscommunity.org/forum/index.php/topic,26938.0.html) and Card Crafting (http://elementscommunity.org/forum/index.php/topic,19086.0.html).
Huh, I thought they were just topics that you had found and liked, until I looked at the authors.

Nevertheless, I'm in love with those ideas.
I also like new ideas, especially Duality Cards. But here are two problems:
1. If it should have any sense we must put into the game about 15-20 new duo cards minimum. I think that is a lot of work for Zanz.
2. I love idea of duo cards which can give for use new powers. I think that we should promoted duo-trio decks, but here is a big problem with... rainbow decks. It will be unfair, when for example Player which play :death or  :earth could use only 1-2 new duo cards and Player which use :rainbow could put into deck all duo cards... So in my opinion making new duo cards without "banning duo card" for players which use Nova (or maybe also Quantum Towers) will be a fantastic buff for rainbow decks and it decrease disharmony between rainbows and mono-duo-trio decks.

Re: Elements 2.0 https://elementscommunity.org/forum/index.php?topic=29206.msg373441#msg373441
« Reply #5 on: July 30, 2011, 02:45:03 am »
PvP Lobby and Periodic (Daily/Weekly) Quests.
http://elementscommunity.org/forum/index.php/topic,18519.0.html is the PvP Lobby topic
http://elementscommunity.org/forum/index.php/topic,27429.0.html is the most recent of the Daily Quests topic. Just putting those 3 words into the search button will uncover at least two more.




And I hate to be a bit of a dick, but I disagree with all of ZBlader's points here. I don't see that as the direction the game really needs to go.

Offline ddevans96

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Re: Elements 2.0 https://elementscommunity.org/forum/index.php?topic=29206.msg373443#msg373443
« Reply #6 on: July 30, 2011, 02:58:17 am »
A complete and utter revamp of the user interface would be enough to create an Elements 1.5. Beyond that, morphing the game into an RPG (think w101- or DDO-esque gameplay) would be the only thing to warrant a 2.0, in my opinion.

About said utter revamp of the UI...I have a lot of ideas for this, but they're rather drastic and I'd prefer to show them with pictures, if ever.

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Re: Elements 2.0 https://elementscommunity.org/forum/index.php?topic=29206.msg374188#msg374188
« Reply #7 on: August 01, 2011, 04:28:38 am »
A much improved deck builder, with the ability to filter cards by creature/spells/permanents, and sort them by name, damage and effects. Also add the ability to scroll down your card view if you have more cards than the view can handle. It's going to be hell to navigate the deck builder if it stays to way it is now.


Also, latency needs to be reduced. 1200 cards should not take 10 seconds to load unless the game is downloading all the images, sorting them, and wasting time smoking pot all at once. The lag when adding cards to your deck should be fixed, and so should all other usability bugs that make the game feel like a 0.1 product (creature abilities, I want my quanta back)

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Re: Elements 2.0 https://elementscommunity.org/forum/index.php?topic=29206.msg374213#msg374213
« Reply #8 on: August 01, 2011, 07:29:44 am »
MOAR CARDS!!!

I also like the forging ideas in the links.  It would make relics valuable if you needed to save them for forging, and it would be both a way to assemble existing rares more easily for new players, as well as a way to get access to rares only obtainable by forging.  Maybe even a (very very hard) way to forge nymphs or marks?

Also, MOAR CARDS!!!

A supported tournament interface and a way for organizers to spectate fully, beyond what people can ordinarly do, as well as blocking nonorganizers from spectating tournament matches.  (to prevent people seeing others strategy beforehand)  The current system causes issues when disputes arise.  For instance, I once was beating an opponent in a tournament, and he claimed in chat that I had disconnected as he was beating me down with six jade dragons and wanted to be given the win.  I screenshotted the field where I had a shield, pulverizer, and about 20 creatures/permanents, and he had no permanents, creatures, or towers except Hope and I think one other card, and me at full life and him almost dead.  The organizer looked to me like they were going to call it a draw even after I linked the screenshot in chat, but the other player realized he'd been caught in the act and withdrew.  I saw another case where due to a bug, both players claimed that they had won the game.  (something weird with antimattered vampires or some other unusual death, based on the timing that things were processed, and apparently was displayed differently on each side)  I've also seen where one player gets disconnected and the other player doesn't know it, and keeps playing against an AI.  It would make things a lot nicer in tournaments, and less issues for both players and organizers.

We need MOAR CARDS, too.

Did I mention we need MOAR CARDS?

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Re: Elements 2.0 https://elementscommunity.org/forum/index.php?topic=29206.msg401249#msg401249
« Reply #9 on: September 29, 2011, 06:53:48 pm »
I like the ideas of Card Crafting and Duality Cards, although I am not sure the latter falls in to the design philosophy of Elements either.  Just not really sure about Quantum Forging. 

Personally I like the idea of more rpg elements (no pun intended) like World of Elements and Elemental Dungeons *cough*
(http://elementscommunity.org/forum/index.php/topic,31716.new.html#new).  Arena has added some of that. 

I would like to see a lot more of that.  Maybe a game mode (Arena PVP?) that allows you to build decks with the Arena skills and play synchronous PVP duels would be fun.  Or evena mode to play against AI without getting the normal rewards (score/electrum/spins).  Perhaps reduced rewards- 1/3 quanta/score only 1 spin.  Or alternate awards to be determined later as other things become available in the game.

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Re: Elements 2.0 https://elementscommunity.org/forum/index.php?topic=29206.msg401257#msg401257
« Reply #10 on: September 29, 2011, 07:14:21 pm »
A daily challenge. Something to shake things up and make you want to play more often.

It would basically be a sort of false god every week or something like that that you can press a button to play specifically for 30 electrum or something. A super powered deck. Double, maybe even triple draw, mark generating extra, starting with quanta. In addition you the player would have limits on what you can use. For example there's a Adrenaline Basilisk Blood Otyugh challenge deck, and the only creature control you get is Mind Flayer. Or there's a Sundial/Dimensional Shield challenge and you can't use Deflagaration or bolts. Or cards you have to use. Maybe you have to use 6 Graviton guards or Nymph's Tears + Lava Potion. Maybe you have to use your oracle cards?

Beating the challenge could give you a decent amount of electrum, maybe a good chance at rares. Maybe a virtual sticker. You would only be able to play the challenge once to prevent farming though. I mean the vast majority of people would just wait for the forum to make a good deck and they'd just copy that (unless you somehow make it different for everyone), but the whole game has that problem, and it would be great fun for the people who don't do that.

Also, I think quests would be cool. Like "protect your oracle pet die for 5 games against Half Bloods" or "Play less than 5 pillars before winning" or "don't field a creature with more than 3 attack" or something.

 

anything
blarg: