Deck Idea of the Month
Zso_Zso's Shining Dolls by Zso_ZsoThis deck review was written by Deck Helpers, Calindu and inthisroom.Hover over cards for details, click for permalink
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The deck presented this month was voted the most innovative deck used during the 7th Trials, it was made by Light challenger (and now Master) Zso_Zso and we decided to call it Zso_Zso's Shining Dolls.
It's a pillarless deck with Voodoo Dolls and Shard of Void run solely off the Mark and Rays of Light and Luciferine for Light Quanta production.
Card by card:Voodoo Doll: Does this need a explanation? You can use it to damage your opponent by using Holy Light and make it produce Light Quanta by using Luciferin, increasing the Hope Shield through that or even get an inexperienced opponent to commit suicide.
Shard of Void: You need a way to damage, this is a sure and slow way to reduce your opponent's HP, but easily destroyed by PC
Holy Light: You need something to take the last 1 hp off your opponent, and the Voodoo Doll+Holy Light combo is the best way to do it. You can also use it as a 10 HP healing when you are in danger.
Luciferin: Used to heal yourself in tight situations and also to give your Voodoo Dolls "Bioluminescence", which triggers the production of Light Quanta and also strengthens your Hope Shield.
Hope: Not much to say here, play it when you can and hope for the best.
Ray of Light: Used mainly for the production of Light Quanta and for the strengthening of your Hope shield, it can however also be used for the finishing blow once your opponent's HP has been reduced far enough.
Light Nymph: It can be useless or it can win games, when you draw it with little to no light quanta it doesn't help your situation at all, but when you have enough quanta and need some healing, the 10 hp per turn can make the game be yours, the 6 damage per turn come in handy and it can also be used to finish your opponent.
Sundial: Used to accelerate your draw to set up more quickly, and also to stall your opponent before you have the possibility to play your Hope shield.
Strategy:Obviously, try to play your Voodoo Dolls and Rays of Light as quickly as possible, use Sundials to accelerate your draw and prevent your opponent from doing too much damage before you can set up.
Once you have a few Voodoo Dolls out, play Luciferine and get your Hope shield up, which should be a very good defense, any attack on your light producing Voodoo Dolls will result in your opponent reducing his HP even further, so once the Voodoo Dolls are out and the Hope shield is played, it gets quite difficult to counter.
Shards of Void will slowly reduce your opponent's HP, while his damage dealers have to get past a very good shield. In the end, you can deal the finishing blow using either Holy Light on one of your own Voodoo Dolls, or simply let your Rays of Light/Light Nymph finish the opponent.
During the match, you can use your Light Nymph and Luciferine or even Holy Light to heal yourself, just keep in mind not to use all Holy Lights or you might very well be stuck in front of a shield with your opponent at 1HP but no way to finish him off, a good way to avoid this is to always keep a Holy Light in hand.
Strengths:The Voodoo Dolls are very CC-resistant and once the combo is set up, it gets quite difficult to counter without Momentum or growing creatures. The opponent will most likely need to deal far more than 100 damage to win the game as the Light Nymph, Luciferin and Holy Light provide a lot of healing, the fact that it's pillarless makes it resistant to some forms of Quanta denial.
Weaknesses:Heavy PC and CC can be a problem, if your Shards of Void are destroyed, there isn't much potential for damage left, the destruction of your Sundials can leave you w/o any defense. early game.
Early destruction of the Rays of Light can terribly slow down your light Quanta production and reduce the effect of your Hope shield.