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Hobnob5000

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Re: Revive | Revive https://elementscommunity.org/forum/index.php?topic=5996.msg62732#msg62732
« Reply #12 on: May 03, 2010, 03:53:11 pm »
I think it should be immaterial. That way, it can't be stolen from you by an irritating mono darkness

Offline Avenger

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Re: Revive | Revive https://elementscommunity.org/forum/index.php?topic=5996.msg63238#msg63238
« Reply #13 on: May 04, 2010, 12:38:37 pm »
But, its stealability what makes it balanced :)
If it wasn't stealable/destroyable, it would give 6 free turns to a life rush, that's too much.

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Re: Revive | Revive https://elementscommunity.org/forum/index.php?topic=5996.msg63529#msg63529
« Reply #14 on: May 04, 2010, 08:39:54 pm »
This is a lovely idea, however for some reason I envision this more as an  :aether card with its dimensional travel feel, going from death to life. Revive I see more as the name of a permanent which summons a friendly destroyed creature to the field, and is destroyed upon summoning the creature.

Just personal taste, love the concept however.  :P
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Re: Revive | Revive https://elementscommunity.org/forum/index.php?topic=5996.msg63617#msg63617
« Reply #15 on: May 05, 2010, 12:28:38 am »
My suggestion for this card. Immaterial, costs 12 unupped 10 upped. Drains all quanta. That way you can not stack this card to delay a battle for 6 turns.
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Hobnob5000

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Re: Revive | Revive https://elementscommunity.org/forum/index.php?topic=5996.msg63882#msg63882
« Reply #16 on: May 05, 2010, 03:31:32 pm »
My suggestion for this card. Immaterial, costs 12 unupped 10 upped. Drains all quanta. That way you can not stack this card to delay a battle for 6 turns.
If you look at the notes below the card, you notice it says it doesn't stack anyway

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Re: Revive | Revive https://elementscommunity.org/forum/index.php?topic=5996.msg64141#msg64141
« Reply #17 on: May 06, 2010, 12:12:32 am »
My suggestion for this card. Immaterial, costs 12 unupped 10 upped. Drains all quanta. That way you can not stack this card to delay a battle for 6 turns.
If you look at the notes below the card, you notice it says it doesn't stack anyway
When I said stack, I meant play 1, and then when its destroyed because you would die without it, play another, then when its destroyed,. play another. Draining all would make it so that you cant do that. And immaterial would make it so that you know you arent draining your quanta for no reason whatsoever
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Jaxly

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Re: Revive | Revive https://elementscommunity.org/forum/index.php?topic=5996.msg64146#msg64146
« Reply #18 on: May 06, 2010, 12:23:21 am »
Agree with above for effects and status.
Price may be too high for effect, I'd suggest 8-7.
Needs to be playable mid game as it would become less useful during late game.

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Re: Revive | Revive https://elementscommunity.org/forum/index.php?topic=5996.msg64192#msg64192
« Reply #19 on: May 06, 2010, 02:24:01 am »
Agree with above for effects and status.
Price may be too high for effect, I'd suggest 8-7.
Needs to be playable mid game as it would become less useful during late game.
Ive had a lot of battles where 1 turn was the difference between him winning and me.
Although, I do agree the cost could be lowered since it only delays one turn and then you're dead the next. Perhaps 10/8
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Tukkun

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Re: Revive | Revive https://elementscommunity.org/forum/index.php?topic=5996.msg64297#msg64297
« Reply #20 on: May 06, 2010, 09:44:55 am »
Well, keeping 5 of these in your hand can be painful. Also, this can be stolen/destroyed. It's my intention not to make this immaterial.

Agree with above for effects and status.
Price may be too high for effect, I'd suggest 8-7.
Needs to be playable mid game as it would become less useful during late game.
Ive had a lot of battles where 1 turn was the difference between him winning and me.
Although, I do agree the cost could be lowered since it only delays one turn and then you're dead the next. Perhaps 10/8
While this card saves your life, it doesn't "prevent" damage, so you will still lose HP until you have 1 left.

Kael Hate

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Re: Revive | Revive https://elementscommunity.org/forum/index.php?topic=5996.msg67061#msg67061
« Reply #21 on: May 11, 2010, 06:14:59 pm »
CURATOR COMMENT
- Needs to have the Card image redone in 200% template standard as stated in the powting rules here - http://elementscommunity.org/forum/index.php/topic,5039.0.html

dragonhuman

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Re: Revive | Revive https://elementscommunity.org/forum/index.php?topic=5996.msg67255#msg67255
« Reply #22 on: May 11, 2010, 10:37:00 pm »
what if this was a shield that did your original idea of not taking anymore damage when you lose the last health cause then it'd take up your slot space giving you a harder time to survive when you do run out of these cards

Tukkun

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Re: Revive | Revive https://elementscommunity.org/forum/index.php?topic=5996.msg67598#msg67598
« Reply #23 on: May 12, 2010, 04:14:07 pm »
CURATOR COMMENT
- Needs to have the Card image redone in 200% template standard as stated in the powting rules here - http://elementscommunity.org/forum/index.php/topic,5039.0.html
Yay me for being able to load neither of those two...
Well, I'll let this stay as a Level 0 card then. I made this for fun, and that's all...

 

anything
blarg: