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armageddon

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False God Proposal: Immortal Pharoah https://elementscommunity.org/forum/index.php?topic=12529.msg157642#msg157642
« on: September 13, 2010, 03:34:59 am »
Code: [Select]
74b 74b 74f 74f 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q4 7q4 7q5 7q5 7q5 7q7 7q7 7q7 7q8 7q8 7qc 7qc 7qc 7qc 7qc 7qc 7ri 7ri 7ri 7ri 7ri 808 808 808 808 80a 80a 80b 80b 80d 80e 80h 80h 80s 80s 81q 81q 81qx2 Cards, x3 Mark
? ? ? are 5  :time Pendulums and 3  :aether Pendulums.
Strategy: Basically tries to immortalize every unit he has especially his  Pharaohs which bring Scarabs. Uses Black Hole to regain hp and to slow down his enemy.
Creature Control: Scarabs, Otyugh, Rewind, Lightning bolt, Lobo, Eternity
Permanent Control: None

Strengths: Creatures can not be targeted. Can build up rather quick. Having Towers and pendulums help minimize the effects Quicksand and Earthquake.
Weakness: Can deck out rather quick due to its x2 draw and 6 Hourglasses. Has no Permanent Control so shields will be very effective in slowing him down.

Nume

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Re: False God Proposal: Immortal Pharoah https://elementscommunity.org/forum/index.php?topic=12529.msg157666#msg157666
« Reply #1 on: September 13, 2010, 04:03:24 am »
Looks like a decent enough deck, however it may be short on time quanta. He'd have to get lucky and draw a lot of towers, as without the mark he'd be trying to play 8/9 quanta
creatures while also making scarabs for 2 time per turn, while also playing/using hourglasses.

Edit: Just for comparison, Osiris has 32/60 cards as time towers to support the pharaoh's, while yours has 18 + 8 time pendelums so 26 total essential towers/100 cards, trying to support pharaohs and anubis.

armageddon

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Re: False God Proposal: Immortal Pharoah https://elementscommunity.org/forum/index.php?topic=12529.msg157678#msg157678
« Reply #2 on: September 13, 2010, 04:41:19 am »
I upped the amount of Towers and Pendulums in the deck. That should probably help.

Krahhl

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Re: False God Proposal: Immortal Pharoah https://elementscommunity.org/forum/index.php?topic=12529.msg158128#msg158128
« Reply #3 on: September 14, 2010, 02:13:43 am »
Immortal Osiris ftw.

Not enough time quanta and too much gravity quanta I think. Aether should be okay since it's a bit low, but most cards don't need to be played until later, when quanta has built up.

Some cards seem kind of random. The twin universes aren't really going to do much; there aren't enough to be spammed, and no creatures really have high attack anyway. Also immortal creatures can't be targeted. Same with the two phase shields; they'll either be smashed or come too late, and even if they aren't, it's only 3 turns per shield. Gemini can chain them for half the game, but here it would be better to add more towers or just decrease the total card count so the critical cards are more likely to be drawn.

There doesn't seem to be enough damage. The maximum output assuming scarabs/otyughs don't eat anything and TUs aren't used is 106 (4 nymphs, 6 anubis, 13 scarabs/pharaohs, Electrocuter). The actual will be lower because scarabs will fill up the board with their 3 attack. Any permafrost, jade, diamond, or gravity shield and some healing will easily nullify damage. Osiris is sometimes fast enough to kill before a shield is dropped, but this deck will rarely manage it, unless black hole makes a difference.

I don't see that this is going to deck out quickly with 110 cards, even with double draw and six hourglasses. Any player deck would deck out first, unless they have Eternity, in which case one side would probably die before anyone decks out.

All in all, basically Osiris with aether and no stronger of a FG.

 

anything
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