I thought of this deck and found the name fit the Light/Darkness theme (sorry if someone else already thought up something with this name
, but since there isn't an actual in game FG named this way yet...)
Like all FGs it's 3x Mark 2x Cards
It might need some tweeking in the pillar ratio, not sure...
7jq 7jq 7jq 7ju 7ju 7ju 7jv 7jv 7k0 7k2 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t5 7t5 7t5 7t5 7t6 7t6 7t9 7t9 7ta 7ta 7ta 7tb 7tc 7tc 7tc 7td 7td 7td 7te 7te 7te 7tg 7to 7to 7um 7um 7um
The question marks are 3 Dark Pendulums since this deck is kind of heavy on light quanta, and needs them to keep using Heal,
and a Voodoo Doll. The idea of that is to spam Liquid Shadow on it to go straight through any shielding.
The general idea is to send out big dragons, and make them vampiric. Use Archangels' Heal to keep them alive.
Some AI notes that might need changing for this deck to work as FG:
- Liquid Shadow needs to be used on the dragons, if the ai doesn't do that, this deck is pointless;
- Liquid Shadow should be spammed on Voodoo doll like crazy, would be nice;
- Liquid Shadow should be used on opponents crits with 0 Attack (like Fate Eggs
) or with Destroy/Steal/Reverse/Light (die Hope
) ability;
- The priority of Archangels' Heal should be the crits with the most damage taken (and not use it on the same creature each turn and let the rest die
);
- Liquid Shadow should NOT be used at Archangels/Dark Nymphs
Siphon Life and Steal are CC and PC respectively, there are more than enough easy gods that don't have any already
Pests are just kind of like, annoying Towers.
Ideas are welcome.