With permission from jmdt for a small tweak:
-The Healbow - Speed Rainbow Healing at its Finest. (
http://elementscommunity.org/forum/index.php/topic,11831.0.html): 7.712 ttw losses: 2 EM: 127 games: 200 - posted by jmdt - updated by Higurashi
5 Quantum Tower, 6 Supernova, 2 Flesh Recluse, 1 Elite Charger, 2 Elite Graboid, 3 Improved Heal, 2 Minor Phoenix, 1 Abyss Crawler, 1 Improved Fog, 1 Unstable Gas, 3 Precognition, 1 Vampire Dagger, 1 Vampire, 1 Phase Recluse, Entropy Mark.
6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 713 713 745 77g 77g 7ai 7ai 7ai 7dm 7ds 7ds 7gm 7n0 7n6 7qb 7qb 7tb 7td 80g
Spreadsheet:
https://spreadsheets.google.com/ccc?key=takp27nyJrI-YPUicD6Vd5Q#gid=0100 games ran: Not much difference, some of it thanks to the tweak. A bit slower, but it's very hard to lose with it. Hence all those 8-14 turn wins that lowers the ttw.
200 games ran: At first I thought this deck was going to go undefeated, but then the Air/Light/Life Elder got two epic hands and stopped the deck stone cold with a Hope at 4-5 and climbing by 2-3 every turn, while at the same time healing a ton and doing good damage. I generally found myself wanting another Explosion, so that's likely I will run when I use this deck to gain score, since Precogs often mean I have too much quanta.