Fourth week: Decay
Description:
7t6 7t6 7t6 7t6 7t6 7t6 7t8 7t9 7t9 7ta 7tc 7tc 7tc 7tc 7tc 7tc 808 808 808 808 808 808 808 80e 80i 80i 80i 80i 80i 80i
His strategy is to suck your quanta dry with Pests+Fractal and to kill you/heal with his Drain Lifes. He racks up his
quanta ridiculously fast after his first Fractal, and with a full board with no shield or healing, his pests can easily kill you in 3 turns (+2/+1 from Eclipse, 23 pests, 23*2=46 46*3=138). He also has Dusk Shields to hold you off while his
builds, and 4 Steals which can downright annoy you to death. He is absolutely atrocious to play without a rainbow, likewise a rainbow deck can easily beat him because all that is needed is 8 quantum towers to stop his drainage (23 drained, 8*3=24, so your even gaining 1 quanta)
Counter Cards:
Supernova
Effect: Generate 24 quantums, 2 for each element
1 of these can hold off an entire field of 23 pests, with 1 quanta to spare. Gives the same quanta that a Quantum Tower gives in 7 or a Quantum Pillar gives in 8
Jade Shield
Effect: Shield: reduce damage by 2. Spells are reflected against your opponent. Can not be destroyed or stolen.
This card guarentees to block almost all the damage Decay can bring. It blocks his Drain Lifes and blocks his Eclipse'd pests, so the most damage he can give you every turn is 3 with this shield.
Sanctuary
Effect: Your quanta pool and your hand can not be altered during your opponent’s turn. Heal 4 HP per turn.
His Pests effect becomes useless with this, so if you have this with a 2 damage blocking shield, his fractal'd pests become nothing more then aflatoxin cells
Results:
Nerf:3
Buff: 2
Let him be: 17