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Messages - moonlighting (53)

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1
The Arena / Re: Decks used to farm Platinum?
« on: September 30, 2011, 02:58:33 am »
I might suggest this 10men deck:

Hover over cards for details, click for permalink
Deck import code : [Select]
7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q4 7q4 7q4 7q4 7q8 7q8 7qe 7qe 7qe 7qe 7qe 7qe 7th 7th 7th 7th 7th 7th 8pt

Ok so this deck will probably look familiar to most, but its effectiveness as Arena grinder might not be so well known. It uses Nightmare to block the opponent's draws and even get some extra damage on him because of the obsession passive.
Very, very recommendable! I've used this deck for fun the past days and man it's effective. Naturally it has alot of problems vs CC decks but nightmare is so goddamn awesome, especially combined with rewinds/eternity. The GotP's are not only there to finish it of, but forcing the AI to discard either a usefull card (I assume it's usefull since it's his) or a 13 self-damage GotP is great.
I love the matches where a single nightmare in an empty hand + your eternity locks him down early. Even better when there are more nightmares and rewinds waiting in your hand. Lovely deck!
I find it less efficient against platinum or gold, as there's no defense and healing cards in the deck, thus when your opponent has high hp, double drawing and upped cards, you're still very often rushed or just slowly killed.

maybe it's because I'm not using fully upped version.

yet I find it more efficient in bronze/silver leagues, although still have a hard time winning 6/5 games in a row.

2
What should I upgrade first?
And is it good vs more goods when partially upped, or do I have to upp the deck completely for it to be as good as the upped one?
once you have 2 shards, 6 hourglasses, 2 ghosts and some of the shields upgraded, you will have a winning rate of about 50%, which is pretty close to the fully upped version.

by the way, I'd recommend adding 1 tower 1 pend to the deck before fully upgraded.

3
Archived Decks / Re: Upped Fast-Draw False God Killer
« on: September 26, 2011, 02:49:18 am »
Either I'm REALLY unlucky (which I admittedly was in a lot of games) or you are totally underestimating the effects of feral bond to put Ferox, Fire Queen and Elidinis to the easy FG.
In 25 games I ran 7 times into them (5 of them vs Elidnis (in 25 games WTF?)) and I only won 2 of those 7 (vs Elidnis). In all the others I could see the loss practically in the beginning.
One Eternity vs two firefly queens is just hopeless and once Fire Queen has 3 or 4 feral bonds you are done (this applies to the other two as well since they have a high creature output (especially Ferox)).
The two times I managed to beat Elidnis was when he only drew one or two feral bonds respectively.
early eternity is the key to these gods. and also, are you using fully upped deck? if partially upped then you'll be a lot slower in both drawing ability and damage.

4
why do you skip morte and lionheart? the win rate against them is pretty high. this will be interesting maths behind...

Ok, first of all I have reached 500 games with Ghostal (those stats include the 206 games I've played previously):


I did a little experiment with my data and replaced the games of one god after another with 5 second long skips starting with the least profitable and looked at which point the FGei did not increase. It increased all the way up to Lionheart (!), a god against whom I had an above average FGei and 100% winrate. So it seems that if you're really serious about optimizing money gain (and don't care about your win/loss ratio at all  :)) ), the best way is in fact cherrypicking the gods with the absolute highest profitability and playing only those. The entry cost of 30 electrum is just too low compared to the possible winnings. Here's how my stats would look with skips:

  deck     Fast-Draw Ghostal   
  players     10 men   
  version    1.285 
  win-rate     38,4%   
  $ track ?    enabled 
  win-rate (n)     41,18%   
  games    500 
  Score/h     724   
  win-loss-(EM)     192-308-(153)   
  Score/h (n)    800   
  time (h:m:s)     17:00:00   
  FGei[c]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html  7236   
  min/game     02:02   
  FGei[cn]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html  7452   
      Statmasta™realtec                                                               

  score/h  FGei(c)   Statmasta™realtec    wins losses skips EM/Wins
   1351
   -21600
   -21600
   -21600
   -21600
   1358
   -21600
   1528
   1037
   1374
   -21600
   1089
   -21600
   1076   
   -21600
   1278
   -21600
   -21600
   1579
   -21600
   1388
   -21600
   735
   877
   1451
   -21600
   -21600
   -21600
   1509
   10767
   -21600
   -21600
   -21600
   -21600
   11032
   -21600
   7108
   7829
   7412
   -21600
   6948
   -21600
   8629   
   -21600
   7248
   -21600
   -21600
   7340
   -21600
   7701
   -21600
   7461
   6954
   8417
   -21600
   -21600
   -21600
   9971
Akebono
Chaos Lord
Dark Matter
Decay
Destiny
Divine Glory
Dream Catcher
Elidnis
Eternal Phoenix
Ferox
Fire Queen
Gemini
Graviton
Hecate
Hermes
Incarnate
Jezebel
Lionheart
Miracle
Morte
Neptune
Obliterator
Octane
Osiris
Paradox
Rainbow
Scorpio
Seism
Serket
   8
   
   
   
     
   10
   
   16
   17
   11
   
   20
   
   15
   
   18
   
   
   16
   
   9
   
   10
   13
   21
   
   
   
   8
    3
    20
    14
    15
    24 
    2
    17
   
    7
    1
    18
    5
    18
    3
    17
   
    16
    24
   
    12
   
    17
    8
    3
    1
    15
    26
    20
    2
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     5
     
     
     0
     
     9
     
     15
     13
     11
     
     17
     
     4
     
     18
     
     
     16
     
     9
     
     5
     6
     20
     
     
     
     5


5
why do you skip morte and lionheart? the win rate against them is pretty high. this will be interesting maths behind...

Ok, first of all I have reached 500 games with Ghostal (those stats include the 206 games I've played previously):


I did a little experiment with my data and replaced the games of one god after another with 5 second long skips starting with the least profitable and looked at which point the FGei did not increase. It increased all the way up to Lionheart (!), a god against whom I had an above average FGei and 100% winrate. So it seems that if you're really serious about optimizing money gain (and don't care about your win/loss ratio at all  :)) ), the best way is in fact cherrypicking the gods with the absolute highest profitability and playing only those. The entry cost of 30 electrum is just too low compared to the possible winnings. Here's how my stats would look with skips:

  deck     Fast-Draw Ghostal   
  players     10 men   
  version    1.285 
  win-rate     38,4%   
  $ track ?    enabled 
  win-rate (n)     41,18%   
  games    500 
  Score/h     724   
  win-loss-(EM)     192-308-(153)   
  Score/h (n)    800   
  time (h:m:s)     17:00:00   
  FGei[c]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html  7236   
  min/game     02:02   
  FGei[cn]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html  7452   
      Statmasta™realtec                                                               

  score/h  FGei(c)   Statmasta™realtec    wins losses skips EM/Wins
   1351
   -21600
   -21600
   -21600
   -21600
   1358
   -21600
   1528
   1037
   1374
   -21600
   1089
   -21600
   1076   
   -21600
   1278
   -21600
   -21600
   1579
   -21600
   1388
   -21600
   735
   877
   1451
   -21600
   -21600
   -21600
   1509
   10767
   -21600
   -21600
   -21600
   -21600
   11032
   -21600
   7108
   7829
   7412
   -21600
   6948
   -21600
   8629   
   -21600
   7248
   -21600
   -21600
   7340
   -21600
   7701
   -21600
   7461
   6954
   8417
   -21600
   -21600
   -21600
   9971
Akebono
Chaos Lord
Dark Matter
Decay
Destiny
Divine Glory
Dream Catcher
Elidnis
Eternal Phoenix
Ferox
Fire Queen
Gemini
Graviton
Hecate
Hermes
Incarnate
Jezebel
Lionheart
Miracle
Morte
Neptune
Obliterator
Octane
Osiris
Paradox
Rainbow
Scorpio
Seism
Serket
   8
   
   
   
     
   10
   
   16
   17
   11
   
   20
   
   15
   
   18
   
   
   16
   
   9
   
   10
   13
   21
   
   
   
   8
    3
    20
    14
    15
    24 
    2
    17
   
    7
    1
    18
    5
    18
    3
    17
   
    16
    24
   
    12
   
    17
    8
    3
    1
    15
    26
    20
    2
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     5
     
     
     0
     
     9
     
     15
     13
     11
     
     17
     
     4
     
     18
     
     
     16
     
     9
     
     5
     6
     20
     
     
     
     5


6
did anyone notice, that the probability a certain god occurs are not equal?

from all those games listed in the OP, e.g. akebono, ethernal phoenix etc. are always met fewer than other gods.

anyone can confirm that all gods should appear at a same frequency?

7
did anyone notice, that the probability a certain god occurs are not equal?

from all those games listed in the OP, e.g. akebono, ethernal phoenix etc. are always met fewer than other gods.

anyone can confirm that all gods should appear at a same frequency?

8
it's really sad to learn that MS-excel will not be supported... ::)

9
False Gods / Re: Nerf or Buff? Featured FG: Miracle
« on: September 20, 2011, 07:39:17 am »
adding another kind of dragons makes her a more deadly rusher...

10
False Gods / Re: Drop rates and deck selection
« on: September 19, 2011, 09:55:27 am »
if you want to calculate the "expected number of cards you win in x games", then you should use darkweaver's first column and multiply by 3.

and if you want to test " the probability of winning one card in one spin", you should use the number of cards won / number of games won / 3

11
General Discussion / Re: The rich quest:A fast way to earn electrum.
« on: September 17, 2011, 10:23:14 am »
I think it's much better to skip the LA part and start with an unupped CCYB, then upgrade it by selling the cards instead of using RoL/Hope :)
LA>Unupped CCYB in terms of money.
I personally won't suggest any unupped deck for farming FG. the unupped decks won't get a winning rate of more than 20%, which means you get only 1 win for 5 or even more games, and you'll definately lose score, whether you lose money or not depends on how lucky you are with spinning, and if you're not that lucky, you'll just end up with nothing.

say your winning rate is 20%, you start with 1000 electrum, you can play about 50 games before you lose all your money, you win 10 and lose 40, spent an hour or more. if you win 1 card from spinning, you'll make even, and winning 2 or more will be profitable. however, you still have a good chance not being able to win >2...

12
General Discussion / Re: Card Drop Rate
« on: September 17, 2011, 10:08:54 am »
this would be cool, just curious that does your code match the real spinning algorithm in the game exactly? where did zanzarino say about the spinning algorithm?

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blarg: moonlighting