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Scaredgirl

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Re: Elements - Chess (Semi-Permalink)
« Reply #36 on: May 08, 2011, 03:37:03 pm »
I recommend you change the duration of rounds to 2 days. It's a historical fact that having only 24 hours for duels, leads to tons of duels not being fought. Even 48 hours is pushing it, so you probably need a good substitution system or something.

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Re: Elements - Chess (Semi-Permalink)
« Reply #37 on: May 08, 2011, 03:45:24 pm »
I guess just in order to allow for faster games, it's ok. It's almost impossible for more moves at a time to be disadvantageous, though.

I didn't see it in the rules... are upgraded cards allowed?

Offline TikoTopic starter

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Re: Elements - Chess (Semi-Permalink)
« Reply #38 on: May 08, 2011, 04:33:25 pm »
I recommend you change the duration of rounds to 2 days. It's a historical fact that having only 24 hours for duels, leads to tons of duels not being fought. Even 48 hours is pushing it, so you probably need a good substitution system or something.
Corrected.

For the upgraded cards, currently it seems only the Queen will likely to gain deck size/10 amount of upped cards, but it's still up for discussion.
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It is here that strange compromises are made and new senses are born."

Re: Elements Chess - Rules (Semi-Permalink)
« Reply #39 on: May 11, 2011, 08:48:04 am »
So this is just like playing chess? each round is one move? Or is it that you play the whole game in one go? And i did read the rules i just didnt understand completely. I love the sound of this by the way

Offline TikoTopic starter

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Re: Elements Chess - Rules (Semi-Permalink)
« Reply #40 on: May 11, 2011, 08:52:32 am »
Yes, each Round is one (or more - based on Hourglasses you control) move(s).
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Re: Elements Chess - Rules (Semi-Permalink)
« Reply #41 on: May 11, 2011, 09:19:18 am »
ok thanks that makes much more sense now

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Re: Elements Chess - Rules (Semi-Permalink)
« Reply #42 on: May 11, 2011, 06:14:01 pm »
Right now my main concern with this Event is time.  It appears that even with the changes to try and shorten it that it will still span a very significant timeline.  I believed tiko mentioned that the average game is 20-25 turns in length.  Does this mean Player 1 goes, then Player 2 goes and that's 1 turn or is that 2 turns?

The minimum expected timeline I'm coming up with assuming this Event is capped at 16 players:
* 2 weeks for deckbuilding
* Round 1 lasting 40 days (20 turns at 2 days per turn assuming 1 turn is one player moving, not both)
* Round 2 lasting 40 days
* Round 3 lasting 40 days
That's 134 days, or roughly 4.5 months, and that number doubles if 1 turn is considered both players moving.  If history has shown anything it's that the longer events run, the more likely people are to drop out for whatever reason.  That time frame means it is extremely likely at least 1 player, and maybe several, will drop out for some reason.  The aim is to have all events run as close to 30 days as possible.  Even cutting the 134 day timeline in half still put you at over double the targeted maximum event length.  While I love this idea, the reality is there will need to be some major changes to somehow reduce the game lengths to make this something we can seriously consider going live with.

I'd strongly recommend that the developers and all interested players focus their brainstorming on ways to either significantly speed up the current format, or on a way to redesign the event to make it faster.
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Re: Elements Chess - Rules (Semi-Permalink)
« Reply #43 on: May 11, 2011, 07:20:43 pm »
I'd strongly recommend that the developers and all interested players focus their brainstorming on ways to either significantly speed up the current format, or on a way to redesign the event to make it faster.
Speed Chess variant:
Each Match (2 players, 1 game of chess) has a fixed limit of N days. Players may have as many or as few moves in their game but all moves after the deadline are voided. Victors are chosen based on Checkmate, or better board position (use a point based or some other metric).
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Offline Rainbowninja

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Re: Elements Chess - Rules (Semi-Permalink)
« Reply #44 on: May 11, 2011, 08:48:12 pm »
Speed Chess variant:
Each Match (2 players, 1 game of chess) has a fixed limit of N days. Players may have as many or as few moves in their game but all moves after the deadline are voided. Victors are chosen based on Checkmate, or better board position (use a point based or some other metric).
I don't think so. Board position is widely variable, and would board position or points take priority? Also, someone could have mate in 3, with a seemingly bad board position. What would you determine the board position with?
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Re: Elements Chess - Rules (Semi-Permalink)
« Reply #45 on: May 11, 2011, 09:10:27 pm »
Speed Chess variant:
Each Match (2 players, 1 game of chess) has a fixed limit of N days. Players may have as many or as few moves in their game but all moves after the deadline are voided. Victors are chosen based on Checkmate, or better board position (use a point based or some other metric).
I don't think so. Board position is widely variable, and would board position or points take priority? Also, someone could have mate in 3, with a seemingly bad board position. What would you determine the board position with?
I would suggest Forced Mate>Board Position>Points. Or Forced Mate>Points if you do not have a Chess player as a TO for the event. The core of my suggestion was to allow the players to move faster or slower than 1 turn per day and to prepare some mechanism for the inevitable unfinished game that would be slowing everyone else down.
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Re: Elements Chess - Rules (Semi-Permalink)
« Reply #46 on: May 11, 2011, 09:42:27 pm »
My friend is a really good chess player, i think 2000 rating. Anyway, if I could get him to join the forums should I?
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Offline TikoTopic starter

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Re: Elements Chess - Rules (Semi-Permalink)
« Reply #47 on: May 13, 2011, 09:32:57 am »
Updated Rules again, based on our brainstrom with TStar; please read it through again, and let me know if there are any errors.
:water   "..It is in this domain that the living suffer great extremes, it is here that the water-failures, driven to desperation, make start in a new element.
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