*Author

Offline CCCombobreakerTopic starter

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Things that were in team chat. https://elementscommunity.org/forum/index.php?topic=39258.msg488178#msg488178
« on: April 27, 2012, 02:41:43 am »
If you clear out space put it all here.
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Offline CCCombobreakerTopic starter

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Re: Things that were in team chat. https://elementscommunity.org/forum/index.php?topic=39258.msg488180#msg488180
« Reply #1 on: April 27, 2012, 02:43:32 am »
Spoiler for Hidden:
Alright. Here's the plan.

1. Build Vault
2. Win
3. ???
4. Profit

Also, be sure to leave tags at the end of whatever you say in here, such as (Terroking) and that we're all different colors. If we don't it can get kinda confusing. Post yours below.
« Last Edit: May 31, 2012, 11:36:56 pm by CCCombobreaker »
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Offline CCCombobreakerTopic starter

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Re: Things that were in team chat. https://elementscommunity.org/forum/index.php?topic=39258.msg488251#msg488251
« Reply #2 on: April 27, 2012, 05:24:01 am »
Spoiler for Hidden:
OUR STARTING DECKS


VAULT BUILDING:

1 Immortals
http://helltgivre.free.fr/elements/?deck=z658oz5594z75aaz25l8z35liz55lmz25mqz277c8pq
58o 58o 58o 58o 58o 58o 58o 58s 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5l8 5l8 5l8 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 77c 77c 8pq

1 grabbow
http://helltgivre.free.fr/elements/?deck=z24saz34vj52oz258oz258vz5590z25955ia5og5v161qz27788pl
4sa 4sa 4sa 4vj 4vj 4vj 4vj 58o 58o 58o 58o 58v 58v 58v 590 590 590 590 590 590 595 595 595 5c1 5ia 5og 5v1 61q 778 778 8pl

Nix 'em
http://helltgivre.free.fr/elements/?deck=z158ozA5aaz35f6z25fbz35fcz577a8po
58o 58o 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5f6 5f6 5f6 5f6 5fb 5fb 5fb 5fc 5fc 5fc 5fc 77a 77a 77a 77a 77a 77a 8po

Graboid/RT
http://helltgivre.free.fr/elements/?deck=z5590z2593zC5aaz55rkz15ru8ps 590 590 590 590 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5rk 5rk 5rk 5rk 5rk 5rk 5ru 5ru 77g 77g 8ps

Poison- 30 cards 12 pills, 4 shrieks, 6 bb
http://helltgivre.free.fr/elements/?deck=z552ozB58oz3591z5595z171a8pk
52o 52o 52o 52o 52o 52o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 591 591 591 591 595 595 595 595 595 595 71a 71a 8pk

Fractal
http://helltgivre.free.fr/elements/?deck=z758oz158pzB5aaz561tz362277977a8pu
58o 58o 58o 58o 58o 58o 58o 58o 58p 58p 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 61t 61t 61t 61t 61t 61t 622 622 622 622 779 77a 8pu

Disc/EQ
http://helltgivre.free.fr/elements/?deck=z34ve4vgz24vl58o58qz2591z3593zA5aaz177a8pj
4ve 4ve 4ve 4ve 4vg 4vl 4vl 4vl 58o 58q 591 591 591 593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 77a 77a 8pj

*-2 pend, +1 diss field, +1 earth pillar
Trident- 30 cards 4 golems, 4bb 12 pends, 1 pill
http://helltgivre.free.fr/elements/?deck=z258qz3595zD5aaz25icz35iez177a8pp
58q 58q 595 595 595 595 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5ic 5ic 5ic 5ie 5ie 5ie 5ie 5ie 77a 77a 8pp

Vampies
http://helltgivre.free.fr/elements/?deck=z658oz158qz158sz1591z75aaz15upz25uvz15v1z17tb8pt
58o 58o 58o 58o 58o 58o 58o 58q 58q 58s 58s 591 591 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5up 5up 5uv 5uv 5uv 5v1 5v1 7tb 7tb 8pt
« Last Edit: May 31, 2012, 11:34:21 pm by CCCombobreaker »
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Offline CCCombobreakerTopic starter

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Re: Things that were in team chat. https://elementscommunity.org/forum/index.php?topic=39258.msg488252#msg488252
« Reply #3 on: April 27, 2012, 05:24:30 am »
Spoiler for Hidden:
ROUND 1 ENEMY TEST DECKS


AETHER

Lost 3-2 vs. Earth    61o 61o 61o 61o 61o 61r 61r 61r 61r 61r 61r 61t 61t 63a 63a 63a 63a 63a 63a 63a 63a 63a 5of 7mv 7mv 7mv 5oo 5oo 5oo 5oo 8pr
http://helltgivre.free.fr/elements/?deck=5ofz35ooz461oz561rz161tz863az27mv8pr
devtal
5um 5um 5um 5um 5um 5ut 5ut 5ut 61o 61o 61o 61o 61o 61t 61t 622 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 7ta 7ta 8pt
http://helltgivre.free.fr/elements/?deck=z45umz25utz461oz161tz4622z863az17ta8pt
bonebolt
52h 52o 52o 52o 52o 52r 52r 52r 52r 52t 61q 61q 61q 61q 61q 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 71a 71a 8pk
http://helltgivre.free.fr/elements/?deck=52hz352oz352r52tz461qz1622zA63az171a8pk
aether's grabbow
4vh 4vj 4vj 4vj 4vj 4vj 52q 590 590 590 590 590 5c1 5oo 61o 61o 61q 61q 61q 61q 61q 61r 63a 63a 63a 63a 63a 63a 77g 7dm 8pm
http://helltgivre.free.fr/elements/?deck=4vhz44vj52qz45905c15ooz161oz461q61rz563a77g7dm8pm


AIR

Lost 3-2 Vs Earth    5lk 5lk 5lk 5oc 5oc 5oc 5oc 5oc 5ok 5ok 5ok 5ok 5ok 5pu 5pu 5pu 5pu 5pu 61o 61o 63a 63a 7jq 7jq 7ms 7oe 80i 80i 80i 80i 80i 8pu
http://helltgivre.free.fr/elements/?deck=z25lkz45ocz45okz45puz161oz163az17jq7ms7oez480i8pu
Won 3-2 Vs Earth    5c5 5c5 5c5 5c7 5c7 5c7 5c8 5c8 5c9 5c9 5c9 5og 5og 5oi 5oi 5oi 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 7mu 7mu 7mu 8pn
http://helltgivre.free.fr/elements/?deck=z25c5z25c7z15c8z25c9z15ogz25oizA5puz27mu8pn
Lost 3-2 Vs Earth    4vj 4vj 4vj 4vj 4vj 590 590 595 595 595 5f6 5f9 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5od 5of 5of 5og 5og 5ol 5p0 77g 7t9 80h 8pm
http://helltgivre.free.fr/elements/?deck=z44vjz1590z25955f65f9z75oc5odz15ofz15og5ol5p077g7t980h8pm
Sniper Sader
5ll 5ll 5ll 5ll 5lm 5lm 5lm 5oi 5oi 5oi 5ol 5on 5on 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 7n5 7n5 8pq
http://helltgivre.free.fr/elements/?deck=z35llz25lmz25oi5olz15onz15oozC5puz17n58pq


DARKNESS  *needs decks added

Won 3-1 Vs Earth X2   5rg 5rk 5rk 5rk 5rk 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5up 5up 5v1 5v1 5v1 5v1 5v1 606 606 606 606 606 606 606 606 7q4 7q4 7tb 8ps
http://helltgivre.free.fr/elements/?deck=5rgz35rkz55ruz15t2z15upz45v1z7606z17q47tb8ps
Won 3-2 Vs Earth    5rg 5rk 5rk 5rk 5rk 5rk 5ro 5ru 5ru 5ru 5ru 5ru 5t2 5up 5v1 5v1 5v1 5v1 606 606 606 606 606 7q4 7qe 7ri 7t8 7t9 7tb 7th 7um 7um 8ps
http://helltgivre.free.fr/elements/?deck=5rgz45rk5roz45ru5t25upz35v1z46067q47qe7ri7t87t97tb7thz17um8ps
devtal
5um 5um 5um 5um 5um 5um 606 606 606 606 606 606 606 606 606 606 606 606 606 606 622 622 622 622 622 7t8 7tb 7td 7td 7td 8pu
http://helltgivre.free.fr/elements/?deck=z55umzD606z46227t87tbz27td8pu
PU LS Gons
5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5up 5up 5uu 5uu 5uu 606 606 606 606 606 606 606 606 61r 61r 61r 61r 61r 7t5 7t5 7t5 7t8 7tb 8pu


ENTROPY

Won 3-0 Vs Earth    4sa 4sa 4sa 4sa 4sj 4vc 4vh 4vh 4vh 4vi 4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 4vo 4vo 590 590 5f6 5if 5if 5og 5v1 71a 7an 7an 8pj
http://helltgivre.free.fr/elements/?deck=z34sa4sj4vcz24vhz24viz54vjz14voz15905f6z15if5og5v171az17an8pj
Lost 3-2 Vs Earth    4sa 4sa 4sa 4sa 4vc 4vc 4vh 4vh 4vh 4vi 4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 4vo 4vo 590 590 5f6 5if 5if 5og 5v1 71a 7an 7an 8pj
http://helltgivre.free.fr/elements/?deck=z34saz14vcz24vhz24viz54vjz14voz15905f6z15if5og5v171az17an8pj
Won 3-0 Vs Earth    4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vd 4ve 4ve 4ve 4ve 4vf 50u 5oc 5oc 5oc 5oi 5ol 5ol 5oo 5oo 5oo 5oo 6u9 6u9 7n5 8pr
http://helltgivre.free.fr/elements/?deck=z74vcz24vdz34ve4vf50uz25oc5oiz15olz35ooz16u97n58pr
Won 3-0 Vs Earth    4sa 4sa 4vh 4vh 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 590 590 5c1 5c1 5f6 61q 6qq 6qq 6qq 6u9 6u9 71b 74f 74f 74f 8pj
http://helltgivre.free.fr/elements/?deck=z14saz34vhz54vjz24vlz1590z15c15f661qz26qqz16u971bz274f8pj


FIRE *needs decks added

Lost 3-2 Vs Earth    52o 52o 52o 52o 52o 52r 52r 52r 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 71a 71a 71b 8pk
http://helltgivre.free.fr/elements/?deck=z452oz252rz45f0z55f4z75giz171a71b8pk
Golem EQ
593 593 593 593 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f6 5f6 5fa 5fa 5fa 5fa 5fa 5fb 5fb 5gi 5gi 5gi 5gi 5gi 7ds 7ds 8pm
http://helltgivre.free.fr/elements/?deck=z3593z65f0z25f2z15f6z45faz15fbz45giz17ds8pm
ImmoRush
52q 55t 595 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fb 5fc 5fc 5i7 5i7 5l9 5l9 5l9 5l9 5l9 5l9 5rk 5v1 61q 7ds 7ds 8po
http://helltgivre.free.fr/elements/?deck=52q55t595z15f6z55f9z25fa5fbz15fcz15i7z55l95rk5v161qz17ds8po
CandleLight
5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f7 5f7 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5li 5lm 5lm 5lm 5lm 5lm 5lm 7dl 7k2 8pq
http://helltgivre.free.fr/elements/?deck=z55f0z55f45f5z15f7z95gi5liz55lm7dl7k28pq


WATER

Lost 3-2 Vs Earth 5f6 5f6 5f6 5fc 5fc 5fc 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5id 5id 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 7h2 7h2 7h2 8po
http://helltgivre.free.fr/elements/?deck=z25f6z25fcz35i4z25i8z15idzB5jmz27h28po
Won 3-2 Vs Earth 55k 55k 55l 55l 55p 55p 55s 55s 55s 561 561 576 576 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5i8 5i9 5i9 5ib 5ib 5jm 5jm 5jm 5jm 745 7n2 7n2 8pl
http://helltgivre.free.fr/elements/?deck=z155kz155lz155pz255sz1561z1576z35i4z35i8z15i9z15ibz35jm745z17n28pl
Won 3-0 Vs Earth 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5id 5id 5ie 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5jm 5ol 5ol 5oo 5oo 7gk 7gk 7gk 7i6 7i6 7i6 7n0 7n0 7n8 8pr
http://helltgivre.free.fr/elements/?deck=z35i4z25i8z15idz45iez35jmz15olz15ooz27gkz27i6z17n07n88pr
Steambow
4vj 4vj 4vj 4vj 4vj 4vj 55q 55q 590 5c1 5c1 5i4 5i4 5i4 5i4 5if 5ii 5ii 5ii 5ii 5jm 5jm 5jm 5jm 5og 5rk 5v1 5v1 71a 7dm 8po
http://helltgivre.free.fr/elements/?deck=z54vjz155q590z15c1z35i45ifz35iiz35jm5og5rkz15v171a7dm8po
« Last Edit: May 31, 2012, 11:34:33 pm by CCCombobreaker »
Deckbuilding mad scientist.  Come by and hang out in my stream!

Offline CCCombobreakerTopic starter

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Re: Things that were in team chat. https://elementscommunity.org/forum/index.php?topic=39258.msg489440#msg489440
« Reply #4 on: April 29, 2012, 07:52:11 am »
Spoiler for Hidden:
MASTER, I have drudged up 4 very likely decks we face from each opponent.  Given these decks, your feeling of enemy teams, and your feelings about our decks and players: please inspect the 3 of our decks I laid out to test for each matchup.  If you feel something may work better swap it out, but we need to test to assess the best course of action in assigning decks for actual duels.

WARRIORS OF EARTH, I have posted likely enemy deck choices onto the intel sheet to test against.  The decks you should start trying with are at the top.  Play best of 5 against the AI and record your results.  If you win or feel close to winning (go 2-3 or better) then give the AI your deck and play as their deck.  Record those results under "reverse".  If you think one of our other decks (found here in the archives: http://elementscommunity.org/forum/index.php/topic,39258.msg488251.html#msg488251) would be a better choice, add it as the 4th deck and test with it.  We need to have AT LEAST all the forward testing done by 2 days from now so that we can assign the best decks to each matchup.  If you complete your testing, feel free to help other players.  Remember: testing is about picking the best decks AND understanding the best strategy for each matchup. And by recording your stats we'll have better intel for the duration of the war.
« Last Edit: May 31, 2012, 11:36:44 pm by CCCombobreaker »
Deckbuilding mad scientist.  Come by and hang out in my stream!

Offline CCCombobreakerTopic starter

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Re: Things that were in team chat. https://elementscommunity.org/forum/index.php?topic=39258.msg489441#msg489441
« Reply #5 on: April 29, 2012, 07:52:26 am »
Spoiler for Hidden:
Event
We can place a secret bid for a potential extra relic.
-I personally say 3 pends if we actually want the up.  Beats out all the 1's and everybody who wants to beat the 1's w/ 2
-The problem is we are spending ACTUAL cards from our vault and may not win anything.  I personally do not like this kind of gamble.
- Gotta agree with the above. It really doesn't seem worth it, especially since we were so tight when deciding what our last spares were going to be. I don't think we should take any sort of gamble here, it's not even a particularly powerful reward.
« Last Edit: May 31, 2012, 11:36:36 pm by CCCombobreaker »
Deckbuilding mad scientist.  Come by and hang out in my stream!

Offline CCCombobreakerTopic starter

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Re: Things that were in team chat. https://elementscommunity.org/forum/index.php?topic=39258.msg489890#msg489890
« Reply #6 on: April 30, 2012, 05:07:23 am »
Spoiler for Hidden:
****************MASTER PLEASE ADDRESS**********************

1)
http://elementscommunity.org/forum/index.php/topic,39219.0.html
"Disregard this post if my General posts here before the deadline.  Otherwise Team  EARTH bids 1 EARTH  pillar." I had no idea it ended pre-deckbuilding :( 
You need to take this up with them.  That Arsen is important to us and I did post a bid in the specified place on time.  There is no way they can take a card at random when a bid was specifically placed... I posted something to try and get it handled now.  but if you could back me up that'd probably help.

2)
***At the start of the round duel pairings will be made public by the Warmasters and will show team names only (rather than player names) with the exception of Generals (i.e. Aether General versus Air Player #2).  At the end of the deckbuilding phase each round, Warmasters will copy the Team Rosters and Member Roles sticky topic from each secret forum section and paste it in one thread in the public War forum.  This will allow everyone to see specific player matchups and their respective roles rather than team matchups.******Done

TerroKing either you or I needs to post such a thread.  I suppose we can change roles throughout war and alsohttp://elementscommunity.org/forum/index.php/topic,39248.0.html shows the example of the #s not corresponding directly to the roles.  So we can assign any player any role and any matchup every round (except Gen.). 

3)
I think based on our initial decks we will have too many pillars and not enough pends.  If we can convert pillars to pends before round 1, I think we should. We can, almost certain of it.

****************************************************************************
« Last Edit: May 31, 2012, 11:34:48 pm by CCCombobreaker »
Deckbuilding mad scientist.  Come by and hang out in my stream!

Offline CCCombobreakerTopic starter

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  • CCCombobreaker is a Blue Crawler starting to think about his first run.CCCombobreaker is a Blue Crawler starting to think about his first run.CCCombobreaker is a Blue Crawler starting to think about his first run.
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Re: Things that were in team chat. https://elementscommunity.org/forum/index.php?topic=39258.msg489891#msg489891
« Reply #7 on: April 30, 2012, 05:07:50 am »
Spoiler for Hidden:
I think I'll have a chance to do some more testing and Terro you have final say.  But looking at the testing that's been done I like this direction.  I added these to the sheet in places they weren't.  Please prioritize testing these.  And as always if you feel a small tweak helps note it and we'll see what we can do.

**** DECK NOTES****
please put anything here that becomes apparent after doing lots of testing with decks.  No garuntees cuz the vault is set.  but there is a little wiggle room on some things
1) Vampire deck is a little quanta unbalanced.  more pends less pillars would help We can do this easily, or just change some cards for less expensive ones.
2)
3)
« Last Edit: May 31, 2012, 11:36:26 pm by CCCombobreaker »
Deckbuilding mad scientist.  Come by and hang out in my stream!

Offline CCCombobreakerTopic starter

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Re: Things that were in team chat. https://elementscommunity.org/forum/index.php?topic=39258.msg491816#msg491816
« Reply #8 on: May 03, 2012, 03:04:09 am »
Spoiler for Hidden:
Matchup

Who                     |  Team     | Role| Name|  DUEL TIME     |    DECK         |

Terroking                | Darkness | ass  | Rutarete |                  |     Wings        |  LOST 1-3
58o 58o 58o 58o 58o 58o 593 593 595 595 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5ol 5ol 5ol 5oo 5oo 5oo 77a 77a 77a 77a 77a 77a 7n8 7n8 8pr
http://helltgivre.free.fr/elements/?deck=z558oz1593z1595z75aaz25olz25ooz577az17n88pr
***** Match notes
Game 1: I got a strong draw and early EQs to stop his quanta but got trolled something awful by his Dusk shield. I think I averaged something 6 damage per turn with a field of 4 golems and an OE.

Game 2: Saw 1 Golem in my top 17 cards and only one more in the next 5, never had a chance.

Game 3: Saw easly golems and an EQ on his light quanta, won pretty easy despite late Dusk.

Game 4: Mirror or game 2.

They brought a 41-card deck. Other teams may try to outstall Immortal without Eternity.
*****

CCCombobreaker   | Air           | Gen | Jenkar| 06:00 GMT Tu  |   fractal     |  LOST 0-3
58o 58o 58o 58o 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 61t 61t 61t 61t 61t 61t 622 622 622 622 779 779 779 77a 77a 8pu
http://helltgivre.free.fr/elements/?deck=z358ozD5aaz561tz3622z2779z177a8pu
***** Match notes
Game 1:
fire mark... immo rush with golems.  4 fractals no creatures.  Started chaining shields at 34hp.  he has wings as well.  probably 3 based on when he played it.  and of course some deflags.  shoulda brought a dragon or that stupid 6 dim 6 PA deck lolz.

Game 2: he gets a much slower start... and really still nothing to be done about it.  he can wait as long as he needs to play 2 or 3 guys and then deflag back to back.

Game 3: he gets a much better rush going and puts me very off balance.  I wanted to try another strategy but it was better not to show it and have it later than to blow it now.

http://elementscommunity.org/forum/index.php/topic,39470.0.html
*****

Mega plini              | Water      | strat   |  Sevs  |          |      grabbow     |  WON 3-0
4sa 4sa 4sa 4vj 4vj 4vj 4vj 58o 58o 58o 58o 58o 58o 58v 590 590 590 590 590 590 595 595 595 5c1 5ia 5og 5v1 61q 77f 77f 8pl
http://helltgivre.free.fr/elements/?deck=z24saz34vjz558o58vz5590z25955c15ia5og5v161qz177f8pl
***** Match notes


*****

Pulli          | Fire     |scout | glenfoo | immo-phoenix-control  |    trident   |   LOST 0-3
58r 58r 595 595 595 595 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5ic 5ic 5ic 5ie 5ie 5ie 5ie 5ie 77a 77a 8pp
http://helltgivre.free.fr/elements/?deck=z158rz3595zD5aaz25icz45iez177a8pp
***** Match notes
hmm not finished yet - only 1 match done. But I'm afraid I won't be able to do anything against this. - Basically it's a immo-phoenix setup with very very much cc (and fog shield) added. Only creatures are phoenixes & photons it seems. - basically a perfect counter vs EQ & BB..

Match 1, lost
2 first turn immos kind of destroyed everything. Tried to stop the phoenixes with bb to buy myself time but that didn't work really.

Match 2, lost
This time there was no shield (luckily) so I got a bit further to bring him down. However he still has more than double the cc necessary to destroy everything.. And BBing phoenixes couldn't stall enough.

Match3, lost
similar to match 2.. Got ahead thanks to good hand (and he not having any photons for a long time) but then at turn 5 he could play his whole hand and soon ended all my creatures.

*****

Dm1321                | Aether      | LT | Avenger |         |   Vampires     |  LOST 1-3
58o 58o 58o 58q 58q 58s 58s 591 591 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5up 5up 5uv 5uv 5uv 5v1 5v1 7tb 7tb 8pt
http://helltgivre.free.fr/elements/?deck=z258oz158qz158sz1591zB5aaz15upz25uvz15v1z17tb8pt
***** Match notes



*****

Laxadarap    | Entropy    |scout |inthisroom| 23:30 GMT Tu|      Immortal   |   Won 3-0
58o 58o 58o 58o 58o 58o 58o 58s 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5l8 5l8 5l8 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 77c 77c 8pq
http://helltgivre.free.fr/elements/?deck=z658o58sz5594z75aaz25l8z35liz55lmz25mqz177c8pq

Won 3-0
Game 1: Started with 3 sancs in opening hand, 1 tit, and 2 pends (I think). First draw was a 4rth sanc.  Soon as I had quanta I played them, pretty easy to outheal his damage.  He also had a VERY slow 1 nova start for the first like 10 turns.

Game 2: Don't really remember what happened here, but I didn't get a shield until about halfway through deck, which he promptly exploded.  Had to play 3 miracles?

Game 3: Had a decent start, with all pends.  Got out a sanc and tit shield same turn,  which he exploded.  Luckily I drew an unupped shield like 3 turns later.  Since I had 5 of my stone skins within 10 turns I just chained them when my health got low, already knowing his hardest 1st turn hitter was an abom, and he had no more explosions.  Very low on sancs, but miracled with 3 stone skins yet, stalled with them, then drew another miracle as I won the game. 



*****
« Last Edit: May 31, 2012, 11:35:07 pm by CCCombobreaker »
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Offline Terroking

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Re: Things that were in team chat. https://elementscommunity.org/forum/index.php?topic=39258.msg492237#msg492237
« Reply #9 on: May 03, 2012, 07:53:05 pm »
Spoiler for Now mostly irrelevant R1 support team stuff:
Fire has:
dragon.  fire spriit.  ash eater.  firestorm.  fire shield
Only strategy I can think of is PUgons, although still not very strong due to crimson's low hp.  Also, all of these creatures are 1 hitted by shockwave, no explosion=ccc's UG deck is pretty viable, just have to watch out for RoF. Be super careful here, and definitely put in the 6th UG, since they can easily win by just hitting you once with each drag, no matter how much CC you pack, and your only option is to win faster.
Model TU deck (They may choose deflags over Phoenixes):5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f2 5fc 5fc 5fc 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61r 61r 61r 61r 61r 61r 8pu
http://helltgivre.free.fr/elements/?deck=z45f0z35f2z25fczB5giz561r8pu
I like mitowardens here, won 3 matches in a row pretty easy, though I did draw bonds, a mito, and a warden/gnome every time.
Death has
scorps.  virus.  boneyard.  vulture.  aflatoxin.  soul catcher.  plague.  skeleton
cloaky scorps.
immo-catcher phoenix
Gravy has
mercenary.  dragon.  fire eater.  chimera
fire duo.  raging dragons + eaters and deflag.
Pwnies have (1 match left)
chaos seed.  mutation.  elf.  butterfly effect.  cats
the dreaded Bone-Cat duo???
Air has
Wyrm Thunderstorm FFQ Firefly UG Blitz
Probably too strong with FFQ, UG, and Blitz left
Aether has
Spark, Immortal, Phase Dragon, Phase Spider, Quint, Mindgate, Silence
Too strong.
Light has
Shield, Photon, Drag, HL, Luci, Reflective, Hope
Fairly weak, although they still have drags. Luci+Drags+Hope is a thing, kinda, so we probably shouldn't attack here.
Darkness has: enough that we don't want to mess with them
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Offline Terroking

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Re: Things that were in team chat. https://elementscommunity.org/forum/index.php?topic=39258.msg496933#msg496933
« Reply #10 on: May 11, 2012, 07:50:22 pm »
Spoiler for R2 stuff:
*********************************** SDCP ************************************
http://helltgivre.free.fr/elements/?deck=z558oz1593z1595z75aaz25olz25ooz577az17n88pr
DISCARD 12
Probably all 8 Air cards, and then a total of 4 Golems, BBs, EQs, or pillars/pends. kinda like keepin like 3 wings, just cause.  We have 18 golems total, we could discard a few of them.
-5 wings 3 OE 4 quanta? we can grab 2 oe and 2 wings from the water deck we beat
FINAL DECISION: -2 OE, -2 Wings, -2 BBs, -2 Golem, -4 Pillars
http://helltgivre.free.fr/elements/?deck=z358ozD5aaz561tz3622z2779z177a8pu
DISCARD 12
Aether cards and 2 golems
Quanta sources and 2 golems
Mix & match
Def should keep dimms
-1 fractal 3 antlions 8 quanta sources?+1
FINAL DECISION: -2 Golem, -1 Fractal, -8 Pendulums, -1 Antlion
http://helltgivre.free.fr/elements/?deck=z158rz3595zD5aaz25icz45iez177a8pp
DISCARD 12
Water cards and BBs
Could discard Toads, BBs, and some pends or Golems, then salvage more toads to keep the deck alive. I Personally don't like the idea of a trident deck (kinda biased against trident though).  And without trident, not really any point to a water duo.- I think I need to agree here. 
drop the 8 water cards and 4 pends?+1
FINAL DECISION: -5 Toadfish, -3 Trident, -4 Pendulums
http://helltgivre.free.fr/elements/?deck=z258oz158qz158sz1591zB5aaz15upz25uvz15v1z17tb8pt
DISCARD 12
All the darkness cards and 3 pends probably.  Nightmare is extremely useful.  Ok with an extra 2 pends (can't we convert later).I'dd like to keep the nightmare as well. it does direct dammage and makes the opponent skip a draw=great.
-2 garg (1 got assed), 1 steal, 1 dagger, 6 pends 2 pillars, maybe a shrieker over steal? we have a bunch, and should be using mostly grabbies.
FINAL DECISION: -2 Gargoyles, -2 Shriekers, -1 Titanium Shield, -4 Pendulums, -3 Pillars
http://helltgivre.free.fr/elements/?deck=z54vc4vdz24ve4vhz54vjz14vlz150uz45905c161q7dm7n08pm
SALVAGE 6
Lots of choices:
3 Graboids 3 Nova
2 Discords 3 Aboms 1 Nova
Graboids+Novas+Bow cards I'm for the bow cards and Nova's (we have a lot of graboids allready, and discords.
2 Discord, 2 Novas, Lightning, Deflag?
4 novas, 1 disco, 1 lightning?+1, like more novas, very useful.
FINAL DECISION: +3 Nova, +3 Graboid
http://helltgivre.free.fr/elements/?deck=z95i4z25ibz15idz35iez55jmz15olz15onz35ooz17gm8pr
SALVAGE 6
Options:
 2 OE 4 Wings +1, if we take these we can ditch wings in first deck.
4 Toads 2 Shockwave, still not a huge fan of trident deck :s I would deffenetly want some shockwaves into the vault. Great CC solves many problems (also usable in Grabbow besides thunderbolt)
2 shockwaves 2 OE and 2 wings? Are we actually going to use OE in decks? shockwave is more easily splashable.
FINAL DECISION: +2 OE, +2 Wings, +2 Shockwave.
** LOSE 3 AT RANDOM **
Pulvy :(
Garg (Meh)
Pillar :)
********************************************************************************
----- ROUND 2 ------
EVENT CARD:
Tactician: If Strategist loses, discard 3 fewer cards
Spy: your scout may steal one of each scouted cards if available
reclaimer: If Salvager wins, distribute 3 upgrades amoung you team next round.
Sniper: if your assassin wins the opposing team loses five aditional random cards from their vault
I would vote to use Spy, as it seems to have the greatest advantage
I think that is true because we get to "pick" the cards we need.
Off course it implies me to win. [/nervous]
Don't worry about that, we can change which # player you are to give you the best chance of winning (Playing against a team we're stronger against) Wish we were vsing water ^
Which element are we scouting? (thieving) do we get to choose the element?   Yes.  Every round each players role can change and you get to set all  match-ups.  So any of us (not TK) can be the scout and play any one of  the matches.
I vote we thief gravy.  we desperately need momentum, and 1 black hole would probably be a nice touch on a disc-eq bow with Gen or Lt ups.  I think we should probably take gravity pull as wel as it is the best CC in the gameWe are also a pretty solid matchup against them with the Grabby Ghost EQ RT deck. Seems fine to me.
I disagree, We could realy use some Siphon life. It does basicly the same as momentum: Breaking stalls. We allready have some good darkness cards, those Siphon life are realy worth it (maybe some cloacks to) -  that means a different discard from the darkness deck, but I'm down for that.  also who can we reasonably steal siphon life from this round??
We can steal from: Air Fire Life Gravity.
The round 6 matching test (add 1 role and 1 player and 1 deck to each match!)
Gen. Terroking vs. Light5: 58o 58o 58o 58o 58o 58o 58o 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 61t 61t 61t 61t 61t 622 622 779 779 77a 77a 77a 77a 77b 80d 8pu
Lt. CCC vs. Death Gen Ralouf:4ve 4ve 4ve 4ve 4vg 4vl 4vl 4vl 58o 58o 593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 77a 77a 77a 77a 77a 8pj
Earth3  vs. Air4 (~9:00 PM GMT)                       Str  (Laxadarap)                         4vj 4vj 4vj 4vj 4vj 58o 58o 58o 58o 590 590 590 590 590 595 595 595 5aa 5aa 5aa 5aa 5up 5up 5ur 5ur 5v1 5v1 5v1 77a 77a 8pt
Earth4  vs. Gravity4                 Sco   (mega plini): 590 590 590 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5rk 5rk 5rk 5rk 5rk 5rk 5ro 5ru 5ru 77g 77g 8ps
Earth5  vs. Life6                      Sal   (Dm1321): 58o 58o 58o 58o 58o 58o 58o 58o 58r 58s 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5l8 5l8 5l8 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 77c 77c 8pq
Earth2 vs. Fire2                       Ass  (pulli23): 4sa 4sa 4sa 4vj 4vj 4vj 4vj 58o 58o 58o 58o 58o 58o 590 590 590 590 590 595 595 595 5c1 5f6 5ia 5ia 5on 5on 61q 77f 77f 8pl
I ask nothing of humanity but fairness in all things, but I do not expect even that.

Offline CCCombobreakerTopic starter

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Re: Things that were in team chat. https://elementscommunity.org/forum/index.php?topic=39258.msg496964#msg496964
« Reply #11 on: May 11, 2012, 09:39:37 pm »
Spoiler for Hidden:
RD 2 OPPONENTS (decks, notes, and such)
IMPORTANT NOTE - by sacking their half of any deck and the other element half of another... any team can rerun any deck they ran in round 1.  We can't know what they actually lost yet.  Also most teams had 3 or so decks we haven't seen.
Life wins:http://elementscommunity.org/forum/index.php/topic,39449.0.html, http://elementscommunity.org/forum/index.php/topic,39456.0.html
Life Losses: http://elementscommunity.org/forum/index.php/topic,39584.0.html,      http://elementscommunity.org/forum/index.php/topic,39544.0.html, http://elementscommunity.org/forum/index.php/topic,39564.0.html, http://elementscommunity.org/forum/index.php/topic,39471.0.html
They also got smashed... but showed quite a willingness to run "small" stalls.  Also where is their PC?
my top 2 ideas:
immortal +1, As long as sanctuary>silence, there is really nothing that can beat this (except maybe fractal drags?) I suggest 42 cards though, they could go with a pretty decent firestall @41 to deck us: this is the obvious best choice. +2. Bigger stall > Smaller stall.
air duo Can be good if they don't run drags.  If they expect tit they will, if not I expect a frogtal.
Grabois/RT tends to be good against any non-wings or dimshield deck, and Nix 'em should be able to crush those and maybe even something like their grabbow.  There was discussion in chat about them not having deflags, may have just been speculation though.Gonna test this: beats frogtal, frogs, cockatrices, and EQ can hopefully shut down PU drags/lots of drags. http://helltgivre.free.fr/elements/?deck=zB58o58qz4591z3593z15aaz35ooz177a8pr -too many dragons, failed horribly. If it's not Fractal drags, BBs might be your card.
Gravy wins: http://elementscommunity.org/forum/index.php/topic,39499.0.html, http://elementscommunity.org/forum/index.php/topic,39455.0.html
Gravy losses: http://elementscommunity.org/forum/index.php/topic,39523.0.html, http://elementscommunity.org/forum/index.php/topic,39456.0.html, http://elementscommunity.org/forum/index.php/topic,39434.0.html, http://elementscommunity.org/forum/index.php/topic,39431.0.html
Test grabby ghost eq rt deck!
If you give me the code, i will (tomorrow) Check http://elementscommunity.org/forum/index.php/topic,39258.msg488251.html#msg488251, it should contain most codes and be accurate for the first couple rounds.
RT is obviously good here, as is Disc/EQ I feel, though that's really a coinflip match vs. Disc/BH.
Light wins: http://elementscommunity.org/forum/index.php/topic,39544.0.html
Light losses: http://elementscommunity.org/forum/index.php/topic,39522.0.html, http://elementscommunity.org/forum/index.php/topic,39499.0.html, http://elementscommunity.org/forum/index.php/topic,39480.0.html, http://elementscommunity.org/forum/index.php/topic,39497.0.html, http://elementscommunity.org/forum/index.php/topic,39450.0.html
with no momentum or mass CC I have no idea what to do about the hope deck if light runs it at us...(Hint: Poison) but that would take a awkward lucifrase deck or their Lt.  They seem very willing to stall... however, they got their asses kicked first round, so maybe they won't stall anymore?
my top 2 ideas:
earth mono w/pulvy off the mark
any EQ heavy duo (poison EQ does look good) I like this idea, it should be good at breaking stalls and BBs are very good since they usually just have big hitters in their rushes.
*******************************************DEATH****************************************
Death wins: http://elementscommunity.org/forum/index.php/topic,39496.0.html, http://elementscommunity.org/forum/index.php/topic,39497.0.html, http://elementscommunity.org/forum/index.php/topic,39448.0.html, http://elementscommunity.org/forum/index.php/topic,39431.0.html
Death losses: http://elementscommunity.org/forum/index.php/topic,39430.0.html, http://elementscommunity.org/forum/index.php/topic,39458.0.html
personally  I think we should match me up with generals for limited disadvantage.   
Really expect something with fractal or EQ from death (their Immortal  counters)  which still means bonewalls or phase shields.
deck ideas that account for shields (BONEWALL/DIM SHIELD maybe wings) and eq...
dark mark grabbow: 1 steal, 2 explosion(up up),6 nova, 6 grabboid, mix of pillars and pends (3/3 +1up), 1 purify, 1 wings (up), 1 BB, 1 lightning  2x nightmare 1x vamp dagger (up) Needs more darkness stuff to have that mark, otherwise Novas/QTs can fuel. We can save a steal or two from discards.
-gravy light life entropy death (would KILL for momentums.... (Hint: Poison) poison was proven to be to slow against teir monos We can't beat everything.
do you have the deckcode? nope.  at work and I try to be careful not to go to sites they may deem "gaming" even though it is after hours now
 maybe go darkness mark to keep steal and add nightmares... makes me more vulnerable to EQ but I could use an up or 2 to really split my stacks
The DARKBOW
4vj 4vj 4vj 4vj 4vj 4vj 58o 58o 590 590 590 590 590 590 595 5aa 5aa 5aa 5c1 5ia 5up 5up 5v1 5v1 61q 78q 78q 7dm 7n8 7tb 8pt
http://helltgivre.free.fr/elements/?deck=z54vjz158oz5590595z25aa5c15iaz15upz15v161qz178q7dm7n87tb8pt
4vj 4vj 4vj 4vj 4vj 4vj 58o 58o 58o 590 590 590 590 590 590 595 5aa 5aa 5aa 5c1 5ia 5up 5v1 5v1 61q 78q 7dm 7dm 7n8 7tb 8pt
4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 590 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5ur 5ur 5uv 5uv 5uv 5v1 5v1 5v1 8pt
http://elementscommunity.org/forum/decks/cache/z54vjz5590z95aaz15urz25uvz25v18pt.jpg
Hows this? if we wun 6 novas in a deck there is no reason to waste the extra quanta.  also that deck has no CC or PC
It is much more agressive than the original vamp deck. Nightmare should do some dammagetrue but look at what 2 dims does to you I'll try to fix it  if you want to have a very offensive deck you have to have a little something to neutralize big defensive obstacles :-)
4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 590 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5up 5up 5ur 5uv 5uv 5uv 5v1 5v1 5v1 8pt added some steals
http://elementscommunity.org/forum/decks/cache/z54vjz5590z85aaz15up5urz25uvz25v18pt.jpg
you can allways add one pulvy to this or play the original deck with 3 pulvy's
*************************************************************************************************
Fire wins: http://elementscommunity.org/forum/index.php/topic,39539.0.html, http://elementscommunity.org/forum/index.php/topic,39473.0.html, http://elementscommunity.org/forum/index.php/topic,39480.0.html
Fire losses: http://elementscommunity.org/forum/index.php/topic,39509.0.html, http://elementscommunity.org/forum/index.php/topic,39449.0.html, http://elementscommunity.org/forum/index.php/topic,39455.0.html
well... we lost once to the rush... we want to gamble on the replay or them switching gears?  Considering I'd rather send RTs at gravvy... unless someone has an idea that beats candlestick and the immo deck from round 1.
top 2 ideas:
grabbow (not pulvy bow)
duo darkness? Nightmare slows down the rushes and allows us to do a lot of explosive dammage (their hands will be empty if they are rushing
It's hard to say. They're less inclined to use Golems since BB stops them but Phoenixes can't really kill the Immortal. Most stuff we have is weak to a hard-core rush, so we should either plan for that and send something that can beat immobow (grabbow is likely best shot here) or something that can win against stuff like Candlestick or BW/Poison/Bolt stall (Disc/EQ probably wins there)
Air wins: http://elementscommunity.org/forum/index.php/topic,39487.0.html, http://elementscommunity.org/forum/index.php/topic,39452.0.html, http://elementscommunity.org/forum/index.php/topic,39470.0.html, http://elementscommunity.org/forum/index.php/topic,39450.0.html
Air losses: http://elementscommunity.org/forum/index.php/topic,39484.0.html, http://elementscommunity.org/forum/index.php/topic,39442.0.html
Another immorush .. one with a considerable defense to boot.  but I'd be shocked if they ran it at us again (given their success in the round)  We need to test against those 4 winning decks... as they are a solid crosssection of stalls and rushes.  almost all of which are very perm based (wings/fog/OE)
my top 2 ideas:
immortal
fire duo.+1 This seems like the best plan. Dunno how viable it is with only 2 ups though.
grabbow with pulvy? How about a poisonstall? They have 2 decks relying on shields, and not a great amount of potential damage output, except maybe PU drags, not sure what kind of stalling decks we do without a lot of def perms.  Discord would probbably work decently as well, but it looks like they produce a LOT of air quanta.  Maybe a poisonbow?  Teir CC bonewall deck is pretty nasty.
*************************************************************************
Aether wins: http://elementscommunity.org/forum/index.php/topic,39546.0.html, http://elementscommunity.org/forum/index.php/topic,39484.0.html, http://elementscommunity.org/forum/index.php/topic,39471.0.html, http://elementscommunity.org/forum/index.php/topic,39454.0.html
Aether losses: http://elementscommunity.org/forum/index.php/topic,39547.0.html, http://elementscommunity.org/forum/index.php/topic,39448.0.html
Water wins: http://elementscommunity.org/forum/index.php/topic,39531.0.html, http://elementscommunity.org/forum/index.php/topic,39523.0.html, http://elementscommunity.org/forum/index.php/topic,39458.0.html
Water losses: http://elementscommunity.org/forum/index.php/topic,39563.0.html, http://elementscommunity.org/forum/index.php/topic,39473.0.html, http://elementscommunity.org/forum/index.php/topic,39439.0.html
Time wins: http://elementscommunity.org/forum/index.php/topic,39584.0.html, http://elementscommunity.org/forum/index.php/topic,39547.0.html, http://elementscommunity.org/forum/index.php/topic,39439.0.html, http://elementscommunity.org/forum/index.php/topic,39434.0.html
Time losses: http://elementscommunity.org/forum/index.php/topic,39496.0.html, http://elementscommunity.org/forum/index.php/topic,39487.0.html
Darkness wins: http://elementscommunity.org/forum/index.php/topic,39509.0.html, http://elementscommunity.org/forum/index.php/topic,39522.0.html, http://elementscommunity.org/forum/index.php/topic,39503.0.html
Darkness losses: http://elementscommunity.org/forum/index.php/topic,39531.0.html, http://elementscommunity.org/forum/index.php/topic,39530.0.html, http://elementscommunity.org/forum/index.php/topic,39452.0.html
Entropy wins: http://elementscommunity.org/forum/index.php/topic,39564.0.html, http://elementscommunity.org/forum/index.php/topic,39530.0.html, http://elementscommunity.org/forum/index.php/topic,39430.0.html, http://elementscommunity.org/forum/index.php/topic,39442.0.html
Entropy losses: http://elementscommunity.org/forum/index.php/topic,39505.0.html, http://elementscommunity.org/forum/index.php/topic,39454.0.html
As for the decks, I have a suggestion.
Time/earth Graboid-EQ beatdown: 58o 58o 58o 58o 58o 58o 58o 58q 58q 590 590 590 590 590 590 593 593 593 593 595 595 5aa 5aa 5aa 5aa 5aa 5rk 5rk 5rk 5rk 8ps
http://elementscommunity.org/tools/deck/?deck=z658oz158qz5590z3593z1595z45aaz35rk8ps
it could realy use some tweaking, but I think the Idea is fine
Yeah, we have a similar deck that uses Ghosts of the Past and more Pends instead of the BB and some EQs, it's proven better since you have more threats.
another Idea I had was to use our 3 discords and some EQ's.
I ended up with something like this. http://elementscommunity.org/tools/deck/?deck=z54vjz24vlz258oz5590z4593z55aa61q8pj
4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 58o 58o 58o 590 590 590 590 590 590 593 593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 61q 8pj
I'm not sure about the quanta balance. The deck seems to produce a lot of unused entrophy quanta. I tought about adding some abominations but I find the Graboids to be better at both dealing and evading dammage. the deck could use some CC maybe some BB? But I don't know what to take out. (I've tested it against Ai 3, seems to lock prety decnt depending on the draw) it looks a lot like the deck used last round exept that it uses shriekers.
If anyone wants to test any deck with me for the next round, Talk to me when I'm online, I'll make time.
Note, plini, this link:
http://elementscommunity.org/forum/index.php/topic,39258.msg488251.html#msg488251
That thread contains all/most inportant information that we cleared out of here to save space, including the decks we already have. You weren't here when we built those I don't think but you can check that thread to read up on stuff we've done so far, even if you missed it and it's been deleted.
« Last Edit: May 31, 2012, 11:35:17 pm by CCCombobreaker »
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