*********************************** SDCP ************************************
http://helltgivre.free.fr/elements/?deck=z558oz1593z1595z75aaz25olz25ooz577az17n88prDISCARD 12
Probably all 8 Air cards, and then a total of 4 Golems, BBs, EQs, or pillars/pends. kinda like keepin like 3 wings, just cause. We have 18 golems total, we could discard a few of them.
-5 wings 3 OE 4 quanta? we can grab 2 oe and 2 wings from the water deck we beat
FINAL DECISION: -2 OE, -2 Wings, -2 BBs, -2 Golem, -4 Pillars
http://helltgivre.free.fr/elements/?deck=z358ozD5aaz561tz3622z2779z177a8puDISCARD 12
Aether cards and 2 golems
Quanta sources and 2 golems
Mix & match
Def should keep dimms
-1 fractal 3 antlions 8 quanta sources?+1
FINAL DECISION: -2 Golem, -1 Fractal, -8 Pendulums, -1 Antlion
http://helltgivre.free.fr/elements/?deck=z158rz3595zD5aaz25icz45iez177a8ppDISCARD 12
Water cards and BBs
Could discard Toads, BBs, and some pends or Golems, then salvage more toads to keep the deck alive. I Personally don't like the idea of a trident deck (kinda biased against trident though). And without trident, not really any point to a water duo.- I think I need to agree here.
drop the 8 water cards and 4 pends?+1
FINAL DECISION: -5 Toadfish, -3 Trident, -4 Pendulums
http://helltgivre.free.fr/elements/?deck=z258oz158qz158sz1591zB5aaz15upz25uvz15v1z17tb8ptDISCARD 12
All the darkness cards and 3 pends probably. Nightmare is extremely useful. Ok with an extra 2 pends (can't we convert later).I'dd like to keep the nightmare as well. it does direct dammage and makes the opponent skip a draw=great.
-2 garg (1 got assed), 1 steal, 1 dagger, 6 pends 2 pillars, maybe a shrieker over steal? we have a bunch, and should be using mostly grabbies.
FINAL DECISION: -2 Gargoyles, -2 Shriekers, -1 Titanium Shield, -4 Pendulums, -3 Pillars
http://helltgivre.free.fr/elements/?deck=z54vc4vdz24ve4vhz54vjz14vlz150uz45905c161q7dm7n08pmSALVAGE 6
Lots of choices:
3 Graboids 3 Nova
2 Discords 3 Aboms 1 Nova
Graboids+Novas+Bow cards I'm for the bow cards and Nova's (we have a lot of graboids allready, and discords.
2 Discord, 2 Novas, Lightning, Deflag?
4 novas, 1 disco, 1 lightning?+1, like more novas, very useful.
FINAL DECISION: +3 Nova, +3 Graboid
http://helltgivre.free.fr/elements/?deck=z95i4z25ibz15idz35iez55jmz15olz15onz35ooz17gm8prSALVAGE 6
Options:
2 OE 4 Wings +1, if we take these we can ditch wings in first deck.
4 Toads 2 Shockwave, still not a huge fan of trident deck :s I would deffenetly want some shockwaves into the vault. Great CC solves many problems (also usable in Grabbow besides thunderbolt)
2 shockwaves 2 OE and 2 wings? Are we actually going to use OE in decks? shockwave is more easily splashable.
FINAL DECISION: +2 OE, +2 Wings, +2 Shockwave.
** LOSE 3 AT RANDOM **
Pulvy

Garg (Meh)
Pillar

********************************************************************************
----- ROUND 2 ------
EVENT CARD:
Tactician: If Strategist loses, discard 3 fewer cards
Spy: your scout may steal one of each scouted cards if available
reclaimer: If Salvager wins, distribute 3 upgrades amoung you team next round.
Sniper: if your assassin wins the opposing team loses five aditional random cards from their vault
I would vote to use Spy, as it seems to have the greatest advantage
I think that is true because we get to "pick" the cards we need.
Off course it implies me to win. [/nervous]
Don't worry about that, we can change which # player you are to give you the best chance of winning (Playing against a team we're stronger against) Wish we were vsing water ^
Which element are we scouting? (thieving) do we get to choose the element? Yes. Every round each players role can change and you get to set all match-ups. So any of us (not TK) can be the scout and play any one of the matches.
I vote we thief gravy. we desperately need momentum, and 1 black hole would probably be a nice touch on a disc-eq bow with Gen or Lt ups. I think we should probably take gravity pull as wel as it is the best CC in the gameWe are also a pretty solid matchup against them with the Grabby Ghost EQ RT deck. Seems fine to me.
I disagree, We could realy use some Siphon life. It does basicly the same as momentum: Breaking stalls. We allready have some good darkness cards, those Siphon life are realy worth it (maybe some cloacks to) - that means a different discard from the darkness deck, but I'm down for that. also who can we reasonably steal siphon life from this round??
We can steal from: Air Fire Life Gravity.
The round 6 matching test (add 1 role and 1 player and 1 deck to each match!)
Gen. Terroking vs. Light5: 58o 58o 58o 58o 58o 58o 58o 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 61t 61t 61t 61t 61t 622 622 779 779 77a 77a 77a 77a 77b 80d 8pu
Lt. CCC vs. Death Gen Ralouf:4ve 4ve 4ve 4ve 4vg 4vl 4vl 4vl 58o 58o 593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 77a 77a 77a 77a 77a 8pj
Earth3 vs. Air4 (~9:00 PM GMT) Str (Laxadarap) 4vj 4vj 4vj 4vj 4vj 58o 58o 58o 58o 590 590 590 590 590 595 595 595 5aa 5aa 5aa 5aa 5up 5up 5ur 5ur 5v1 5v1 5v1 77a 77a 8pt
Earth4 vs. Gravity4 Sco (mega plini): 590 590 590 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5rk 5rk 5rk 5rk 5rk 5rk 5ro 5ru 5ru 77g 77g 8ps
Earth5 vs. Life6 Sal (Dm1321): 58o 58o 58o 58o 58o 58o 58o 58o 58r 58s 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5l8 5l8 5l8 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 77c 77c 8pq
Earth2 vs. Fire2 Ass (pulli23): 4sa 4sa 4sa 4vj 4vj 4vj 4vj 58o 58o 58o 58o 58o 58o 590 590 590 590 590 595 595 595 5c1 5f6 5ia 5ia 5on 5on 61q 77f 77f 8pl