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Flayne

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg235262#msg235262
« Reply #72 on: December 29, 2010, 03:01:35 am »
@Flayne
Phasing is the mechanics of switching between untargetable and targetable. (either direction, varying durations)

@everybody.
I like most of the ideas so far. Keep honing these ideas to publishable quality and coming up with more.
oh i see what you mean, thanks for the heads up

Offline EmeraldTiger

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg236147#msg236147
« Reply #73 on: December 30, 2010, 02:56:29 pm »
i just thought two phase cards both  :aether Details need to be figured out all i have are names. Aether Well | Aether Well and Well Keepers | Well Masters.

Edit: For the phase series.  I need to see what we have In an organised easy to understand format.

BTW I vote EVERY NAME currently in the active members header list is part of The Communal Card Creation Team
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Offline ZephyrPhantom

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg237697#msg237697
« Reply #74 on: January 01, 2011, 04:06:08 am »
i just thought two phase cards both  :aether Details need to be figured out all i have are names. Aether Well | Aether Well and Well Keepers | Well Masters.

Edit: For the phase series.  I need to see what we have In an organised easy to understand format.

BTW I vote EVERY NAME currently in the active members header list is part of The Communal Card Creation Team
This post seems to have been very ninja-ish, it seems to have slipped past the Unread post notificiation, which is why you may not gotten replies (in response to your PM).

Anyway, I will try to create at least one of the mentioned cards when I get some time.

Forgive my noobiness, where is the active member header list?

Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg237700#msg237700
« Reply #75 on: January 01, 2011, 04:17:43 am »
Please do not create individual threads for these ideas until after they are exposed in a series thread for awhile

I agree that all contributors (people who posted in this thread) should be considered members of the CCC.
A list of this is near the top of the thread but below the poll.

I think Aether Well would be a permanent with Minor Phase as an ability.
Well Keeper could be a creature with Phasing In or Phasing Out as an ability.

Current compilation of Phasing ideas (I will double post a refined compilation)
Phasing Out N,M
Type: Passive
Effect: After N turns being targetable this card becomes untargetable for M turns. This repeats after another N turns.

Minor Phasing In N
Type: Passive
Effect: After N turns being untargetable this card becomes targetable.

Minor Phasing Out N
Type: Passive
Effect: After N turns being targetable this card becomes untargetable.

Phase N,M
Type: Active(Activated)
Effect: Target becomes untargetable and gains Phasing In N,M as a passive ability. This effect replaces any previous Phasing passive.

Minor Phase N
Type: Active(Activated)
Effect: Target becomes untargetable for N turns. This effect replaces any previous Phasing passive.
Element:Aether
Cost: 6|5
Stats: 2|3
Effect:  :aether:Phase 3,1 , Phasing In 4,1

Element:Aether
Cost: 2|2
Stats: 2|4 [4|4 upgraded]
Effect: Phasing In 2,1

Element: Darkness
Cost: 4|3
Stats: 2|4
Effect: Minor Phasing In 1, Gain Invisibility when phased out

Element: Darkness
Cost: 4|3
Stats: 3|3
Effect: Phasing Out 2,2

Element: Light
Cost: 3|2
Stats: 2|7
Effect:  :light:Minor Phase 3

Element: Light
Cost: 4|3
Stats: 4|3
Effect: Minor Phasing Out 3
Novice Phaser
Element: Aether
Cost: 3|2
Stats:3|3 / 3|4
Effect:  Minor Phases for 3 turns when a spell is played.

Immortal Phaser
Element: Aether
Cost: 5 | 6
Stats: 4 | 3
Effects: Phasing In 1,1, Duration infinite.

Quickstab Assasain
Element: Darkness
Cost: 4 | 3
Stats: 4 | 1
Effects: Heals you for 1 HP and minor phases + delays for 1 turn when a succesful attack is made.

Playful Faerie
Element: Life
Cost : 1 |1
Stats 1 |1 / 2 |2
Effects: Heals you for 5 hp when phased.  Phasing Out 3,1

Phase Dragon
Element : Other (they need a legitimate creature anyway)
Cost : 10 | 12
Stats: 9 | 7 / 10 | 8
Effects: Phases for 3 turns if it takes damage.  Can't take damage while phased.

Dancing Samurai
Element : Entropy
Cost: 5 | 5
Stats  5 |6 / 6 |7
Effects: Everchanging dance: Phases out randomly each turn, chance increases by 5% per turn not phased, resets to 10% after succesful phase.


here´s one of my ideas posted recently http://elementscommunity.org/forum/index.php/topic,18308.0.html (http://elementscommunity.org/forum/index.php/topic,18308.0.html)

also here´s a card idea,

 :aether Open Rift| Open Portal
spell
grant a creature with the "phase" ability.

and another card idea:

 :aether Auto Phaser|Auto Phaser(upgraded)
permanent
if there are more than 5 enemy creatures, all enemy creatures phase out for 2 turns
and this card is destroyed (only 1 Auto Phaser can be on the field)

and some ideas for a phase ability:
 -every time creature attacks, it phases out for 1 turn
-If targeted by spell, instead it phases out for 1 turn (one use)
-If devoured, enemy creature phases out for 6 turns
-every time creature attacks ´successfully´, it phases out, everytime it comes back it gains +3/0, if the creature does not phase, it´s stats reset to normal.
- phase: creature gains +3/0 and phases out for 1 turn. (one use)
- isolation: creature gains +10/0 and phases out for 5 turns.
- Mass warp: every turn for 4 turns, all creatures on the field phase to a random position on the field, at the end of this effect, creatures remain in their latest position permanently.




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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg237703#msg237703
« Reply #76 on: January 01, 2011, 04:20:28 am »
AuthorTopic: Card Idea Engine (Communal Card Creation)  (Read 1112 times)
Active members:
Uppercut(1) Ajit(1) patchx94(2) Flayne(3) Zblader(5) Nepycros(7) ArtCrusade(7) EmeraldTiger(22) OldTrees(27)

Krava is doing the art for the Aether Well and Keepers
http://elementscommunity.org/forum/index.php/topic,6660.msg252211#msg252211
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Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg237714#msg237714
« Reply #77 on: January 01, 2011, 04:38:28 am »
Definitions:
Phasing is a passive skill that can change immaterial creatures to mortal creatures and/or vice versa.
Phased Out: Immaterial, Untargetable
Phased In: Mortal, Targetable
Phase is an activated ability that gives a target creature Phasing

Compilation of forms:
Phasing In N,M
Phasing Out N,M
Minor Phasing In N
Minor Phasing Out N

Compilations of modifications:
Gain Minor Phasing when a spell is cast
Minor Phase out and delay 1 turn after a successful attack
Heal you when it changes phase
Minor Phase when damaged
Randomly Minor Phase (really nice idea)

Current full creature ideas:
Element:Aether
Cost: 6|5
Stats: 2|3
Effect:  :aether:Phase 3,1 , Phasing In 4,1

Element:Aether
Cost: 2|2
Stats: 2|4 [4|4 upgraded]
Effect: Phasing In 2,1

Element: Darkness
Cost: 4|3
Stats: 2|4
Effect: Minor Phasing In 1, Gain Invisibility when phased out

Element: Darkness
Cost: 4|3
Stats: 3|3
Effect: Phasing Out 2,2

Element: Light
Cost: 3|2
Stats: 2|7
Effect:  :light:Minor Phase 3

Element: Light
Cost: 4|3
Stats: 4|3
Effect: Minor Phasing Out 3

Novice Phaser
Element: Aether
Cost: 3|2
Stats:3|3 / 3|4
Effect:  Minor Phases for 3 turns when a spell is played.

Immortal Phaser
Element: Aether
Cost: 5 | 6
Stats: 4 | 3
Effects: Phasing In 1,1, Duration infinite.

Quickstab Assasain
Element: Darkness
Cost: 4 | 3
Stats: 4 | 1
Effects: Heals you for 1 HP and minor phases + delays for 1 turn when a succesful attack is made.

Playful Faerie
Element: Life
Cost : 1 |1
Stats 1 |1 / 2 |2
Effects: Heals you for 5 hp when phased.  Phasing Out 3,1

Phase Dragon
Element : Other (they need a legitimate creature anyway)
Cost : 10 | 12
Stats: 9 | 7 / 10 | 8
Effects: Phases for 3 turns if it takes damage.  Can't take damage while phased.

Dancing Samurai
Element : Entropy
Cost: 5 | 5
Stats  5 |6 / 6 |7
Effects: Everchanging dance: Phases out randomly each turn, chance increases by 5% per turn not phased, resets to 10% after succesful phase.
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Offline EmeraldTiger

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg237722#msg237722
« Reply #78 on: January 01, 2011, 04:46:36 am »
Here is the Air Phase Creature.

Stratus Flyer


Don't forget this one.
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Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg237728#msg237728
« Reply #79 on: January 01, 2011, 04:58:09 am »
I think we have enough parts and assembled creatures for you to make the series thread with your selection and additions Emerald Tiger. Remember that a series requires 6 cards minimum.
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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg240987#msg240987
« Reply #80 on: January 05, 2011, 02:57:53 pm »
I would like to give everyone a job on this team. If there are any jobs that are needed but not listed feel free to make a suggestion. Our main mission is to come up with new a exciting ideas together. I want our secondary mission to make card curators job easier. I want our third mission to be figuring why ideas fail. I have my ideas of who should do what job, but I will leave that up for discussion.

Leader 1 position
Co-Leader 1 position

Analytics 4 positions
Critical eyes 3 positions
Art 4 positions
Idea Promoters 4 positions
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Offline Nepycros

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg240988#msg240988
« Reply #81 on: January 05, 2011, 02:59:31 pm »
Mind giving a little more insight as to exactly what the "analytics" and "critical eyes" do? I'm interested in one of the 2.
Perception is the source of misunderstanding.

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg240996#msg240996
« Reply #82 on: January 05, 2011, 03:31:29 pm »
@Nepycros
critical eye look at an idea from the meta-game aspect and can find holes in concepts.
yes you could this
analytics is more of what OldTrees does im not sure how else to describe it.
yes you could this
the third thing I think you are good at is Idea Promotion you fairly well at selling ideas to the community.
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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg240998#msg240998
« Reply #83 on: January 05, 2011, 03:36:49 pm »
"...what OldTrees does..."
You mean looking at the card-cost patterns in in-game cards and creating heuristics which he then uses to base the costs of new card ideas on?

I'd like to be the guy who looks at the giant wall of text and says "I'm pretty sure that can't be coded... ^^;;"
Which one is that?

 

anything
blarg: