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dabuda

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Aflatoxin and Vultures https://elementscommunity.org/forum/index.php?topic=21713.msg278135#msg278135
« on: February 25, 2011, 02:41:59 am »
I have been trying to create a unique mono death deck, so far it has done great against the ai 3 and pretty good on t50, but when I play pvp 2 I lose every time. here is the deck:

Code: [Select]
52g 52g 52k 52k 52k 52k 52k 52k 52p 52p 52p 710 710 710 710 710 710 710 710 715 715 715 717 717 717 717 717 71c 71c 71c
The strategy I have been using is to hold everything back (no point in playing things that will be idle and vulnerable) until the opponent plays a creature. I use aflatoxin and play my shield, wait for the infection to spread, bring out my vultures and graveyard(s) and poison them.

alternate strategy against decks with immortal creatures, bring out a graveyard or 2 and aflatoxin my vultures, nibble them to death   :))

any suggestions to improve the deck would be greatly appreciated. I pretty much just need a way to speed the spread or slow the damage to me (I just can't think of any) but any advice at all would be appreciated.

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Re: Aflatoxin and Vultures https://elementscommunity.org/forum/index.php?topic=21713.msg278653#msg278653
« Reply #1 on: February 26, 2011, 12:48:28 am »
The reason you lose on PvP 2 is probably because of all the rush decks out there, which simply outdmg you before you can set anything up. Also, how do you deal with shields like fire shield or titanium shield? There's also the matter of PC.

I also have a question about your graveyards; how often are they helpful? You need to set up your aflatoxin+plague before it becomes useful. Do you think replacing them with normal graveyards would be better or worse? Less damage, but they're faster. Or you could replace them, wholly or partially, with flesh recluses/viruses/arsenic

I suggest adding in a few SoGs to stall, if you have them. Death doesn't have too many stalling cards, aside from bonewall, which will take some balancing to add in. Another thing you could do is splash darkness and add eclipse/steal to increase your dmg and PC. Drain life could also help with finishing off the aflatoxin'd creature.
You can even splash in air for animate weapon and shockwave.
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kitty45

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Re: Aflatoxin and Vultures https://elementscommunity.org/forum/index.php?topic=21713.msg278666#msg278666
« Reply #2 on: February 26, 2011, 01:28:27 am »
 :entropy cat it will keep generating elite skeletons.

Re: Aflatoxin and Vultures https://elementscommunity.org/forum/index.php?topic=21713.msg278706#msg278706
« Reply #3 on: February 26, 2011, 03:00:22 am »
:entropy cat it will keep generating elite skeletons.
but then you will be wasting time because you have to put in entropy pendulms which will slow it down even more, unless you added in soul catcher but what cards are you going to swap them for?

dabuda

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Re: Aflatoxin and Vultures https://elementscommunity.org/forum/index.php?topic=21713.msg278753#msg278753
« Reply #4 on: February 26, 2011, 05:26:20 am »
The graveyards are actually very useful, at least, 1 is, more is just redundant as you would fill your entire creature area with just one. have been thinking of taking 1 or 2 out. so I could replace those with SoG's

As for darkness... that would not be noticeable. When the play works, I have 3-5 20+/20+ vultures  :o . Also, I don't think the steals would do more good than harm, takes 2-3 turns on average to get an aflatoxen out, no first turn poison for me :( . To add another colour would slow the deck down a bit.

as for the cat. I am going to have to say that I think that wouldn't work. I have noticed that with few exceptions, adding more colours slows a deck down (but can increase control and other things besides) and the cat would be absolutely useless when I pull out the main play.

However, now that you have me thinking of adding a colour and CC, perhaps I could find a way to add flooding, pandamonium, earthquake, freeze, shockwave, or some other cheap CC.

I must go test now! thanx for the ideas and for giving me more ideas!

DeathPanda1

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Re: Aflatoxin and Vultures https://elementscommunity.org/forum/index.php?topic=21713.msg278769#msg278769
« Reply #5 on: February 26, 2011, 05:57:29 am »
..... i dont see bonewalls

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Re: Aflatoxin and Vultures https://elementscommunity.org/forum/index.php?topic=21713.msg278796#msg278796
« Reply #6 on: February 26, 2011, 06:25:54 am »
..... i dont see bonewalls
In this type of deck, bonewall would be pointless, as you aren't really killing until the last hit. Bonewall would give some early stalling, but against cells, it is better to use Skull Buckler.
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Re: Aflatoxin and Vultures https://elementscommunity.org/forum/index.php?topic=21713.msg380701#msg380701
« Reply #7 on: August 16, 2011, 01:38:47 am »
Perhaps adding upped Sundials and changing your Element to  :light would help stall so you can get your setup. It's not like it would hinder much as you would be able to draw new cards to replace the Sundials slots. This is a neat idea and I have also tried it (but not extensively). I think more Vultures might be good too but that's just my thoughts.

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Re: Aflatoxin and Vultures https://elementscommunity.org/forum/index.php?topic=21713.msg380736#msg380736
« Reply #8 on: August 16, 2011, 03:09:30 am »
Perhaps change mark to Darkness and replace a graveyard or 2 with Vamp Dagger
or change Mark to Life, take out 2 cards, and put in 2 Heals
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Re: Aflatoxin and Vultures https://elementscommunity.org/forum/index.php?topic=21713.msg380854#msg380854
« Reply #9 on: August 16, 2011, 11:58:00 am »
Im not sure what this deck is meant for but ive been trialling a similar deck in ai5 that has worked reasonably well:

Hover over cards for details, click for permalink
Deck import code : [Select]
6rn 6rn 710 710 710 710 714 714 714 714 714 715 715 717 717 717 7t7 7t7 7t7 7t7 7t7 7t7 7um 7um 7um 7um 7um 7um 7um 7um 8pk


I know its not mono death but it is 8/15 and is still relatively unique to the best of my knowledge.

Or try this:

Hover over cards for details, click for permalink
Deck import code : [Select]
6rn 6rn 710 710 710 710 710 710 712 712 712 712 714 714 714 714 714 714 715 715 717 71c 71c 71c 72i 72i 72i 72i 72i 72i 8pk


The idea is to create a full field of malignant cells on your opponents side then plaque them via the retrovirus for 21 strength to your condors  :o

Im not sure how to post ss but in testing against a level 5 i had 5 23 strength condors + a field of skeletons.

Hover over cards for details, click for permalink
Deck import code : [Select]
714 714 714 714 714 714 715 715 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 809 809 809 809 80i 80i 80i 80i 8pu


 

anything
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