The graveyards are actually very useful, at least, 1 is, more is just redundant as you would fill your entire creature area with just one. have been thinking of taking 1 or 2 out. so I could replace those with SoG's
As for darkness... that would not be noticeable. When the play works, I have 3-5 20+/20+ vultures
. Also, I don't think the steals would do more good than harm, takes 2-3 turns on average to get an aflatoxen out, no first turn poison for me
. To add another colour would slow the deck down a bit.
as for the cat. I am going to have to say that I think that wouldn't work. I have noticed that with few exceptions, adding more colours slows a deck down (but can increase control and other things besides) and the cat would be absolutely useless when I pull out the main play.
However, now that you have me thinking of adding a colour and CC, perhaps I could find a way to add flooding, pandamonium, earthquake, freeze, shockwave, or some other cheap CC.
I must go test now! thanx for the ideas and for giving me more ideas!