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Deck Help / Re: [group] The Elemental Engineers
« on: March 19, 2012, 05:50:58 pm »Just a deck im toying around with, just wanted to see if anyone had any ideas before i make a separate thread for it.nice deck but... why so much quanta?? you only need it to play some mitosis then its useless except to pay for some of the SoR but thats not important
Name: GoTRushed:P
Target: Halfbloods (Its probably too fragile for false gods and the setup time makes it too slow for ai3 compared to current decks available)
Cards:
Ghost of the Past - the main damage dealer and the focus of this deck
Mitosis - how else do you spam your GoTP without annoying fractals?
Shard of Readiness - SoR/Mito combo is immensely powerful in most cases, now combine that with the quanta efficient, time creature that is GoTP and itll give you nightmares
Precognition - not sure if these are worth it in decks of over 24-29 cards although seeing opponents cc helps you know how to play your combo
Time Tower/Pendulum - I went for a 1:2 split to give me consistent time mana as that is the most used while also giving me enough chance of drawing the required pends to get that 4 life quanta quickly, so far it seems to be working. Time pends instead of time mark + life pends is to get the time quanta quicker to get a t2 GoTP and start doing damage as well as preparing it for the combo
Strategy:
Im sure most people know how the SoR/Mito combo works however what ive noticed is that on time creatures SoR resets that creature, meaning you can potentially get 13 mitos in 1 turn. How? Well, mito the first time before playing a SoR, play an SoR, get 2 free copies, repeat until all SoRs are played. By this strategy I have turned 1 GoTP into 7 in 1 turn, getting a 6 turn win against a halfblood which is insane. After about turn 4-5 (unless you get my usual awful hands with 1 pend, no GoTP or precogs) you can start using those SoRs to spam GoTP giving you massive damage, tearing through the 200 health. The setup time makes it slow v Ai3 but rapid against HB.
Weaknesses:
Any cc that can clear your first GoTP. Due to this decks build, the GoTP must survive at least 1 turn before you can start comboing so if the first one gets killed it can be 2-3 turns before you have your second out, either providing time to be outrushed or for the HB to draw another cc card and shut you down again. However, I believe any deck that lacks the cc capable of this will die pretty easily. Its only other main weakness being the draws.
Played - 4
Won - 3
EMs - 0
TTW:
6 - 2
7 - 1
TTW Average - 6.33
From my first few games, just to show what this deck is capable of.
also be in mind that you only really need 1 GotP and 1 mitosis for this to work so you may wanna cut some of both to slim down your deck and also take out a pair of pends because you wont need that much quanta after that
some SoFre in the future would not be a bad addition to the deck to ignore shields and deal more damage, assuming you can keep a good draw rate if you decide to put a couple of hourglasses
I started with 5 of each GoTP, Mito and SoR but found my draw rate to be awful and it could take me 5+ turns to get 1 of each so I added 2 more SoR and GoTP, maybe taking out 1 tower, 5 precogs, 2 pends would give better ratios for draws of them. This deck is very simply a speed deck, the idea is to get that mitosis out t3 if possible which requires 2 pends on turn 1/2 in its current form. For this to happen consistently I went slightly heavy on pends as 1 tower, 2 pends gives you a turn 3 GoTP with potential to throw out mito+SoR turn 4 to start the damage. As maths said, GoTP isnt airborne, its passive is the obsession. The deck as it is is focused on getting the combo out fast with semi-reliable draws for both the 3 combo cards and the quanta production. My problem with nymphs/hourglasses is that if this is a 6/7 turn deck when it works, ive never had enough quanta for a nymph thanks to SoR/GoTP spamming. i think just taking it back to 30 cards would work best in terms of the precog/hourlgasses.Just a deck im toying around with, just wanted to see if anyone had any ideas before i make a separate thread for it.I believe that GoTp Mitosis is done somewhere, but this is the first non-bow (quanta wise) version I've ever seen.
Name: GoTRushed:P
Target: Halfbloods (Its probably too fragile for false gods and the setup time makes it too slow for ai3 compared to current decks available)
Cards:
Ghost of the Past - the main damage dealer and the focus of this deck
Mitosis - how else do you spam your GoTP without annoying fractals?
Shard of Readiness - SoR/Mito combo is immensely powerful in most cases, now combine that with the quanta efficient, time creature that is GoTP and itll give you nightmares
Precognition - not sure if these are worth it in decks of over 24-29 cards although seeing opponents cc helps you know how to play your combo
Time Tower/Pendulum - I went for a 1:2 split to give me consistent time mana as that is the most used while also giving me enough chance of drawing the required pends to get that 4 life quanta quickly, so far it seems to be working. Time pends instead of time mark + life pends is to get the time quanta quicker to get a t2 GoTP and start doing damage as well as preparing it for the combo
Strategy:
Im sure most people know how the SoR/Mito combo works however what ive noticed is that on time creatures SoR resets that creature, meaning you can potentially get 13 mitos in 1 turn. How? Well, mito the first time before playing a SoR, play an SoR, get 2 free copies, repeat until all SoRs are played. By this strategy I have turned 1 GoTP into 7 in 1 turn, getting a 6 turn win against a halfblood which is insane. After about turn 4-5 (unless you get my usual awful hands with 1 pend, no GoTP or precogs) you can start using those SoRs to spam GoTP giving you massive damage, tearing through the 200 health. The setup time makes it slow v Ai3 but rapid against HB.
Weaknesses:
Any cc that can clear your first GoTP. Due to this decks build, the GoTP must survive at least 1 turn before you can start comboing so if the first one gets killed it can be 2-3 turns before you have your second out, either providing time to be outrushed or for the HB to draw another cc card and shut you down again. However, I believe any deck that lacks the cc capable of this will die pretty easily. Its only other main weakness being the draws.
Anyways, take out the precogs and add hourglasses/golden nymphs. They latter is better than the former due to additional card draw+decent mitosis target.nice deck but... why so much quanta?? you only need it to play some mitosis then its useless except to pay for some of the SoR but thats not importantGoTP is not airborne.
also be in mind that you only really need 1 GotP and 1 mitosis for this to work so you may wanna cut some of both to slim down your deck and also take out a pair of pends because you wont need that much quanta after that
some SoFre in the future would not be a bad addition to the deck to ignore shields and deal more damage, assuming you can keep a good draw rate if you decide to put a couple of hourglasses