Hi all,
I finally found a deck that performs well against all gods. I started with scaredgirl's deck as many of us (thanks a lot!) but something was not to my taste. Some gods start really fast and i was often crushed in a few turns.
Here it is (sorry, i don't know how to put the image)
Mark is time
10 quantum towers
10 quantum pillars
6 novas
6 sundials
6 electrum hourglasses
2 bone walls
1 graveyard
1 phase shield
1 improved miracle
1 purify
2 feral bonds
2 fire storms
2 rains of fire
3 improved steals
1 pulverizer
1 eternity
1 elite queen
2 elite otyughs
2 fallen druids
This is not very different from other anti-god decks but the main idea is speed. Everything is not upgraded yet so it's probably not the final version.
Now, i don't have problems with quanta (even against seism) because i have a lot of pillars and novas. Also i don't get as many bad draws (maybe i was lucky?!). Once you have the accelerating cards (hourglass+sundial), you take control in a few turns.
I'm drawing like crazy sometimes so eternity secures me to avoid decking out. Pulverizer is a must. I don't feel the need for too many walls because i get all my cards quickly. I dropped the mind flayer because he was too weak (even if it works very well with druid to neutralize the big mutants you create). I'm not sure about the upgraded elf as i use it a lot in defence, it good be better to have the basic one. Fire storm is the key of the defence. Only Gemini's dragons might resist a few waves but against him the creatures are safe. Steal is a good backup if i don't draw my pulv. I prefer the improved yard even if it's a bit more expensive (more damage+ resist to a 0/2 oty).
I can't tell the exact percentage i made because i didn't write the results but it's quite high. Hermes is the worst for me, then comes Rainbow, Seism, Graviton; Scorpio has a little chance as well as Chaos Lord (weak but sometimes he gets a stealing mutant on turn 1!). And it's close to 100% against the others.