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5ul 5ul 5ul 5ul 5ur 5us 5us 5us 5us 7q4 7q4 7q4 7q4 7q5 7q5 7q5 7q5 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7t9 7t9 7t9 7t9 7um 7um 7um 7um 8ps
I'm finding that, when it draws well, it can lock most decks down completely, except for the higher level decks get ridiculous bonus Quanta from thin air, which pretty much destroys that component of the deck (unless I can manage to knock out the second color).
It's slow, it grinds, and it's designed to survive the first few rounds while either developing a lock or going into overdrive with massive card advantage (stalling with Reverse Time and drawing down with the pendulums) - usual kill is actually one or more massive drain life.
But, as I mentioned, I can't beat FGs with it, and I'm erratic against L5's - so what should I do?
Oh - primary Quanta is Time - I found this works better than going Darkness and using the Time Pendulums or pillars.