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Offline ddevans96Topic starter

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Re: Malignant Adrenaline https://elementscommunity.org/forum/index.php?topic=7642.msg86539#msg86539
« Reply #12 on: June 09, 2010, 03:42:14 pm »
i realize that fire buckler will especially mess around this deck.

the main purpose of malignant cells is to block monster space so that the enemy can't make any new monsters. using them as attackers... i mean it's a new idea, but... just not gonna work :(
It works very well, until all your monsters get owned. Then, you start over with another photon

As mentioned before, a common issue is Shield effects.
So why not change your mark to Gravity and add in a few momentums? Or Unstoppable for quicker use?
This deck is supposed to be non-upgraded, but using momentums would work
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Offline Terroking

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Re: Malignant Adrenaline https://elementscommunity.org/forum/index.php?topic=7642.msg86850#msg86850
« Reply #13 on: June 09, 2010, 09:18:05 pm »
What, no Bonds? -2 Photon -2 Aflatoxin, +4 Bonds. Also +2 Arsenic, making it 32 cards and giving you both a) A way to damage someone past shields, and b) a good chance to deck someone out if they can stop all your damage.

Epic amount of healing, and all that stalling+Arsenic just takes games away.
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Offline ddevans96Topic starter

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Re: Malignant Adrenaline https://elementscommunity.org/forum/index.php?topic=7642.msg86898#msg86898
« Reply #14 on: June 09, 2010, 09:53:41 pm »
What, no Bonds? -2 Photon -2 Aflatoxin, +4 Bonds. Also +2 Arsenic, making it 32 cards and giving you both a) A way to damage someone past shields, and b) a good chance to deck someone out if they can stop all your damage.

Epic amount of healing, and all that stalling+Arsenic just takes games away.
1. No rares, and I would need another element
2. I know, I did do bonds, I just didn't add them to this.
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Offline Terroking

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Re: Malignant Adrenaline https://elementscommunity.org/forum/index.php?topic=7642.msg87018#msg87018
« Reply #15 on: June 09, 2010, 11:27:15 pm »
What, no Bonds? -2 Photon -2 Aflatoxin, +4 Bonds. Also +2 Arsenic, making it 32 cards and giving you both a) A way to damage someone past shields, and b) a good chance to deck someone out if they can stop all your damage.

Epic amount of healing, and all that stalling+Arsenic just takes games away.
1. No rares, and I would need another element
2. I know, I did do bonds, I just didn't add them to this.
Arsenic is death... And if you really had to make it no rares, then it's probably best as is.
I ask nothing of humanity but fairness in all things, but I do not expect even that.

Offline ddevans96Topic starter

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Re: Malignant Adrenaline https://elementscommunity.org/forum/index.php?topic=7642.msg87026#msg87026
« Reply #16 on: June 09, 2010, 11:31:08 pm »
What, no Bonds? -2 Photon -2 Aflatoxin, +4 Bonds. Also +2 Arsenic, making it 32 cards and giving you both a) A way to damage someone past shields, and b) a good chance to deck someone out if they can stop all your damage.

Epic amount of healing, and all that stalling+Arsenic just takes games away.
1. No rares, and I would need another element
2. I know, I did do bonds, I just didn't add them to this.
Arsenic is death... And if you really had to make it no rares, then it's probably best as is.
Wow, I fail. Why did I think I didn't have death? I clearly drank too much water XD Yeah, I fail. Okay, I think I'll add Momentums, Deflags, and Bonds
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Re: Malignant Adrenaline https://elementscommunity.org/forum/index.php?topic=7642.msg93999#msg93999
« Reply #17 on: June 17, 2010, 06:37:05 am »
Ive seen this in-game.
the guy used death pillars, life pillars, like, 3 bonds, and adrenalin,
with fire mark and defrags


 

blarg: