I second making this card cost 1 or even 0 quanta.
I have basically no knowledge, thoughtful insight, or maffs to dazzle you with. But an example: Soulcatcher is a 0 quanta cost card that generates
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quanta whenever a creature dies. Stopwatch generates
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whenever something is delayed.
In both instances, there is a net gain of 2 quanta in return for fulfilling a condition of some sort.
....Soooo why not make the card cost 0? Seems more than fair to me, and honestly I doubt I'd want to use this card when it has such a relatively high price and (imo) little use.