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Offline Naesala

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Re: Prophecy | Revelation https://elementscommunity.org/forum/index.php?topic=37849.msg477427#msg477427
« Reply #36 on: April 03, 2012, 03:35:50 am »
@Naesala
The consistency of themes will not mechanically impact the game. However it is what determines the strength of the players' suspension of disbelief. A subtle aspect, but very real.
Hm, point taken. And then I guess it returns to your point about the link not just being there for you yet. It's there for me though, so I guess that it becomes a matter of majority opinion.
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Offline OldTrees

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Re: Prophecy | Revelation https://elementscommunity.org/forum/index.php?topic=37849.msg477433#msg477433
« Reply #37 on: April 03, 2012, 03:44:49 am »
@Naesala
The consistency of themes will not mechanically impact the game. However it is what determines the strength of the players' suspension of disbelief. A subtle aspect, but very real.
Hm, point taken. And then I guess it returns to your point about the link not just being there for you yet. It's there for me though, so I guess that it becomes a matter of majority opinion.
Not so much majority opinion (leaves the OP with too little responsibility). Rather it is having clear and universal enough reasoning to communicate to a great majority. Hyroen seems close. However it just needs the final step from "X is possibly possible" to "X is possible".
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Offline Hyroen

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Re: Prophecy | Revelation https://elementscommunity.org/forum/index.php?topic=37849.msg477558#msg477558
« Reply #38 on: April 03, 2012, 07:13:26 pm »
In the end, the same logic that says zanzarino might not accept this concept because it takes a primary mechanic from one element and puts it into another can be used to say that zanzarino might use this as inspiration for theme expansion.

The point has been made time and time again, none of us are zanzarino, and none of us can predict if he wants mechanics fixed in each element or if he wants other elementally appropriate versions of the mechanics spread out through the game.

Seeing as this is the Card Ideas and Art section, we can't shoot down the idea because of what we predict zanzarino will feel about it. Players are free to submit ideas that would exist in an EtG world of their imagination. The most we can say is that, while it's true that deck exploration is not a theme of :light, permanent control is not a theme of :air Air, quanta denial is not a theme of :aether Aether, and Max HP reduction is not a theme of :water Water and yet Thunderbird (http://elementscommunity.org/forum/index.php/topic,7206.0.html), Mana Worm (http://elementscommunity.org/forum/index.php/topic,15279.0.html) and Sea Crab (http://elementscommunity.org/forum/index.php/topic,9505) all exist in the Armory, a place for well-liked card ideas. I know this card would have my vote.

OdinVanguard made this card similar to Precognition in that it does draw a card, but it also leaves the player that uses this card vulnerable to strategy prediction, which is what Precognition would do to the enemy. :light Light is known for expensive cards which have powerful effects, that is they come out later. If you really want to speed up your deck, you don't want an expensive card to speed your deck through. It's true that this card may deserve a cost increase, however if thematics of the card are truly in question, a poll should reflect the opinions of the community a little more accurately.
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Offline Arum

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Re: Prophecy | Revelation https://elementscommunity.org/forum/index.php?topic=37849.msg477626#msg477626
« Reply #39 on: April 05, 2012, 07:29:20 am »
I think you should make it a permanent and make the ability 3 :time , 2 for upped. That way, everyone is satisfied, and it also improves synergies with Time/Light(I'm looking at you, sundial. . .).
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Offline TheManuz

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Re: Prophecy | Revelation https://elementscommunity.org/forum/index.php?topic=37849.msg477646#msg477646
« Reply #40 on: April 05, 2012, 08:34:39 am »
I like it as a spell! There are very few spells in this game...

Offline moomoose

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Re: Prophecy | Revelation https://elementscommunity.org/forum/index.php?topic=37849.msg477722#msg477722
« Reply #41 on: April 05, 2012, 02:45:30 pm »
"Seeing as this is the Card Ideas and Art section, we can't shoot down the idea because of what we predict zanzarino will feel about it. Players are free to submit ideas that would exist in an EtG world of their imagination. The most we can say is that, while it's true that deck exploration is not a theme of :light, permanent control is not a theme of :air Air, quanta denial is not a theme of :aether Aether, and Max HP reduction is not a theme of :water Water and yet Thunderbird, Mana Worm and Sea Crab all exist in the Armory, a place for well-liked card ideas. I know this card would have my vote."

permanent control is not limited to a single element, quanta denial is not limited to a single element, max hp reduction exists so far only as an 'other' card.  drawing cards is limited to a single element- taken from the elemental LOYALTY section of OldTrees' comprehensive card design guide http://elementscommunity.org/forum/index.php/topic,16655.0.html-
"Time is like a river. Time has dominion over time travel and ancient creatures (mostly from ancient Egypt). I think of time as the element of time compression and stretching. Time uses this core to focus on acceleration (Fate Egg, Evolve, Golden Hourglass, Precognition, Sundial and Golden nymph), deceleration (Procrastination and Sundial) and rewind (Reverse Time and Eternity).
Speed and stalling. Fast drawing to run through decks, getting the cards you need. Cards to delay damage, returning creatures to their deck and making them unable to attack for a set time. New additions have begun to move this Element towards strength and creature control."

oh, look, draw acceleration.  draw acceleration is taking a card which is still in your deck, and putting it into your hand before it's scheduled turn, it has nothing to do with cost.  and then when you try to thematically detach "foreseeing the future" from the element of time, the theme falls apart, without time there is no future and there is no past.  using light to see the present, fine, that doesn't take time to do, if you want to make an illumination card and have both players see each others hands, that would be reasonable.  or you could in some way incorporate the element of time.  as is, this is a time card, if zanz wants to place this card or precognition in light, he has more than enough power to change the background of the card himself, leave it to him to decide.

ive said my piece, wont be returning to this thread again, to either read or post.  do as you will.
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Offline OdinVanguardTopic starter

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Re: Prophecy | Revelation https://elementscommunity.org/forum/index.php?topic=37849.msg477730#msg477730
« Reply #42 on: April 05, 2012, 03:34:06 pm »
Wow... thats a lot I missed. I've been a bit busy for a few days. I had one last thought, the wording can be changed to:
Reveal the top 4 | 6 cards of your deck. You may pick one and add it to your hand, paying its cost / 2 in   :time

That should help link in the time theme here.

-It keeps the theme of using light to obtain foresight via some divine outside force which proclaims it allowed as in a prophecy,
-The card / draw acceleration now requires use of time, thus linking with that element.
Everyone happy?
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Offline storyteller

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Re: Prophecy | Revelation https://elementscommunity.org/forum/index.php?topic=37849.msg477816#msg477816
« Reply #43 on: April 05, 2012, 10:07:04 pm »
Wow... thats a lot I missed. I've been a bit busy for a few days. I had one last thought, the wording can be changed to:
Reveal the top 4 | 6 cards of your deck. You may pick one and add it to your hand, paying its cost / 2 in   :time

That should help link in the time theme here.

-It keeps the theme of using light to obtain foresight via some divine outside force which proclaims it allowed as in a prophecy,
-The card / draw acceleration now requires use of time, thus linking with that element.
Everyone happy?
dont do this. the first version is just fine. Light as an element features Divinity. Id also point out Sundial has a Light cost to activate. This is a great card for Light, offering a nice boost to upped Sundial that casts for free and uses only Light to play.

Offline OdinVanguardTopic starter

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Re: Prophecy | Revelation https://elementscommunity.org/forum/index.php?topic=37849.msg477818#msg477818
« Reply #44 on: April 05, 2012, 10:09:45 pm »
Noted. I added a "none its fine as is" option to the poll for those who feel this way.
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Offline OdinVanguardTopic starter

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Re: Prophecy | Revelation https://elementscommunity.org/forum/index.php?topic=37849.msg521279#msg521279
« Reply #45 on: July 13, 2012, 01:09:09 am »
Ok, I just finished the artwork for this card and I'm preparing to submit to crucible.
Note the mechanics changes.
-Both unupped and upped reveal 4 cards.
-It now produces :time quanta and players with a :time mark get extra :time quanta.
-The chosen card is now placed on top of the owner's deck instead of being drawn. This should help distinguish this spell from precognition and similar time based spells and abilities.

Any concerns / feedback over new mechanics are welcome.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
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Offline Vangelios

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Re: Prophecy | Revelation https://elementscommunity.org/forum/index.php?topic=37849.msg521720#msg521720
« Reply #46 on: July 14, 2012, 01:17:45 am »
Congratulations odinvanguard , we are in need of such things.
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Offline blarp

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Re: Prophecy | Revelation https://elementscommunity.org/forum/index.php?topic=37849.msg525704#msg525704
« Reply #47 on: July 26, 2012, 05:47:33 am »
hmmmm one problem is now unupped light stalls will have access to sundials. the effect is balanced enough, seeing as you have to waste a card to see your deck and it requires light quanta to do so. but yeah, swapping light for time might be problematic with scorps and stuff. on the otherhand, it might be the only reason people would use this card. depends if you're emphasizing the gaining time quanta, or the looking through your deck.
My default opinion of a new card is OP. Your job as a card creator will have to be to convince me otherwise.
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