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Arondight

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Re: Angelic Mantle | Divine Onus https://elementscommunity.org/forum/index.php?topic=7070.msg77066#msg77066
« Reply #12 on: May 29, 2010, 07:30:41 am »
Healing the creature sounds really unique and useful, but I can see only a few that would benefit that effect. Like an Otyugh hit with a Shockwave or Bolt or one that had just eaten a few Puffer fish; that would probably be too powerful. But, I'm sort of bias, because it seems like such a fun ability. If the text box allows it, why not make it heal the creature whenever it activates an ability and make it heal you when it has enchanted a permanent that has activated it's ability?

Kael Hate

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Re: Angelic Mantle | Divine Onus https://elementscommunity.org/forum/index.php?topic=7070.msg78653#msg78653
« Reply #13 on: May 31, 2010, 12:09:50 pm »

I like the idea.
Needs some Clarifications.
Put in your notes that it works only when the user activates an ability, rather than when an Ability Activates.
Its going to be hard to put a mechanical limitation on this effect because of Rustler, you could balance this by reducing the cost and allowing it to only target an opponents card. Otherwise you need to expect that its going to be abused this way.

$$$man

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Re: Angelic Mantle | Divine Onus https://elementscommunity.org/forum/index.php?topic=7070.msg78749#msg78749
« Reply #14 on: May 31, 2010, 02:32:29 pm »
when emphatic bond heals is it many seperate 1 point heals or one cumulative cuz if it's the first EXTREMELY OP WITH BOND
 :life+ :light= :oEPIC HEALING

Tea is good

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Re: Angelic Mantle | Divine Onus https://elementscommunity.org/forum/index.php?topic=7070.msg78781#msg78781
« Reply #15 on: May 31, 2010, 03:29:46 pm »
I like this because it makes EMs much easier with a mono-light. If you have this on your first attacking creature, you can EM after using miracle.

SunnyGreens

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Re: Angelic Mantle | Divine Onus https://elementscommunity.org/forum/index.php?topic=7070.msg79117#msg79117
« Reply #16 on: May 31, 2010, 10:57:01 pm »
Card Update:

Change 1: Modified card so that it only targets opponents cards.
Reason: Simplicity and to avoid potential abuse.

Change 2: Reduced cost from 5 :light to 3 :light.
Reason: Since it now only applies to opponent and you cant self-activate it.

Change 3: Reworded card.
Reason: Clarity (I hope)

Let me know what you think...

Offline Kuroaitou

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Re: Angelic Mantle | Divine Onus https://elementscommunity.org/forum/index.php?topic=7070.msg79187#msg79187
« Reply #17 on: June 01, 2010, 01:01:16 am »
Card Update:

Change 1: Modified card so that it only targets opponents cards.
Reason: Simplicity and to avoid potential abuse.
Good idea. Forgot about the potential abuse with Rustlers/Leaf Dragons.

A few creatures come in mind: FFQ, Otyughs, Fallen Druids, Anubis, Pharaohs, and Chrysaoras, all of which the player (or A.I.) generally love to use without caution each time. A quick question though - since this effect is a 'debuff', can the enemy player lobotomize this off? Or do you have to simply do the 'rewind'/replay trick in order to remove Angelic Mantle | Divine Onus?

Now I'm really liking this card. :D Keep it up!

SunnyGreens

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Re: Angelic Mantle | Divine Onus https://elementscommunity.org/forum/index.php?topic=7070.msg79190#msg79190
« Reply #18 on: June 01, 2010, 01:07:43 am »
A quick question though - since this effect is a 'debuff', can the enemy player lobotomize this off?
Yes, it can be lobotomized off, but then I suppose the creature would also lose whatever ability you were taking advantage of by casting Angelic Mantle on it in the first place. Rewind might be a better card in that case.

Offline jmizzle7

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Re: Angelic Mantle | Divine Onus https://elementscommunity.org/forum/index.php?topic=7070.msg79365#msg79365
« Reply #19 on: June 01, 2010, 05:30:27 am »
Well, I'm not sure what in this game is technically considered "passive" but I had figured that this would apply to any ability that had an activation cost. So things like the Hourglass, Lava Golem, Rustler, and even Virus would trigger the healing. Ray of light, would not.
Passive abilities include:
-Quanta Generators (Bioluminscence [ :light ] from Fireflies and Rays of Light, Incandescence [ :fire ] for Elite Fireflies/Brimstone Eaters, [ :earth ] from Gnome Gemfinders, [ :air ] from Damselflies)
-Devourer (Self-explanatory  :darkness-generator/stealer)
-Vampire (Also self-explanatory :P)
-Infest (Malignant Cells)
-Pharaoh "evolution" (Mummy)
-Poisonous (New update with Flying Arsenic, Physalia, and Puffer Fish)

...and a few others. This would be amazing on decks with high ability usage (Rainbows, FFQ decks/Nymphs/Flying weapons/etc.), but the sad thing is that the only :light card that would benefit from this would be the Archangel, seeing it's the only one with an active skill...

EDIT: Forgot about the Pegasus too. So two light creatures can benefit from this card - not bad. ;)
Wrong.... Your understanding of passive skills is sorely lacking. I'll break it down for you. In Elements, abilities are called skills. There are two skill types - active and passive. All active skills are seen as text below a creature's icon, while all passive skills are only found under the phrase Passive Skill when you mouse over the creature. There are only four passives currently - mummy, swarm, devourer, and poisonous.

Having said all that, this card applies a status, not an ability. Statuses cannot be lobotomized, with one exception (momentum). Rustler would completely break this card, and any other card would still create serious healing capabilities. You need to lower the healing amount to compensate for this. Think about it - Holy Light heals for 10 HP once. This card heals for 10 HP every turn.

Offline Kuroaitou

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Re: Angelic Mantle | Divine Onus https://elementscommunity.org/forum/index.php?topic=7070.msg79506#msg79506
« Reply #20 on: June 01, 2010, 02:01:07 pm »
Wrong.... Your understanding of passive skills is sorely lacking. I'll break it down for you. In Elements, abilities are called skills. There are two skill types - active and passive. All active skills are seen as text below a creature's icon, while all passive skills are only found under the phrase Passive Skill when you mouse over the creature. There are only four passives currently - mummy, swarm, devourer, and poisonous.
Ah! So THAT'S what passive skills are. ^^; My bad... guess I couldn't really distinguish what the difference was between the two. Sorry about that. :(

Having said all that, this card applies a status, not an ability. Statuses cannot be lobotomized, with one exception (momentum). Rustler would completely break this card, and any other card would still create serious healing capabilities. You need to lower the healing amount to compensate for this. Think about it - Holy Light heals for 10 HP once. This card heals for 10 HP every turn.
According to the changes mentioned above, I think the author wanted to change it to apply only to enemy creatures, so unless the opponent wants to purposely heal the player back up to full by having their own rustler used multiple times, it should be fairly balanced against the majority of A.I. opponents as well as PVP players (as it demands the enemy's choice to use or not use an ability). Granted, if this spell was used in a special deck (+6 of this card), I could see the opponent getting pretty pissed off if all of the creatures they had couldn't use their abilities.

Otherwise, nice info. ;) Thanks for the clarification on the passive skills - that should be added to the wiki, if it hasn't already.

Offline jmizzle7

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Re: Angelic Mantle | Divine Onus https://elementscommunity.org/forum/index.php?topic=7070.msg79648#msg79648
« Reply #21 on: June 01, 2010, 05:53:18 pm »
According to the changes mentioned above, I think the author wanted to change it to apply only to enemy creatures, so unless the opponent wants to purposely heal the player back up to full by having their own rustler used multiple times, it should be fairly balanced against the majority of A.I. opponents as well as PVP players (as it demands the enemy's choice to use or not use an ability). Granted, if this spell was used in a special deck (+6 of this card), I could see the opponent getting pretty pissed off if all of the creatures they had couldn't use their abilities.
Ooohhhh, that's completely different now. Interesting concept.

Quote
When opponent activates an ability on target enchanted with Angelic Mantle, gain 5 HP
This wording is a bit awkward; enchantments don't exist in Elements. I think it would be clearer if it read, "Whenever target creature or permanent uses its skill, the opponent is healed for up to 5 HPs"

SunnyGreens

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Re: Angelic Mantle | Divine Onus https://elementscommunity.org/forum/index.php?topic=7070.msg79880#msg79880
« Reply #22 on: June 01, 2010, 10:46:05 pm »
Quote
This wording is a bit awkward; enchantments don't exist in Elements. I think it would be clearer if it read, "Whenever target creature or permanent uses its skill, the opponent is healed for up to 5 HPs"

Actually I based the text off of the Gravity Pull card, which uses the word "enchanted" in much the same fashion. What about something like "When opponent activates a skill on target enchanted with Angelic Mantle, gain 5 HP."?

Offline jmizzle7

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Re: Angelic Mantle | Divine Onus https://elementscommunity.org/forum/index.php?topic=7070.msg79888#msg79888
« Reply #23 on: June 01, 2010, 10:52:37 pm »
The problem with your wording is that the "target" is not specified. It needs to be clear that both creatures and permanents are able to be targeted.

 

anything
blarg: