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Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: SunnyGreens on May 28, 2010, 03:15:43 am

Title: Angelic Mantle | Divine Onus
Post by: SunnyGreens on May 28, 2010, 03:15:43 am
(http://img33.imageshack.us/img33/8163/angelicmantlever3.png)
(http://img231.imageshack.us/img231/8761/divineonusver3.png)
NAME:
Angelic Mantle
ELEMENT:
Light
COST:
3 :light
TYPE:
Spell
ATK|HP:
-
ABILITY:
When opponent activates an ability on target creature or permanent enchanted with Angelic Mantle, gain 5 HP.
NAME:
Divine Onus
ELEMENT:
Light
COST:
3 :light
TYPE:
Spell
ATK|HP:
-
ABILITY:
When opponent activates an ability on target creature or permanent enchanted with Divine Onus, gain 10 HP.
ART:
http://www.sxc.hu/
IDEA:
SunnyGreens
NOTES:
Can target opponents permanents and creatures, though obviously it is only useful if it has an activated ability. Each time the opponent activates that ability, you gain health. The card must have an ability that the opponent manually activates, passive abilities do no apply. Cards such as Hourglass, Rustler, Lava Golem are affected by this. Cards such as Bone Wall, Empathic Bond, Vulture are not.
SERIES:
-
Title: Re: Angelic Mantle | Divine Onus
Post by: Arondight on May 28, 2010, 04:54:43 am
I like it. But it appears that Ray of Light's ability (didn't check the others) isn't a passive effect. So, there would need to be some modifications if this was implemented. I think it's probably a good idea to address that quanta generating creature's abilities as passive.
Title: Re: Angelic Mantle | Divine Onus
Post by: SunnyGreens on May 28, 2010, 05:00:37 am
Well, I'm not sure what in this game is technically considered "passive" but I had figured that this would apply to any ability that had an activation cost. So things like the Hourglass, Lava Golem, Rustler, and even Virus would trigger the healing. Ray of light, would not.
Title: Re: Angelic Mantle | Divine Onus
Post by: Kuroaitou on May 28, 2010, 05:34:16 am
Well, I'm not sure what in this game is technically considered "passive" but I had figured that this would apply to any ability that had an activation cost. So things like the Hourglass, Lava Golem, Rustler, and even Virus would trigger the healing. Ray of light, would not.
Passive abilities include:
-Quanta Generators (Bioluminscence [ :light ] from Fireflies and Rays of Light, Incandescence [ :fire ] for Elite Fireflies/Brimstone Eaters, [ :earth ] from Gnome Gemfinders, [ :air ] from Damselflies)
-Devourer (Self-explanatory  :darkness-generator/stealer)
-Vampire (Also self-explanatory :P)
-Infest (Malignant Cells)
-Pharaoh "evolution" (Mummy)
-Poisonous (New update with Flying Arsenic, Physalia, and Puffer Fish)

...and a few others. This would be amazing on decks with high ability usage (Rainbows, FFQ decks/Nymphs/Flying weapons/etc.), but the sad thing is that the only :light card that would benefit from this would be the Archangel, seeing it's the only one with an active skill...

EDIT: Forgot about the Pegasus too. So two light creatures can benefit from this card - not bad. ;)
Title: Re: Angelic Mantle | Divine Onus
Post by: Arondight on May 28, 2010, 05:38:31 am
Are they really passive when they don't show on the passive section when you mouse over the card?  :) Also, not that I have any experience with using Butterfly Effect on Ray of Light, but, has anyone tried that with a result of Ray of Light still generating Quanta with the destroy ability?
Title: Re: Angelic Mantle | Divine Onus
Post by: SeddyRocky on May 28, 2010, 11:52:53 am
this + rustler = immortal player. for 10 light quanta (+5 for this card) one could completely heal the player each turn. AND gain 20 life at the same time :P
Title: Re: Angelic Mantle | Divine Onus
Post by: $$$man on May 28, 2010, 03:41:22 pm
this + rustler = immortal player. for 10 light quanta (+5 for this card) one could completely heal the player each turn. AND gain 20 life at the same time :P
no opponent just has to get 100 damage on the table
Title: Re: Angelic Mantle | Divine Onus
Post by: SunnyGreens on May 28, 2010, 06:57:30 pm
@SeddyRocky: No, I specifically addressed the Rustler card in the notes. The healing takes effect once per turn per creature regardless of how many times you use the ability.
Title: Re: Angelic Mantle | Divine Onus
Post by: alf15 on May 28, 2010, 07:05:17 pm
looks like an effective card that would give all light and part light decks better survivability. note most creatures with active abilitys have llow health, with the key exception being guardian angel/archangel. this makes the card east to counter for most colors with some form of cc
Title: Re: Angelic Mantle | Divine Onus
Post by: SunnyGreens on May 28, 2010, 07:20:11 pm
Oh yeah, just in case it wasn't clear, you can cast this on any creature or permanent, not just your own. So for example you could cast it on your opponents Lava Golem, so that every time he makes it grow, you get healed.
Title: Re: Angelic Mantle | Divine Onus
Post by: Kuroaitou on May 28, 2010, 08:09:37 pm
Oh yeah, just in case it wasn't clear, you can cast this on any creature or permanent, not just your own. So for example you could cast it on your opponents Lava Golem, so that every time he makes it grow, you get healed.
...

This changes the outlook I had on this card. Now it seems like it could be very powerful... of course, the only thing that confused me about this is that, without the wording you have on the card, it seems to suggest that using this on an enemy's creature will heal them if they use their creature's skill.
Title: Re: Angelic Mantle | Divine Onus
Post by: SunnyGreens on May 29, 2010, 04:19:15 am
You know, now that I reread it, it does kind of sound that way. I had tried to word it so that it was the original caster of the spell that gets healed each time, not the abilities owner. Ill have to reword that. Overall though, what do people prefer: heals the original caster or heals whoever triggers the ability? Basically, do you want to be able to cast it only on yourself, or have the option of casting it on your opponents creatures as well?
Title: Re: Angelic Mantle | Divine Onus
Post by: Arondight on May 29, 2010, 07:30:41 am
Healing the creature sounds really unique and useful, but I can see only a few that would benefit that effect. Like an Otyugh hit with a Shockwave or Bolt or one that had just eaten a few Puffer fish; that would probably be too powerful. But, I'm sort of bias, because it seems like such a fun ability. If the text box allows it, why not make it heal the creature whenever it activates an ability and make it heal you when it has enchanted a permanent that has activated it's ability?
Title: Re: Angelic Mantle | Divine Onus
Post by: Kael Hate on May 31, 2010, 12:09:50 pm

I like the idea.
Needs some Clarifications.
Put in your notes that it works only when the user activates an ability, rather than when an Ability Activates.
Its going to be hard to put a mechanical limitation on this effect because of Rustler, you could balance this by reducing the cost and allowing it to only target an opponents card. Otherwise you need to expect that its going to be abused this way.
Title: Re: Angelic Mantle | Divine Onus
Post by: $$$man on May 31, 2010, 02:32:29 pm
when emphatic bond heals is it many seperate 1 point heals or one cumulative cuz if it's the first EXTREMELY OP WITH BOND
 :life+ :light= :oEPIC HEALING
Title: Re: Angelic Mantle | Divine Onus
Post by: Tea is good on May 31, 2010, 03:29:46 pm
I like this because it makes EMs much easier with a mono-light. If you have this on your first attacking creature, you can EM after using miracle.
Title: Re: Angelic Mantle | Divine Onus
Post by: SunnyGreens on May 31, 2010, 10:57:01 pm
Card Update:

Change 1: Modified card so that it only targets opponents cards.
Reason: Simplicity and to avoid potential abuse.

Change 2: Reduced cost from 5 :light to 3 :light.
Reason: Since it now only applies to opponent and you cant self-activate it.

Change 3: Reworded card.
Reason: Clarity (I hope)

Let me know what you think...
Title: Re: Angelic Mantle | Divine Onus
Post by: Kuroaitou on June 01, 2010, 01:01:16 am
Card Update:

Change 1: Modified card so that it only targets opponents cards.
Reason: Simplicity and to avoid potential abuse.
Good idea. Forgot about the potential abuse with Rustlers/Leaf Dragons.

A few creatures come in mind: FFQ, Otyughs, Fallen Druids, Anubis, Pharaohs, and Chrysaoras, all of which the player (or A.I.) generally love to use without caution each time. A quick question though - since this effect is a 'debuff', can the enemy player lobotomize this off? Or do you have to simply do the 'rewind'/replay trick in order to remove Angelic Mantle | Divine Onus?

Now I'm really liking this card. :D Keep it up!
Title: Re: Angelic Mantle | Divine Onus
Post by: SunnyGreens on June 01, 2010, 01:07:43 am
A quick question though - since this effect is a 'debuff', can the enemy player lobotomize this off?
Yes, it can be lobotomized off, but then I suppose the creature would also lose whatever ability you were taking advantage of by casting Angelic Mantle on it in the first place. Rewind might be a better card in that case.
Title: Re: Angelic Mantle | Divine Onus
Post by: jmizzle7 on June 01, 2010, 05:30:27 am
Well, I'm not sure what in this game is technically considered "passive" but I had figured that this would apply to any ability that had an activation cost. So things like the Hourglass, Lava Golem, Rustler, and even Virus would trigger the healing. Ray of light, would not.
Passive abilities include:
-Quanta Generators (Bioluminscence [ :light ] from Fireflies and Rays of Light, Incandescence [ :fire ] for Elite Fireflies/Brimstone Eaters, [ :earth ] from Gnome Gemfinders, [ :air ] from Damselflies)
-Devourer (Self-explanatory  :darkness-generator/stealer)
-Vampire (Also self-explanatory :P)
-Infest (Malignant Cells)
-Pharaoh "evolution" (Mummy)
-Poisonous (New update with Flying Arsenic, Physalia, and Puffer Fish)

...and a few others. This would be amazing on decks with high ability usage (Rainbows, FFQ decks/Nymphs/Flying weapons/etc.), but the sad thing is that the only :light card that would benefit from this would be the Archangel, seeing it's the only one with an active skill...

EDIT: Forgot about the Pegasus too. So two light creatures can benefit from this card - not bad. ;)
Wrong.... Your understanding of passive skills is sorely lacking. I'll break it down for you. In Elements, abilities are called skills. There are two skill types - active and passive. All active skills are seen as text below a creature's icon, while all passive skills are only found under the phrase Passive Skill when you mouse over the creature. There are only four passives currently - mummy, swarm, devourer, and poisonous.

Having said all that, this card applies a status, not an ability. Statuses cannot be lobotomized, with one exception (momentum). Rustler would completely break this card, and any other card would still create serious healing capabilities. You need to lower the healing amount to compensate for this. Think about it - Holy Light heals for 10 HP once. This card heals for 10 HP every turn.
Title: Re: Angelic Mantle | Divine Onus
Post by: Kuroaitou on June 01, 2010, 02:01:07 pm
Wrong.... Your understanding of passive skills is sorely lacking. I'll break it down for you. In Elements, abilities are called skills. There are two skill types - active and passive. All active skills are seen as text below a creature's icon, while all passive skills are only found under the phrase Passive Skill when you mouse over the creature. There are only four passives currently - mummy, swarm, devourer, and poisonous.
Ah! So THAT'S what passive skills are. ^^; My bad... guess I couldn't really distinguish what the difference was between the two. Sorry about that. :(

Having said all that, this card applies a status, not an ability. Statuses cannot be lobotomized, with one exception (momentum). Rustler would completely break this card, and any other card would still create serious healing capabilities. You need to lower the healing amount to compensate for this. Think about it - Holy Light heals for 10 HP once. This card heals for 10 HP every turn.
According to the changes mentioned above, I think the author wanted to change it to apply only to enemy creatures, so unless the opponent wants to purposely heal the player back up to full by having their own rustler used multiple times, it should be fairly balanced against the majority of A.I. opponents as well as PVP players (as it demands the enemy's choice to use or not use an ability). Granted, if this spell was used in a special deck (+6 of this card), I could see the opponent getting pretty pissed off if all of the creatures they had couldn't use their abilities.

Otherwise, nice info. ;) Thanks for the clarification on the passive skills - that should be added to the wiki, if it hasn't already.
Title: Re: Angelic Mantle | Divine Onus
Post by: jmizzle7 on June 01, 2010, 05:53:18 pm
According to the changes mentioned above, I think the author wanted to change it to apply only to enemy creatures, so unless the opponent wants to purposely heal the player back up to full by having their own rustler used multiple times, it should be fairly balanced against the majority of A.I. opponents as well as PVP players (as it demands the enemy's choice to use or not use an ability). Granted, if this spell was used in a special deck (+6 of this card), I could see the opponent getting pretty pissed off if all of the creatures they had couldn't use their abilities.
Ooohhhh, that's completely different now. Interesting concept.

Quote
When opponent activates an ability on target enchanted with Angelic Mantle, gain 5 HP
This wording is a bit awkward; enchantments don't exist in Elements. I think it would be clearer if it read, "Whenever target creature or permanent uses its skill, the opponent is healed for up to 5 HPs"
Title: Re: Angelic Mantle | Divine Onus
Post by: SunnyGreens on June 01, 2010, 10:46:05 pm
Quote
This wording is a bit awkward; enchantments don't exist in Elements. I think it would be clearer if it read, "Whenever target creature or permanent uses its skill, the opponent is healed for up to 5 HPs"

Actually I based the text off of the Gravity Pull card, which uses the word "enchanted" in much the same fashion. What about something like "When opponent activates a skill on target enchanted with Angelic Mantle, gain 5 HP."?
Title: Re: Angelic Mantle | Divine Onus
Post by: jmizzle7 on June 01, 2010, 10:52:37 pm
The problem with your wording is that the "target" is not specified. It needs to be clear that both creatures and permanents are able to be targeted.
Title: Re: Angelic Mantle | Divine Onus
Post by: SunnyGreens on June 01, 2010, 11:05:38 pm
Alright, so "When opponent activates a skill on target creature or permanent enchanted with Angelic Mantle, gain 5 HP."? Clear enough?
Title: Re: Angelic Mantle | Divine Onus
Post by: SunnyGreens on June 02, 2010, 02:03:07 am
Card Update:

Change 1: Reworded card yet again.
Reason: Clarity (again).

I think that ought to do it for this card, I like how it turned out. Let me know if you think otherwise...
blarg: