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SunnyGreens

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Angelic Mantle | Divine Onus https://elementscommunity.org/forum/index.php?topic=7070.msg76306#msg76306
« on: May 28, 2010, 03:15:43 am »
NAME:
Angelic Mantle
ELEMENT:
Light
COST:
3 :light
TYPE:
Spell
ATK|HP:
-
ABILITY:
When opponent activates an ability on target creature or permanent enchanted with Angelic Mantle, gain 5 HP.
NAME:
Divine Onus
ELEMENT:
Light
COST:
3 :light
TYPE:
Spell
ATK|HP:
-
ABILITY:
When opponent activates an ability on target creature or permanent enchanted with Divine Onus, gain 10 HP.
ART:
http://www.sxc.hu/
IDEA:
SunnyGreens
NOTES:
Can target opponents permanents and creatures, though obviously it is only useful if it has an activated ability. Each time the opponent activates that ability, you gain health. The card must have an ability that the opponent manually activates, passive abilities do no apply. Cards such as Hourglass, Rustler, Lava Golem are affected by this. Cards such as Bone Wall, Empathic Bond, Vulture are not.
SERIES:
-

Arondight

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Re: Angelic Mantle | Divine Onus https://elementscommunity.org/forum/index.php?topic=7070.msg76332#msg76332
« Reply #1 on: May 28, 2010, 04:54:43 am »
I like it. But it appears that Ray of Light's ability (didn't check the others) isn't a passive effect. So, there would need to be some modifications if this was implemented. I think it's probably a good idea to address that quanta generating creature's abilities as passive.

SunnyGreens

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Re: Angelic Mantle | Divine Onus https://elementscommunity.org/forum/index.php?topic=7070.msg76338#msg76338
« Reply #2 on: May 28, 2010, 05:00:37 am »
Well, I'm not sure what in this game is technically considered "passive" but I had figured that this would apply to any ability that had an activation cost. So things like the Hourglass, Lava Golem, Rustler, and even Virus would trigger the healing. Ray of light, would not.

Offline Kuroaitou

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Re: Angelic Mantle | Divine Onus https://elementscommunity.org/forum/index.php?topic=7070.msg76349#msg76349
« Reply #3 on: May 28, 2010, 05:34:16 am »
Well, I'm not sure what in this game is technically considered "passive" but I had figured that this would apply to any ability that had an activation cost. So things like the Hourglass, Lava Golem, Rustler, and even Virus would trigger the healing. Ray of light, would not.
Passive abilities include:
-Quanta Generators (Bioluminscence [ :light ] from Fireflies and Rays of Light, Incandescence [ :fire ] for Elite Fireflies/Brimstone Eaters, [ :earth ] from Gnome Gemfinders, [ :air ] from Damselflies)
-Devourer (Self-explanatory  :darkness-generator/stealer)
-Vampire (Also self-explanatory :P)
-Infest (Malignant Cells)
-Pharaoh "evolution" (Mummy)
-Poisonous (New update with Flying Arsenic, Physalia, and Puffer Fish)

...and a few others. This would be amazing on decks with high ability usage (Rainbows, FFQ decks/Nymphs/Flying weapons/etc.), but the sad thing is that the only :light card that would benefit from this would be the Archangel, seeing it's the only one with an active skill...

EDIT: Forgot about the Pegasus too. So two light creatures can benefit from this card - not bad. ;)

Arondight

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Re: Angelic Mantle | Divine Onus https://elementscommunity.org/forum/index.php?topic=7070.msg76351#msg76351
« Reply #4 on: May 28, 2010, 05:38:31 am »
Are they really passive when they don't show on the passive section when you mouse over the card?  :) Also, not that I have any experience with using Butterfly Effect on Ray of Light, but, has anyone tried that with a result of Ray of Light still generating Quanta with the destroy ability?

SeddyRocky

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Re: Angelic Mantle | Divine Onus https://elementscommunity.org/forum/index.php?topic=7070.msg76446#msg76446
« Reply #5 on: May 28, 2010, 11:52:53 am »
this + rustler = immortal player. for 10 light quanta (+5 for this card) one could completely heal the player each turn. AND gain 20 life at the same time :P

$$$man

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Re: Angelic Mantle | Divine Onus https://elementscommunity.org/forum/index.php?topic=7070.msg76521#msg76521
« Reply #6 on: May 28, 2010, 03:41:22 pm »
this + rustler = immortal player. for 10 light quanta (+5 for this card) one could completely heal the player each turn. AND gain 20 life at the same time :P
no opponent just has to get 100 damage on the table

SunnyGreens

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Re: Angelic Mantle | Divine Onus https://elementscommunity.org/forum/index.php?topic=7070.msg76613#msg76613
« Reply #7 on: May 28, 2010, 06:57:30 pm »
@SeddyRocky: No, I specifically addressed the Rustler card in the notes. The healing takes effect once per turn per creature regardless of how many times you use the ability.

alf15

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Re: Angelic Mantle | Divine Onus https://elementscommunity.org/forum/index.php?topic=7070.msg76616#msg76616
« Reply #8 on: May 28, 2010, 07:05:17 pm »
looks like an effective card that would give all light and part light decks better survivability. note most creatures with active abilitys have llow health, with the key exception being guardian angel/archangel. this makes the card east to counter for most colors with some form of cc

SunnyGreens

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Re: Angelic Mantle | Divine Onus https://elementscommunity.org/forum/index.php?topic=7070.msg76629#msg76629
« Reply #9 on: May 28, 2010, 07:20:11 pm »
Oh yeah, just in case it wasn't clear, you can cast this on any creature or permanent, not just your own. So for example you could cast it on your opponents Lava Golem, so that every time he makes it grow, you get healed.

Offline Kuroaitou

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Re: Angelic Mantle | Divine Onus https://elementscommunity.org/forum/index.php?topic=7070.msg76670#msg76670
« Reply #10 on: May 28, 2010, 08:09:37 pm »
Oh yeah, just in case it wasn't clear, you can cast this on any creature or permanent, not just your own. So for example you could cast it on your opponents Lava Golem, so that every time he makes it grow, you get healed.
...

This changes the outlook I had on this card. Now it seems like it could be very powerful... of course, the only thing that confused me about this is that, without the wording you have on the card, it seems to suggest that using this on an enemy's creature will heal them if they use their creature's skill.

SunnyGreens

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Re: Angelic Mantle | Divine Onus https://elementscommunity.org/forum/index.php?topic=7070.msg76971#msg76971
« Reply #11 on: May 29, 2010, 04:19:15 am »
You know, now that I reread it, it does kind of sound that way. I had tried to word it so that it was the original caster of the spell that gets healed each time, not the abilities owner. Ill have to reword that. Overall though, what do people prefer: heals the original caster or heals whoever triggers the ability? Basically, do you want to be able to cast it only on yourself, or have the option of casting it on your opponents creatures as well?

 

anything
blarg: