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Offline TimerClock14

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Re: Level 1 - Crucible - Earth Card Ideas - 18 Cards https://elementscommunity.org/forum/index.php?topic=5516.msg347533#msg347533
« Reply #48 on: June 07, 2011, 07:02:02 pm »

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Offline Kuroaitou

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Re: Level 1 - Crucible - Earth Card Ideas - 18 Cards https://elementscommunity.org/forum/index.php?topic=5516.msg361777#msg361777
« Reply #49 on: July 06, 2011, 02:10:24 pm »

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Offline Jenkar

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Re: Level 1 - Crucible - Earth Card Ideas - 18 Cards https://elementscommunity.org/forum/index.php?topic=5516.msg361795#msg361795
« Reply #50 on: July 06, 2011, 02:35:04 pm »
No good idea that i see this time round.
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Re: Level 1 - Crucible - Earth Card Ideas - 18 Cards https://elementscommunity.org/forum/index.php?topic=5516.msg362090#msg362090
« Reply #51 on: July 07, 2011, 12:24:32 am »
+1 Fissure
+1 Lithification

Go Fissure!! We need more field affecting cards! ^_^

Lithification is just a creative idea. Not a fan of major rounding and decimals, but a good idea overall!
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Offline Kuroaitou

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Re: Level 1 - Crucible - Earth Card Ideas - 18 Cards https://elementscommunity.org/forum/index.php?topic=5516.msg375160#msg375160
« Reply #52 on: August 03, 2011, 03:46:06 pm »

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Offline Kuroaitou

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Re: Level 1 - Crucible - Earth Card Ideas - 18 Cards https://elementscommunity.org/forum/index.php?topic=5516.msg387047#msg387047
« Reply #53 on: August 31, 2011, 07:41:57 am »

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Re: Level 1 - Crucible - Earth Card Ideas - 24 Cards https://elementscommunity.org/forum/index.php?topic=5516.msg401013#msg401013
« Reply #54 on: September 29, 2011, 08:34:41 am »

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kirchj33

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Re: Level 1 - Crucible - Earth Card Ideas - 18 Cards https://elementscommunity.org/forum/index.php?topic=5516.msg401165#msg401165
« Reply #55 on: September 29, 2011, 04:09:14 pm »
First time voting in a crucible.... *pats self on back*

Some of the cards are more buffs to trident than anything else, so they are more of a buff to water than earth. 

Turtle/Tortoise - This card looks awesome, maybe a bit OP.  The card art is pretty meh.
Guinea Pig - Looks like this is combining mutation + gnomeriders minus quanta production.  Fun!  But probably not all that competitive.
Earthwyrm - Helps to give earth some "hard" CC, but 7 cost with an activation fee of 2 makes this meh at best.
Superconductor - Gives some protection to exposed grabbies/shriekers, but packing a whole card that will die after two lightnings is... idk.. promising I suppose? Very specific counter card at any rate.
Mudman - Definitely more of a buff to water than earth.  Nice synergy with trident though.  I like the art as well.
Stone Guardian/Warrior - Idk what to think here.  Earth creatures are generally not all that susceptible to status effects in terms of plague, but AM is another story.  Again, not all of that competitive imo.  Hits just hard enough to be considered competitive I suppose.
Urchuchillay - Interesting idea.  I'd like to see the attack in more of a 2-3 area for a cost of 5.
Sheild/Weapon Guard - Good alternative to PA.  Art is just too poor for me to take this card seriously.
Land Wyrm - The "more damage in groups" part should be more clearly defined.  Fantastic art though.
Crystallization - "number of pillars" could be more well defined.  Give earth some "hard" CC.  Synergizes with trident more than anything.  Again, a buff to trident I think.
Arched wall - cool art, interesting concept, kind of the opposite of wings here.  Probably a lot less practical than wings, but nice against fire and air.
Erosion - Good Hard CC for a stall deck.  Synergizes well with titanium shield/SS.  Makes a mono stall a better option.
Excavate - Random card is random.
Dark Cathedral - So... gargatosis in the form of a perm?  Interesting in a dev/EQ deck.  Has potential.
Improved Barrier - Just a non-competitive card.  I don't know what it is bringing that would be useful really.
Tunneling - "Most effects" needs to be more clearly defined.  Has potential.
Alchemist's Stone - Its like a solar shield w/o damage reduction for a higher cost.  Synergizes ok-ish with SS.  I would love to play around with this and see what kinds of uses it has.  Might work nice in some duos as well.  I feel like the cost could be reduced to 2.
Gnome Mine - This card gives SS the buff it needs to become really competitive.  Earth stalls would probably run rampant with this card. 


I chose dark cathedral, gnome mine, urcuchillay and turtle, but I'm not in love with any of the options here.

Offline Pineapple

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Re: Level 1 - Crucible - Earth Card Ideas - 18 Cards https://elementscommunity.org/forum/index.php?topic=5516.msg404072#msg404072
« Reply #56 on: October 04, 2011, 03:38:49 pm »
Crystallization - "number of pillars" could be more well defined.  Give earth some "hard" CC.  Synergizes with trident more than anything.  Again, a buff to trident I think.
As stated in the "NOTES" section on the thread of Lithification | Crystallization, the "number of pillars" is a third of the cost (rounded down) plus one.

"Synergizes with trident more than anything"? I don't see how, since you need at least 3 water and a gratuitous (more than one) amount of tridents to do anything. Earthquake, on the other hand, is much easier to play than trident, and multiple aren't as much of a waste (assuming the opponent has pillars). Furthermore, the synergy isn't with playing Trident at all, it's with using Trident's ability, which costs Earth quanta and only Earth quanta. Also, note that Freeze is more of a buff to Air than a buff to Water, and yet is a Water card.
Secondly, it isn't a one-to-one Lithification-to-Earthquake scale, as there are rarely more than 3 pillars/towers created. This means that you might not even need more than 4 Earthquakes for 6 Lithifications. The least amount of Tridents I put in any deck is 3, which would be slower and less effective than 3 Earthquakes.

Note that the above was all about using Lithification | Crystallization as creature or permanent control. However, you completely ignored how it can be used to boost quanta generation. If you want to call Trident a Water card, then I can call Graboid an Earth card. Elite Graboid + Crystallization is a total of 6 quanta and 2 cards for 4 towers (including the extra 4 :earth from playing 4 towers). And all these towers go into the same Stone Tower stack, even if Protect Artifact or Enchant Artifact was used on that stack. And, some Elements would have no need for this extra quanta generation, but Earth can use it for Stone Skin or Granite Skin. Also, this gives Earth a way to sacrifice an Antimatter'd creature to gain a beneficial effect, a mechanic currently owned by only Immolation, Cremation, Catapult, and Trebuchet.

I hope these insights lead you to re-evaluate Lithification | Crystallization, allowing you to fall in love with it (as I and others already have), or at the very least vote for it.

Offline MartyrX

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Re: Level 1 - Crucible - Earth Card Ideas - 18 Cards https://elementscommunity.org/forum/index.php?topic=5516.msg407377#msg407377
« Reply #57 on: October 10, 2011, 04:13:43 am »
Land worm seems like a force to be reckoned with

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Re: Level 1 - Crucible - Earth Card Ideas - 20 Cards https://elementscommunity.org/forum/index.php?topic=5516.msg411766#msg411766
« Reply #58 on: October 18, 2011, 02:52:24 am »
What a shame, I really liked some of the ideas of the cards with less votes.
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Re: Level 1 - Crucible - Earth Card Ideas - 18 Cards https://elementscommunity.org/forum/index.php?topic=5516.msg415116#msg415116
« Reply #59 on: October 24, 2011, 09:20:04 am »

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