I'm amenable to adjusting the prevention rate, maybe from 4 | all to 4 | 6 or 4 | 7. I just wanted to see what people thought of all from grounded stuff first.
Edit: @Flayne: Phase Shield blinking out fits Aether's theme, as you're talking about stuff that is more nebulous. With Earth, however, things don't just fritter off...there has to be a reason for them to be swallowed up.
I think I'm just pushing for airborne to mean something more, is all...maybe in the long run have a couple creatures from most schools with the ability, or to affect creatures with or without flying. (Flying Fish, maybe, for a Water creature; Wind Shear for a spell that attacks only flying creatures as a counter...that kind of thing.)
You misunderstood me, A wall is something that just can't be penetrated by land creatures or weapons, however, even the greatest of walls have their limits and their cracks, eventually the wall be broken down by some method,
take bone wall as an example, it has some thin layers of bones but
A brick wall is only one "thick" layer, potentially, it is a similar level of protection.
This overshadows diamond shield because, you are suggesting a shield that can block 4 damage for 4
, when Diamond Shield blocks 3 with 6
cost, the only difference being one includes airborne and the other doesn't.
So, lets say:
DS =
3
for 3 damage
+ 1 blocks land creatures/non-flying weapon
+ 1 blocks airborne creatures
+ 1 for constant (no turn limit)
= 6
GW = 4
for 4 damage
+ 1 blocks land creatures/non-flying weapon
- 1 does not block airborne creatures
+ 1 for constant (no turn limit)
= 5
that formula is only for the scenario in which great wall is always in play. (no turn limit)