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ScytherLoL

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Religion Series: Time https://elementscommunity.org/forum/index.php?topic=3432.msg29830#msg29830
« on: February 26, 2010, 10:39:15 pm »
Well I was thinking about time and though that because it hasn't got a lot of growth etc in its deck I would add it, combine it with immmortalise and make a God card from it. I have chosen Ancient Egypt as Time already has Anubis in its deck and these work in synergy with him

Hem-Netjer/Ra


So these may be high powered with great benefits and with an Anubis or two in play become even more effective.

Up to you all thanks for any feedback you may give.

Others in the series:

Water: http://elementscommunity.org/forum/index.php/topic,3406.0.html
Fire: http://elementscommunity.org/forum/index.php/topic,2783.0.html
Death: http://elementscommunity.org/forum/index.php/topic,2870.0
Life: http://elementscommunity.org/forum/index.php/topic,2873.0
Light: http://elementscommunity.org/forum/index.php/topic,2910.0.html
Other: http://elementscommunity.org/forum/index.php/topic,2953.0.html

I will get around to every element eventually

Scyther

Kael Hate

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Re: Religion Series: Time https://elementscommunity.org/forum/index.php?topic=3432.msg29838#msg29838
« Reply #1 on: February 26, 2010, 10:58:37 pm »
Rather powerful.
Done any Playtesting?
Do the Buffs stack?

Lanidrak

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Re: Religion Series: Time https://elementscommunity.org/forum/index.php?topic=3432.msg29841#msg29841
« Reply #2 on: February 26, 2010, 11:05:57 pm »
"Playtesting" - go on? Don't think it is possible for us to 'self-code' a card idea into the trainer and test it out.

Do the buffs stack? As in, can Immortal Blessing target an Immortal? I'm going to hazard a guess and say no. In which case this isn't overpowered.

Finally - This is a permanent right? I think it should be a creature. But then again, the whole Immortality issue becomes too strong.
 (see here: http://elementscommunity.org/forum/index.php/topic,2839.0.html)

icybraker

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Re: Religion Series: Time https://elementscommunity.org/forum/index.php?topic=3432.msg29845#msg29845
« Reply #3 on: February 26, 2010, 11:24:50 pm »
Lol, where'd you get the images, they look really awesome! :) Very powerful, but not "over"-powerful for uber-rare cards.

Kael Hate

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Re: Religion Series: Time https://elementscommunity.org/forum/index.php?topic=3432.msg29854#msg29854
« Reply #4 on: February 27, 2010, 12:13:49 am »
"Playtesting" - go on? Don't think it is possible for us to 'self-code' a card idea into the trainer and test it out.
I hot play all my card ideas Either calculated in the trainer using shard as a card marker or with playtest cards in a real deck or in Excel using calculated play. It worries me when people just post massive amounts of cards without even considering them in play because it buries the good ideas or ruins their idea that they wanted presented.

casthegamer

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Re: Religion Series: Time https://elementscommunity.org/forum/index.php?topic=3432.msg29957#msg29957
« Reply #5 on: February 27, 2010, 08:14:41 am »
cool idea. i like that it limits the power of repeatable buffs by making the creature immortal after the buff.

i'm going to restrain myself and not scream OP at the top of my lungs. the ability is quite powerful, but i think the cost is high enough to balance it as well as prohibiting it's use by rainbows.

ScytherLoL

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Re: Religion Series: Time https://elementscommunity.org/forum/index.php?topic=3432.msg29964#msg29964
« Reply #6 on: February 27, 2010, 08:44:21 am »
OK so for clarification on some issues:

As to stacking well unless you are really lucky you would be unlikely to have more than 1 of these cards in your deck and being God cards you can only have one in play at any one time.

You cannot target an immortal and the skill is a little bit more powerful than I originally intended the first draft was:
Immortal Blessing: Target creatures loses all buffs, gains +3|+3 and becomes immortal.

This didn't work when I did the figures it became to difficult to work out.

As to me posting too many cards well Kael if you have the time to make the cards you want then you just do, it is not for one person to decide whether or not a card has merit otherwise we wouldn't have this area of the forum. It is for all of us to look at cards as we would like to see, if we can test them (and yes I have a system for that) and even if we can't test them everyone should post whatever idea they have, good or bad they all contribute to the pool of knowledge which then grows and bestows a greater wisdom with which to make cards with.

If you look at my earlier cards you will see what I mean. When I first began at this card making I had many ideas but little application this caused many issues and although I have a good grasp of some things I was unable to truly benefit from the cards developed. So over time I have learnt what the game more requires and needs.

So taking another look at the cards the buffs cannot stack as you can see and even if they did it would kill every Anubis you played if you had more than 2 of these in play. They have been thought through and tests have been run but feel free to run your own and post the results of your extensive tests making sure that they work within the parameters of the card design. The cost of the cards is high, maybe not high enough but high. I could raise it and as a time only card it would be of great benefit to them.

When I looked at the religion series one of the things I have started to do is read throughly the card index on the element I am working on and go from there. Time has very little growth capacity and although Anubis is great his attack and defence can benefit when switched around. SO I looked at filling that end, an immortal blessing seemed to do the first one. A bonus to Attack and Defense and then making it Immortal. You may ask why defence as well. I did that because of the new shields being able to target immortals. It makes it immortal to limit the power of the creature it can no longer be boosted by anything.

Thank you all for your constructive advice and Kael for your offer to playtest these cards, as you have yet to post your own ideas I am sure that you will have the time to do this. I look forward to your results.

Scyther

Kameda

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Re: Religion Series: Time https://elementscommunity.org/forum/index.php?topic=3432.msg29999#msg29999
« Reply #7 on: February 27, 2010, 12:40:05 pm »
(...)if we can test them (and yes I have a system for that)(...)
How do you test the cards you create?

icybraker

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Re: Religion Series: Time https://elementscommunity.org/forum/index.php?topic=3432.msg30084#msg30084
« Reply #8 on: February 27, 2010, 05:29:39 pm »
"Playtesting" - go on? Don't think it is possible for us to 'self-code' a card idea into the trainer and test it out.
I hot play all my card ideas Either calculated in the trainer using shard as a card marker or with playtest cards in a real deck or in Excel using calculated play. It worries me when people just post massive amounts of cards without even considering them in play because it buries the good ideas or ruins their idea that they wanted presented.
Apparently, this is what he does (I don't know how he does it or think it's neccesary either :P)

Kael Hate

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Re: Religion Series: Time https://elementscommunity.org/forum/index.php?topic=3432.msg30315#msg30315
« Reply #9 on: February 28, 2010, 05:38:56 am »
OK so for clarification on some issues:

As to stacking well unless you are really lucky you would be unlikely to have more than 1 of these cards in your deck and being God cards you can only have one in play at any one time.
This is an extremely important piece of information when it comes to evaluating your card idea is not mentioned at all in the opening topic post.

When it comes to posting mass numbers of ideas have no issue. It is mass numbers of Untested ideas. Without notes or details of what you were trying to do it was just a post of an overpowered mono-type anubis.

I did run some calculations and decided that as a monotype creature I could run a sprinting Time deck and now also have immortal 16 attack dragons. Even with a one per deck (OPD) i had it on the table and could run buffed dragons straight up rather than having to wait till the endgame condition. In Rainbow I was able to replace 4 quints with the reusable and buffing Ra. Otyugh, Ra'd for a 3|8 Immortal Devourer, Fallen Druid 6|6 Improve making it more resistant to fire buckler. I could even increase my time tower ratio to increase the opening speed of the deck at a smaller more efficient size. I could find no reason why I wouldn't use this card as it is more powerful than anything else currently printed and makes several other current key cards redundant.

My Momentus Vampire of Buffness deck was extremely fun and very easy to run thanks to Ra. Dropping an 8|5 Momentum Vampire Immortal every 5 turns was fun.

I have no wish to stifle your creative effort ScytherLol so try not to take offence to what I have said, but your ideas are unmeasured and uncalculated but presented as being worthy of a final result. If everyone follows this trend the Card Ideas area will simply become cluttered with damaged ideas and the effort for Zanzarino or anyone in the future to garner a useful submission will be so high that they will all be ignored.

ScytherLoL

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Re: Religion Series: Time https://elementscommunity.org/forum/index.php?topic=3432.msg30565#msg30565
« Reply #10 on: February 28, 2010, 08:17:52 pm »
Seriously Kael I'm not taking offence to anything you say. You would have to do a hell of a lot more to make that happen.

As to everything else. I am glad you took the time to test the cards and thankyou for that. I realise the power of these cards and if you look at the whole series together then you would as well. Most of these cards lean towards OP at the moment the ideas are good but they need some work on the implimentaion. Thus why people like you are so valuable. It is always good to have a practical minded individual to team up with those of us with creative ideas as it keeps the cards grounded.

As to Zanzarino not making new cards on the basis of too many bad ideas being put out, wel I doubt that will happen and if you want a spreadsheet of everycard, idea and ability in this forum please let me know I would happy to accomadate you with a copy.

On another point it is one thing to say it does not work, it is another to say why, how and what is wrong and to give consructive advice as to how to fix those issues. ie. Do you thin the cards costs too little, too much, is too weak, too strong, needs clarification, should be multi quanta etc....

Lol, where'd you get the images, they look really awesome! :) Very powerful, but not "over"-powerful for uber-rare cards.
This will answer your question on the card being evalutated along these lines and not being mentioned. It has been covered already.

So would you prefer me to add my notes to every post and ask that everyone else do the same? It is unwise to force that of people as then few would post and even fewer would bring their ideas to the table. We are the designers, not you, not me but we. It is up to us as a group of people that work together to make these things happen so that Zanzarino may ask the question of us and we have ideas already. Whp am I to say a card is bad when it may not be, and who are you to say a card should not be posted. Everyone should post the ideas they want and these ideas contribute to us all to make it work. I understand your angst that tese ideas are not yours and as such you rile against them, but they are only ideas and every idea is what we want.

If you had have been involved in creating this game, which card wouldn't have made it on your basis of establishment? And tell me where is that card now and what is it doing?

Enough said.

Scyther

TheMadEvil

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Re: Religion Series: Time https://elementscommunity.org/forum/index.php?topic=3432.msg30655#msg30655
« Reply #11 on: February 28, 2010, 10:19:41 pm »
On the card idea, I'd have to say that immortal/immaterial/untargetable is extremely OP at the moment, anyone can attest to this if you look at Oty, Leaf Dragon, Lava Golem, any creature with a great built-in ability (including Anubis, Nymphs, etc.). While most of these take a long time to get going, just look at Oty in a rainbow deck...once quinted, the only chance most opponents have is creature rushing, unless you have poison or fire shield. Just my opinion, as everyone is allowed their own view.

As for card ideas, I get what Kael is saying, but the only problem with that is that it stifles 99% of the community, when you only need/want to stifle the 10% who over-post...I myself love making new card ideas, but have no extra time to put forth into testing, so you would lose every card I think of. As far as knowing mechanics and such, I've played CCGs for over 15 years, so I have an idea of how a card would change the game without actually playing it. In fact, for most CCG developers, this is exactly how they design new cards...they sit around a table and give their ideas, then brainstorm how to make them better/less overpowered, then playtest to see how it actually works. Most of the time, after 5-10 people look over a new card, it can be seen without playtesting what mechanics of the card need to be tweaked, or if the card is actually possible at all.

 

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