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Offline The_MormegilTopic starter

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Charge Serie https://elementscommunity.org/forum/index.php?topic=25260.msg322027#msg322027
« on: April 28, 2011, 08:06:53 pm »
Charge Serie
(http://elementscommunity.org/forum/index.php/topic,25257.0.html)

(http://elementscommunity.org/forum/index.php/topic,25255.0.html)

(http://elementscommunity.org/forum/index.php/topic,25253.0.html)

(http://elementscommunity.org/forum/index.php/topic,25258.0.html)

(http://elementscommunity.org/forum/index.php/topic,25345.0.html)

(http://elementscommunity.org/forum/index.php/topic,25463.new.html#new)


THE CHARGE MECHANIC:
Charge is a new mechanic that this serie introduces. While charging, the card is delayed and a counter appears in the upper right corner - just as in Phase Shield. The number is, however, increasing at the end of each turn, and it starts at 0.
A card with the active ability "Charge" starts not charging and, starting from its second turn in play, can start to charge. When it does, the ability becomes "Uncharge", and has the same cost.
If a card has the active ability "Uncharge", it means it enters play as charging, and can be uncharged from its second turn.
[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

Offline OldTrees

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Re: Charge Serie https://elementscommunity.org/forum/index.php?topic=25260.msg322120#msg322120
« Reply #1 on: April 28, 2011, 09:53:20 pm »
This is a neat series
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline The_MormegilTopic starter

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Re: Charge Serie https://elementscommunity.org/forum/index.php?topic=25260.msg324354#msg324354
« Reply #2 on: May 01, 2011, 06:09:21 pm »
Serie: complete.

Unless I have more ideas. Some of these cards I really do like, some I think are required by the game, and some are less inspired. I know already that the less inspired ones will be the less voted.
[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

Offline DesertKnight

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Re: Charge Serie https://elementscommunity.org/forum/index.php?topic=25260.msg324393#msg324393
« Reply #3 on: May 01, 2011, 06:38:52 pm »
Very creative, and original

First Impressions: (I will examine this further)

Blood Ogre: Very nice, I think this balanced and doesn't need any changes.

Ravid: slightly confused here, but I think I need to look at the mechanic a bit closely.
I charge up (it's delayed 1 turn + immaterial)? then after the turn is over, the delay is gone, and it's now permanent?

Wind Pool: The main staple of the entire series,
If I've got a blood ogre, and it's charged up, not delayed ready to go... my opponent PU's it. I plan to use Wind Pool to discharge the ogre does wind pool effect my side only? or both sides?

Mermaid Witch: I don't like this one, a bit underpowered for my tastes. It's healing itself per charges, but 2 HP doesn't lend it to must resiliency against a lot of CC that's out there. Or is it healing the player directly? Even with that, the charges should be less.

Enforcer: Names a bit odd for what it does, but I think this is just a counter to anyone going for charges, it would make the :time element the prime counter strategy, no recommended changes here.

Futuretech: Not a card I like at all. The name doesn't relate to the fantasy style genre. The game is drawing randomly already, paired with most :time decks :aether isn't a highly used combo unless Anubis is there. Maybe I need to look at this more or understand the mechanic a bit more, but I'd take this out of the series.

 

blarg: