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TDenverFan

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg240678#msg240678
« Reply #36 on: January 05, 2011, 12:40:19 am »
Here's an idea that I like.

For each damage blocked, trigger death affects. Costs 5/4 :death

SO, sorta like a cat in shield form. It would fit in virtually any mono death, duo death, or trio death deck.

Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg240703#msg240703
« Reply #37 on: January 05, 2011, 01:35:09 am »

Here's an idea that I like.

For each damage blocked, trigger death affects. Costs 5/4 :death

SO, sorta like a cat in shield form. It would fit in virtually any mono death, duo death, or trio death deck.
OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP!!!!!!!!!!! think how many death effects there are, maybe something like,"trigger all death effects, but drain X :death per effect"...

TDenverFan

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg240725#msg240725
« Reply #38 on: January 05, 2011, 02:21:39 am »
Here's an idea that I like.

For each damage blocked, trigger death affects. Costs 5/4 :death

SO, sorta like a cat in shield form. It would fit in virtually any mono death, duo death, or trio death deck.
OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP!!!!!!!!!!! think how many death effects there are, maybe something like,"trigger all death effects, but drain X :death per effect"...
Hmmm.... I see your point. Maybe it triggers death effects once on each turn it blocks damage? Or make it drain 3 :rainbow or 2 :death (One or the other, IDK which is more balanced) per death affect activated?

Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg241338#msg241338
« Reply #39 on: January 06, 2011, 12:37:07 am »
hmmm... mabye 2 -4 :death quantum are drained or so... either that or 6-12 :rainbow are drained, 'cause 1 elemental, like :fire, is equal to 3 :rainbow, due to quantum pillar/tower & all that. Anyway, your first suggestion is good, but mebbe summing like,"trigger 1 random death effect, then kill 1 random creature eatc turn damage is blocked" or sumthing...

Offline dspn23

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg243576#msg243576
« Reply #40 on: January 09, 2011, 12:26:09 am »
give the next ability to get fair to solar shield
-creatures who do not atack because of this shield die instantly

it is logic once is deth so they die and woud be a good counter against fate eggs and deja-vu and rustlers and ROL

Offline ratcharmer

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg243616#msg243616
« Reply #41 on: January 09, 2011, 01:26:51 am »
I suppose I'll make the same suggestion I always make about the vanilla shields.

Just change it to shield/buckler costing 1/2 :rainbow.

It's not like shields are inherently spamable, so making it random quanta would hardly hurt balance.

Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg243637#msg243637
« Reply #42 on: January 09, 2011, 02:24:12 am »
then  :death wouldn't have a shield...

Offline ratcharmer

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg243655#msg243655
« Reply #43 on: January 09, 2011, 02:53:45 am »
then  :death wouldn't have a shield...
. . . bonewall?

You could still use it exactly the same, it'd just be available to more decks

MXXE

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg249218#msg249218
« Reply #44 on: January 16, 2011, 05:57:53 pm »
I think zanzarino is thinking about changing this card anyway. I can't find it but somewhere I read a quote where zanz said "Solar shield is going to be changed, skull shield, not yet..."
Well, solar has been changed now and I'm really hoping for that "yet".

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg249265#msg249265
« Reply #45 on: January 16, 2011, 07:26:38 pm »
Hmm. Well, I have an idea, no idea how powerful.

"For every creature that dies, their attack is added to this shield's physical defense divided by 3 (maybe 4). Resets each turn"

Now, you get bonuses for killing creatures, but now mass killing reaps the most benefits.

Let's say there's 2 Black Dragons, and a Minor Vampire on the opponent's field, and the Black Dragons have 3 health each. You play RoF, killing all three. That's 22 attack, divided by 3, rounding down, is 7. This way, when the opponent attacks, they have to deal more than 7 damage to hurt you. It resets back to 0 when it gets to your turn. This way, it requires CC and preparation to make this shield extremely powerful in short bursts.

The reason I don't think it's OP of an idea, is because it takes a lot of preparation, and only helps in short, but powerful, bursts.
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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg249976#msg249976
« Reply #46 on: January 17, 2011, 10:56:10 am »
I know this might not be possible, but could you (Daxx) add another poll with a list of potential 'skills' that the people have suggested? This way, members can also vote on the new revamp to Skull Shield they like best, similar to the one for Solar Shield. :)

Falcon4415

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg250162#msg250162
« Reply #47 on: January 17, 2011, 03:45:30 pm »
How about "trigger 1 death effect for each X damage blocked"? It wouldn't be too OP because there's no combo with bonewall, but it might be hard to balance it due to Aflatoxin.

 

anything
blarg: