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Offline Nepycros

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg233708#msg233708
« Reply #12 on: December 26, 2010, 09:03:24 pm »
Well, we have yet to have an ingame shield with skill to be activated - so far they're all passive.

Here are some ideas:
- Reduce physical damage by 1.  Poison opponent if struck by weapon.  (Like Thorn Carapace but for players.)
- Reduce physical damage by 1.  Deal 1 damage to all enemy creatures if destroyed.  (shield splinters)
- Poisoned creatures deal half damage rounded up.  (cursed shield)
Then vote for Graviton Inferno. ;)

The thorn carapace that affects players is only really useful in poison decks.

Destroying the shield triggers a thunderstorm... interesting.

poisoned creatures deal half damage? OP, especially with Plague.
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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg233713#msg233713
« Reply #13 on: December 26, 2010, 09:11:39 pm »
Quote
The thorn carapace that affects players is only really useful in poison decks.
A deck doesn't have to be built around poison for poison to be useful, you know.  It's still damage dealt.  Say your opponent has a Lobotomizer out.  In five turns, the poison shield will match that weapon's damage in poison.  After that, it's outpacing the weapon.  Many, many decks use weapons as part of their strategy, and I can think of lots of reasons a cheap disincentive would be a great thing to have.

The half-damage shield concept isn't really OP unless you're talking about huge creatures, for a few reasons:
1) Weak creatures are usually cheap, and will probably be dead soon anyway.  (Exception: Armagio, but it's not for hurting things, and 1 can't be halved.)
2) Huge creatures cost a lot, so they won't come out very quickly.  You'd either have to wait and Plague them all, taking a lot of pain in the meantime, or spend a lot of Plagues as they come out.

The half-damage shield is powerful, but requires some dedication and skill to pull off.  Immaterial creatures of course can't be halved, since Thorn Carapace cannot stack with Skull Buckler, unless Dual Shield card idea is implemented.

Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg233743#msg233743
« Reply #14 on: December 26, 2010, 09:44:22 pm »
maybe, "All atacking non- :death creatures' attacks are halved."

Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg233770#msg233770
« Reply #15 on: December 26, 2010, 10:07:21 pm »
By itself, halving attack is too powerful - that's why I added the stipulation that only poisoned creatures' attack power would be halved.

Offline BC

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg233778#msg233778
« Reply #16 on: December 26, 2010, 10:12:57 pm »
How about it blocks extra damage for each poison on creatures? So it would block 2 damage from a lava destroyer that is poisoned once, and 5 damage from a basalt dragon that is poisoned 4 times.

Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg234282#msg234282
« Reply #17 on: December 27, 2010, 07:55:15 pm »
maybe. could have a chance to poison creatures , too, like 10%--50%...

Offline ZephyrPhantom

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg234303#msg234303
« Reply #18 on: December 27, 2010, 08:31:36 pm »
I think blocking poisoned creatures makes the most overall sense of all suggestions, as blocking all creatures would make it stronger than Solar Shield and death is a very poison centric element.

Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg234306#msg234306
« Reply #19 on: December 27, 2010, 08:35:34 pm »
yeah, that's why I suggested a fairly low poison chance. Maybe somewhere from 5%-15%?

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg234556#msg234556
« Reply #20 on: December 28, 2010, 02:02:06 am »
Thorn Shield already has poison covered.

Offline Kuroaitou

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg234658#msg234658
« Reply #21 on: December 28, 2010, 06:12:59 am »
When people made suggestions for Solar Buckler, the 'generate :light quanta upon being hit' made so much sense not just mechanically (as a way for :light to generate more quanta for its creatures/spells/permanents), but also thematically in that it was like a Solar 'Panel' - the word "Solar" had tied in with the ability perfectly.

All these ideas of poison-related concepts don't really relate to the word 'Skull' at all, and (as Daxx said) might overlap with Thorn Carapace; I would think it'd be cool if the shield acted like a skull:

"Reduces damage by 1 for every 25-40 HP you have."

In this way, the more damage you take/less health you have, the weaker the shield becomes (the skull fracturing and cracking over time until it disintegrates, a sign of decay). But if you add special calcium fortifiers or other objects to make the skull stronger (Stone Skin/Shard of Divinity), the shield drastically improves in effectiveness. :)


...just an idea though, heh. ^^;

Offline EvaRia

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg234672#msg234672
« Reply #22 on: December 28, 2010, 06:48:02 am »
"Shield: Reduce damage from physical sources by 1. For each point of damage reduced generate 1 infected Skeleton."

So.... many.... Death Effects! :D

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=18339.msg234754#msg234754
« Reply #23 on: December 28, 2010, 12:53:23 pm »
In my opinion teh best solution:

Reduce attack strenght by 1 (upgraded by 2) plus reduce attack stranght by (number of poisoning-1), but I would make it cost a bit more with this ability...

 

anything
blarg: