Poll

how should this card be changed

no changes, its perfectly fine how it is.
25 (50%)
add damage resist to the unupped, raise its cost, and give it semi PC protection with limited uses.
8 (16%)
add damage resistance to the unupped, raise its cost, and give it bonewall style PC resistance where bolts also remove counters.
4 (8%)
option 3 but also give it a way to restore counters
3 (6%)
something else that i will say in comments
7 (14%)
remove the card entirely because i hate it
1 (2%)
add dr and make it return rather than reflect spell damage
2 (4%)

Total Members Voted: 50

Poll

What sort of buff would make these shields competitive?

No buff; they're fine how they are
Reflect all spells; no balancing
Reflect all spells; remove protection from PA
Reflect all spells; remove damage reduction
Other - post below

*Author

Offline ARTHANASIOS

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Re: Reflective Shield / Mirror Shield (Also Emerald/Jade Shield) https://elementscommunity.org/forum/index.php?topic=19247.msg510414#msg510414
« Reply #84 on: June 12, 2012, 08:49:49 am »
Here's a little food for thought..  want a cheap  :aether- :light duo version of Antimatter?  Throw a quintessence on the enemy's creature and then hit it with Shard of Wisdom, while holding a mirror shield...  (well, not antimatter precisely, it'll hurt them instead of heal you, semantics semantics)

I've tried to make a deck that does this, but it ends up being too many cards to be reliable. The problem is that the shield is useless without the quint + shard. The shard is only useful by itself if you use immortal creatures, and the quint is only useful by itself if you don't. I tried to use anubis instead of quint, but there is not really enough room in the deck to reliably get the combo out. That makes shard useful only offensively (in competitive decks), as far as I can tell.

Everyone who is interested in these type of decks can take a look here:
http://elementscommunity.org/forum/index.php/topic,39468.0.html
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Offline Totila

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Re: Reflective Shield / Mirror Shield (Also Emerald/Jade Shield) https://elementscommunity.org/forum/index.php?topic=19247.msg511034#msg511034
« Reply #85 on: June 13, 2012, 08:06:36 pm »
in my opinion they're fine as they are.
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Offline Asinickle

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Re: Reflective Shield / Mirror Shield (Also Emerald/Jade Shield) https://elementscommunity.org/forum/index.php?topic=19247.msg511331#msg511331
« Reply #86 on: June 14, 2012, 07:34:48 pm »
Yeah, I think they need a buff. It's not like they're "bad", but compared to other shields, they aren't nearly as good.
Just about every other shield offers some amazing damage protection. Like, amazing amazing. These two shields don't.

Offline esran

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[Official] Reflective shield | Mirror Shield https://elementscommunity.org/forum/index.php?topic=19247.msg515586#msg515586
« Reply #87 on: June 27, 2012, 03:16:27 am »

explanation: this card is one of the most situational cards in the game. the unupped especially only protects from direct damage spells cast on the owner. i believe it needs a berf to make it less situational, and also to not completely hard counter bolt decks.
this is my first buff this card topic so bear with me.
i will add a poll once some other poeple give ideas, so its not just a vote between my idea and no buff.
my idea is actually a berf, however its a buffy berf
unupped: increase cost by 1 and give it one damage resistance.
both: remove untargetable.
plus one of the following for both:
1. add a bonewall style PC resist where unupped takes 2 PCs to remove and upped takes 3.
2. add a bonewall style effect with about 8 counters(upped would have more than unupped) where a PC or it resisting spell damage remove a counter. consider some sort of way of restoring these counters though i havent thought of one.
this needs more balancing but i think if someone helped me balance it like that it would make reflective shield a better card that isn't as situational or hating.
edit: picture and explanation added.
ok fine ill add a pole, i just wanted input first.
« Last Edit: April 16, 2015, 01:33:02 pm by Treldon »

Offline Drake_XIV

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Re: Reflective shield https://elementscommunity.org/forum/index.php?topic=19247.msg515589#msg515589
« Reply #88 on: June 27, 2012, 03:23:34 am »
1. Pick a card that you think is weak and needs buffing (you can only pick ones that haven't been already picked)
2. Start a new topic where you include a picture of that card and a short explanation on why you think this card needs a buff, and how it should be buffed.
3. Add a poll that says something like: "How do you think this card should be buffed?". Poll options could look something like this:
  • "The card is perfect. It should NOT be buffed".
  • "The card needs a minor buff -> *insert buff here"
  • "The card needs a medium buff -> *insert buff here"
  • "The card needs a major buff -> *insert buff here"
  • "The card should be totally changed or removed from the game

So, why do you think it needs to be "berfed"?

Offline esran

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Re: Reflective shield https://elementscommunity.org/forum/index.php?topic=19247.msg515614#msg515614
« Reply #89 on: June 27, 2012, 04:43:07 am »
2 :light|1 :light
Shield: reduce damage by 1. Ignores the first 2 effects. Reflective.
so poll option number 2 but also a decrease to the upped cost. i like that. i wish there was a way to get this added to the game.

Offline OldTrees

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Re: Reflective shield https://elementscommunity.org/forum/index.php?topic=19247.msg516144#msg516144
« Reply #90 on: June 28, 2012, 05:01:52 pm »
1. Pick a card that you think is weak and needs buffing (you can only pick ones that haven't been already picked)
2. Start a new topic where you include a picture of that card and a short explanation on why you think this card needs a buff, and how it should be buffed.
3. Add a poll that says something like: "How do you think this card should be buffed?". Poll options could look something like this:
  • "The card is perfect. It should NOT be buffed".
  • "The card needs a minor buff -> *insert buff here"
  • "The card needs a medium buff -> *insert buff here"
  • "The card needs a major buff -> *insert buff here"
  • "The card should be totally changed or removed from the game

So, why do you think it needs to be "berfed"?
Why would the game benefit from Reflective Shield being berfed?
Reflective Shield is a hard counter that cannot be evaded except by itself. It caused the extinction of bolt only deck leaving only bolt hybrids (Fire Stall). This shrank the metagame. If Reflective Shield count be altered then this shrinkage can be reversed.
Reflective Shield is considered weak against non bolt decks. Buffing it against non bolt decks would give it more use (less situational).

Since there is reason for both a nerf and a buff in separate areas of the card, there is reason for a berf.
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Offline FlareGlutox

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Re: Reflective shield https://elementscommunity.org/forum/index.php?topic=19247.msg516148#msg516148
« Reply #91 on: June 28, 2012, 05:15:45 pm »
Since most of the berfing options in the poll revolve around nerfing its PC resistance, I'd like to give another option for consideration:
It could be changed to not reflect the spell damage, but return it (while for the buff part it would get more creature damage protection as well). The way elements is coded now, if the initial damage will be a killing blow, the returned damage does not trigger at all. Thoughts?
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Re: Reflective shield https://elementscommunity.org/forum/index.php?topic=19247.msg516153#msg516153
« Reply #92 on: June 28, 2012, 05:41:35 pm »
As a mechanic to restore lost counters (assuming option 3 were implemented), how about making it targetable by Holy Light, Purify, and Archangel's Heal, as though it were a creature?

It would also make for a slight buff to Holy Light, with the newly added synergy.

Just a thought.
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Re: Reflective shield https://elementscommunity.org/forum/index.php?topic=19247.msg516165#msg516165
« Reply #93 on: June 28, 2012, 07:00:45 pm »
@memimemi, that might work but it would make reflective shield be pretty much immune to PC, because restoring 10 counters is a ton.
IMO if we implement option 3 spell damage would nto be reflected, just blocked, but for option 2 it could still reflect the damage. anyone elses thought?

Offline memimemi

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Re: Reflective shield https://elementscommunity.org/forum/index.php?topic=19247.msg516169#msg516169
« Reply #94 on: June 28, 2012, 07:16:00 pm »
@memimemi, that might work but it would make reflective shield be pretty much immune to PC, because restoring 10 counters is a ton.
IMO if we implement option 3 spell damage would nto be reflected, just blocked, but for option 2 it could still reflect the damage. anyone elses thought?

Holy Light could only restore 10 counters if Reflective|Mirror Shield had 10 counters to start with.  If, however, it only had 2-4 of them, I don't think that would be OP at all - especially in a SoF-heavy metagame.
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Offline esran

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Re: Reflective shield https://elementscommunity.org/forum/index.php?topic=19247.msg516173#msg516173
« Reply #95 on: June 28, 2012, 07:22:53 pm »
i think because of psions it would have at least 6 counters, probalby 7/9 or something.

 

anything
blarg: