hmm that's kind of a good point. you say PARTIALLY blocks gas? shouldn't it TOTALLY block it?It does not protect the creatures
So, this shield is no good unless the opponent plays ONLY UG's for damage and in the rest of the time it's completely useless? Fair enough... ::)Nay, it is good if they are foolish enough to use any UG or Bolts at a user of Light. (targeting creatures still would work). However I must admit that in your case Xdude the power of the threat of Reflective Shield is almost equal in strength to the actual shield itself. Hence your title protects you as if you had it in your deck without actually needing it.
Before I continue this argument is about the unupped version; not the upped version of the card. I think the upped version is fine if compared to the solar shield.So what you're saying is that there is no good use for this card now. Emphasis on word now. If there were more spell damage & Gas decks going around, this card would be played much more.
I agree with xdude. No matter how little of a quantum cost it has it takes up a spot in your deck. How often are you glad you drew this card? Most of the time you are playing a deck lacking in spell based elemental damage (bolts, UG, lightning). In those cases (nearly every game) you will have wished you drew a different card, or put a different one in your deck.
The reflective shield will only be worth the spot in your deck if you know what your opponent will bring, but this is not the case in PvP (cards are/should be balanced based on PvP performance).
If more people decide to use spell based elemental damage this card would become worth putting in your deck. However, despite the unpopularity of this card spell based elemental damage is uncommon. How many firestall and UG decks do you see in PvP? Personally I have seen only one in dozens of games. This card needs some sort of buff in order to become worth the spot in your deck it takes.
Rewind > Immo rush, Speedbow. And yet it's generally a weak card, ALMOST underpowered.Before I continue this argument is about the unupped version; not the upped version of the card. I think the upped version is fine if compared to the solar shield.So what you're saying is that there is no good use for this card now. Emphasis on word now. If there were more spell damage & Gas decks going around, this card would be played much more.
I agree with xdude. No matter how little of a quantum cost it has it takes up a spot in your deck. How often are you glad you drew this card? Most of the time you are playing a deck lacking in spell based elemental damage (bolts, UG, lightning). In those cases (nearly every game) you will have wished you drew a different card, or put a different one in your deck.
The reflective shield will only be worth the spot in your deck if you know what your opponent will bring, but this is not the case in PvP (cards are/should be balanced based on PvP performance).
If more people decide to use spell based elemental damage this card would become worth putting in your deck. However, despite the unpopularity of this card spell based elemental damage is uncommon. How many firestall and UG decks do you see in PvP? Personally I have seen only one in dozens of games. This card needs some sort of buff in order to become worth the spot in your deck it takes.
Cards should be buffed only if they are weak in every way, and thus unused. Reflective Shield is perfectly fine card, that is nowhere near being weak when compared to let's say Skeleton. R.S. can be easily used in any deck with Novas, Immolations, Quantum Pillars, etc. and it can singlehandedly stop one deck archetype that's widely known, but currently underused. Name another card that has such powers. ???
Let me say that the trebuchet does not do spell damage. It launches a creature, which is not a spell. If the Jade shield does block trebuchet, it would be a huge flaw.Ugh... 1 Damage just doesn't help upped. And the Solar Buckler is a much better alternative.
In general I usually consider both versions, but indeed the unupped version is pretty bad. For all I care the unupped version can block 1 damage, if for a higher cost. (4 - 5 :light)
The problem is that makes it the same as the emerald/Jade shield, which is not the idea. So I don't see how you can fix it. Just upgrade it, if you want a cheap shield.
No doubt that is the case for you, but you can use the upped version in a duo light/death aflatoxin deck or in a rainbow deck. If the opponent has no attack other than spells, best is to block the spells.Fine. Unless you're using it in a rainbow (why would you, when you have Fog?) or in a Lancer (only to counter an eventual Mirror from the other player, doesn't make the shield look any better), you're gonna use it in a deck which needs more than 10 Light quanta. And then, Solar Buckler is better for you.
Mark my words, my blinding or heat fatigue suggestion for a light shield was not so bad after all. :))
Let's reword the card text a little, shall we?This topic is about Reflective Shield. Not Mirror Shield. Reflective Shield stops many more cards than just Unstable Gas, and you know that. So start acting like A COUNCIL MEMBER AND MASTER OF LIGHT not like a 15 year old noob troll.
Weak Mirror. Permanent, cost :light :light
Your opponent may now blow up his Unstable Gases.
Balanced, huh?
Rewind > Immo rush, Speedbow. And yet it's generally a weak card, ALMOST underpowered.Before I continue this argument is about the unupped version; not the upped version of the card. I think the upped version is fine if compared to the solar shield.So what you're saying is that there is no good use for this card now. Emphasis on word now. If there were more spell damage & Gas decks going around, this card would be played much more.
I agree with xdude. No matter how little of a quantum cost it has it takes up a spot in your deck. How often are you glad you drew this card? Most of the time you are playing a deck lacking in spell based elemental damage (bolts, UG, lightning). In those cases (nearly every game) you will have wished you drew a different card, or put a different one in your deck.
The reflective shield will only be worth the spot in your deck if you know what your opponent will bring, but this is not the case in PvP (cards are/should be balanced based on PvP performance).
If more people decide to use spell based elemental damage this card would become worth putting in your deck. However, despite the unpopularity of this card spell based elemental damage is uncommon. How many firestall and UG decks do you see in PvP? Personally I have seen only one in dozens of games. This card needs some sort of buff in order to become worth the spot in your deck it takes.
Cards should be buffed only if they are weak in every way, and thus unused. Reflective Shield is perfectly fine card, that is nowhere near being weak when compared to let's say Skeleton. R.S. can be easily used in any deck with Novas, Immolations, Quantum Pillars, etc. and it can singlehandedly stop one deck archetype that's widely known, but currently underused. Name another card that has such powers. ???
BwahahahahahahaLet's reword the card text a little, shall we?This topic is about Reflective Shield. Not Mirror Shield. Reflective Shield stops many more cards than just Unstable Gas, and you know that. So start acting like A COUNCIL MEMBER AND MASTER OF LIGHT not like a 15 year old noob troll.
Weak Mirror. Permanent, cost :light :light
Your opponent may now blow up his Unstable Gases.
Balanced, huh?
5i4 5i4 5i4 5i4 5i8 5i8 5i8 5i8 5i8 5i8 5i9 5i9 5jm 5jm 5lg 5lh 5lh 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq
5l8 5l8 5lg 5li 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uo 5uo 5uo 5up 5up 5up 5up 5us 5us 5us 5us 5us 5us
I believe cards are made to play against AI or other players, but it must atleast be balanced against the AI. That said this card is more for use against the AI than anything else.Cards should be balanced for PvP. If a card is weak against the AI, then the computer decks can altered to allow the card to become useful. If a card is weak in PvP, zanz cannot decide what decks your opponents use in PvP. Also, having more viable cards allows for a deeper metagame and more viable decks. Against AI, however, there is no metagame because the AI decks do not change based on what cards players use. Increasing the amount of viable cards to use against the AI will barely increase the amount of viable decks because the AI will use the same decks every time.
Maybe I missed something but did it kill out the Fire Bolt OTK deck or did that deck die to something else? If Reflective Shield killed a deck from unupped PvP then is it not not UP? (< not a typo)It doesn't really kill them because they can just toss in a Reflective Shield and a Nova then to otk they throw down the reflective shield and target themselves.
QuanntumT, Zse, how do those 2 subpar decks that can't be countered by Reflective Shield prove that Reflective Shield is useful against anything but itself and UG's?To be honest, I was trying to be a bit funny with the deck that I chose (did you note the deck maker ;) ). A bit more seriously, it would help against a drain life devourtal or a fire stall, both of which I think are reasonably strong decks.
QuanntumT, Zse, how do those 2 subpar decks that can't be countered by Reflective Shield prove that Reflective Shield is useful against anything but itself and UG's?Reflective Shield really does cost too little (1 :light, 1draw, 1card slot) to be able to outright counter a deck. It should and is advantageous in that it negates, on average, a part of the opponents offense
Yes, I know it's a deck used by Light. The thing is the deck works better when it's bigger, and as a decker.QuanntumT, Zse, how do those 2 subpar decks that can't be countered by Reflective Shield prove that Reflective Shield is useful against anything but itself and UG's?To be honest, I was trying to be a bit funny with the deck that I chose (did you note the deck maker ;) ). A bit more seriously, it would help against a drain life devourtal or a fire stall, both of which I think are reasonably strong decks.
The point is this card is as situational as the old HL, meaning that if you dont' know for sure it will help, there's no need to use it. 1 Damage Block would help (and switch the cost of the upped with the unupped)We already have that, that card is called Emerald Shield and it costs 5 :life!
OK... so you're suggesting that the 1 damage blocked difference between Reflective and Emerald is worth 4 quanta? Ugh, right... Emerald shield is just as UP, compared to cards like Ice Shield, or Dusk Mantle. If you have no point to make rather than insulting me at an infantile level, please stop posting. Ever.The point is this card is as situational as the old HL, meaning that if you dont' know for sure it will help, there's no need to use it. 1 Damage Block would help (and switch the cost of the upped with the unupped)We already have that, that card is called Emerald Shield and it costs 5 :life!
Now you want to get that same card for just 2 :light... :)) ^-^ :P ;D :))
Well I'll stop here, too much troll feeding for my likes.
Emerald shield is just as UP, compared to cards like Ice Shield, or Dusk Mantle.I see, so you feel that the shields should all be power players like the intent behind weapons. I am curious, which shields do you find to be par for the course (Ice Shield, Dusk Mantle ...) and which fall below par in your opinion?
The problem with balancing shields is that there are only a few of them, and many are different to eachother. But I find it wrong that both Ice Shield and Emerald Shield at the same cost, simply due to PC prevention. And yes, I find your solution great.Emerald shield is just as UP, compared to cards like Ice Shield, or Dusk Mantle.I see, so you feel that the shields should all be power players like the intent behind weapons. I am curious, which shields do you find to be par for the course (Ice Shield, Dusk Mantle ...) and which fall below par in your opinion?
I am trying to learn from your considerable in game experience and translate it to balance theories.
On Topic: I think having Reflective Shield changed to be +1 cost from Mirror Shield would be balanced and satisfy most.
How about this as a potential change? Increase it's cost to 2 or 3 :light , make it block 1, but remove the indestructible part. This seems like a decent solution it would retain its original function, make it semi useful as an actual shield, but not make it strictly better than emerald shield.The whole point of using this card is to block gigantic Fire Bolt or Drain Life. Removing the Anti-Destruct/Steal ability would totally ruin that strategy by making it targetable for Deflagration/Steal. Really bad idea in my opinion.
if it should be altered, I'd like to see it gaining more reflective abilities with spells or spell-like effects AND changing it to :aether element.
In other words reflecting all these spells and spell-like-effects to opponent: Bolts, Drain Life, Gas, Poison, Catapult, Silence, Vampire Dagger, Stone Skin, Discord, Black Hole, Holy Ligft, Luciferin, Miracle, Precognition.
Meaning you can't be targeted by those spells - even if you're casting them by yourself (Luciferin, Miracle & Stone Skin).
This card is a debuff masquerading as a shield: " :light : The opponent's Jade Shield no longer reflects".I was just gonna say the same thing. We have to compare the problem with this shield with other problems.
So, it's highly situational, like the old Purify was, and probably deserves a similar buff to add usability.
Though, do people actually use Purify more, now?
People, :light has three shields. Solar buckler, Mirror Shield, and Hope. If you ask me, I think that you should remove Mirror and add reflect to Hope. Or is that too OP?So you should make a card OP and delete a card entirely because light has more shields than another element.
See, guys? The reason this topic is 50/50 is because this shield is fine as it is.Few cards have 50% of the voters wanting to buff it.
Buffing it would make it too OP,Many cards have been buffed and not become OP. If this is buffed properly, it will not be OP.
because there is Emerald/Jade Shield, and that already blocks 1/2 damage, respectively. Reflective Shield is a cheap alternative to Emerald.I don't see why you are bringing in the Jade Shield. None or few of the advocates for buffing the Reflective Shield want the Mirror Shield buffed as well. It is not a good idea to compare upgraded cards to unupped cards when balancing.
There is no way this shield will make you win 8.75% more games. Your statistics are flawed.I know, I even mentioned that. But it doesn't change my point
Every card has a cost. Logically, you can deduce that the cost of a draw > the cost of 2 quantum. With a golden hourglass, drawing one card costs 2 quantum.I have no problem with balance. If someone thinks it is OP, I agree, it is OP against unstable gas. Solution: make it cost more or not immaterial or both.
see this guy makes good points.Who did you mean?
http://elementscommunity.org/wiki/cards-light/reflective-shield-mirror-shield/ (http://elementscommunity.org/wiki/cards-light/reflective-shield-mirror-shield/)Only purify actually targets. the rest are generic.
http://elementscommunity.org/wiki/cards-life/emerald-shield-jade-shield/ (http://elementscommunity.org/wiki/cards-life/emerald-shield-jade-shield/)
Seeing as:
1) Fire Bolt / Ice Bolt are rarely used for direct damage anyways;
2) Both shields, when they block damage at all, do so less efficiently than Shield | Tower Shield (2 :rainbow | 5 :rainbow);
and
3) Neither shield actually reflects the spells that are most commonly used, targeting the player (BH, Silence, Poison, Purify);
I propose that both shields are made to reflect any spell that targets the player directly.
As a balancing measure, I would suggest removing either the protection on the shields, or the damage reduction they provide, if any balancing is actually required.
With SoW in the environment now, I think it only right to have another look at these shields, and make them viable additions to more decks.
Personally, I would LOVE if mirror and jade shield reflected poison
IMO, should reflect harmful spells. This includes Poison, Silence, Nightmare, etc.
As it stands now, it is very situational and barely used at all. SoW was a very small buff to this card, and not enough for it to see any real playtime.
I don't really think either of these need a buff. Nor a Nerf. The cards are almost exactly as they should be. The only change that would be made is blocking ALL offensive spells, not just Firebolt and Icebolt. They're cheap and moderately effective, except for Emerald shield. Emerald shield costs more, but then, it also blocks damage, so, as ARTHANASIOS said, "What else do you want?"
Same here, reflective shield should be able to reflect other spells that implicitly target, like silence, poison, black hole and so on
Same here, reflective shield should be able to reflect other spells that implicitly target, like silence, poison, black hole and so on
Agreed, especially as Unstable Gas is already reflected.
On the other hand, having a shield that reflects Silence and Black Hole in the element of Sanc is iffy.
Same here, reflective shield should be able to reflect other spells that implicitly target, like silence, poison, black hole and so on
Agreed, especially as Unstable Gas is already reflected.
On the other hand, having a shield that reflects Silence and Black Hole in the element of Sanc is iffy.
Same here, reflective shield should be able to reflect other spells that implicitly target, like silence, poison, black hole and so on
Agreed, especially as Unstable Gas is already reflected.
On the other hand, having a shield that reflects Silence and Black Hole in the element of Sanc is iffy.
As I wrote in other topic: JadeShield shouldn't reflect UG (it isn't a spell) but should reflect BH, Poison, Silence etc. We should change this or change card text, because now text is different than ability.
Same here, reflective shield should be able to reflect other spells that implicitly target, like silence, poison, black hole and so on
Agreed, especially as Unstable Gas is already reflected.
On the other hand, having a shield that reflects Silence and Black Hole in the element of Sanc is iffy.
As I wrote in other topic: JadeShield shouldn't reflect UG (it isn't a spell) but should reflect BH, Poison, Silence etc. We should change this or change card text, because now text is different than ability.
Actually, UG's 'skill' of explode is actually a spell, just the same as Physila's poison.
Oh, come on guys! If these two shields reflect EVERY kind of spell (Silence, Poison, Black Hole etc.) they would become totally broken and no one would play any other shield any more. There is not any global Spell Counter in this game and IMO there shouldn't be. They already reflect damage dealing spells and creatures buffed with Shard of Wisdom suffer greatly due to these shields, why should we buff them to hell?
As there are currently only 2 counters to CC(quint and sofr) maybe we could give it a sofr-like effect. 25% chance to eeflect CC to the opponents side of the fieldWhat? No! That'd be a way too big buff for them. Besides, you're using the shield to protect yourself, it's not that huge as to cover your entire field.
Ok, bad idea.You'd need a heavy cost raise.
But how about this, many shields block 1(2upped) damage in addition to their effect. So, buff damage blocked by one?
Sorry, completely missed that jade already reducs damage.4 :light for 2dr and spell reflect? Sounds like quite a deal to me.
And yes, mirror might cost 3-4, but i think +1 dr would let it see more use.
Here's a little food for thought.. want a cheap :aether- :light duo version of Antimatter? Throw a quintessence on the enemy's creature and then hit it with Shard of Wisdom, while holding a mirror shield... (well, not antimatter precisely, it'll hurt them instead of heal you, semantics semantics)
Here's a little food for thought.. want a cheap :aether- :light duo version of Antimatter? Throw a quintessence on the enemy's creature and then hit it with Shard of Wisdom, while holding a mirror shield... (well, not antimatter precisely, it'll hurt them instead of heal you, semantics semantics)
I've tried to make a deck that does this, but it ends up being too many cards to be reliable. The problem is that the shield is useless without the quint + shard. The shard is only useful by itself if you use immortal creatures, and the quint is only useful by itself if you don't. I tried to use anubis instead of quint, but there is not really enough room in the deck to reliably get the combo out. That makes shard useful only offensively (in competitive decks), as far as I can tell.
1. Pick a card that you think is weak and needs buffing (you can only pick ones that haven't been already picked)
2. Start a new topic where you include a picture of that card and a short explanation on why you think this card needs a buff, and how it should be buffed.
3. Add a poll that says something like: "How do you think this card should be buffed?". Poll options could look something like this:
- "The card is perfect. It should NOT be buffed".
- "The card needs a minor buff -> *insert buff here"
- "The card needs a medium buff -> *insert buff here"
- "The card needs a major buff -> *insert buff here"
- "The card should be totally changed or removed from the game
2 :light|1 :lightso poll option number 2 but also a decrease to the upped cost. i like that. i wish there was a way to get this added to the game.
Shield: reduce damage by 1. Ignores the first 2 effects. Reflective.
Why would the game benefit from Reflective Shield being berfed?1. Pick a card that you think is weak and needs buffing (you can only pick ones that haven't been already picked)
2. Start a new topic where you include a picture of that card and a short explanation on why you think this card needs a buff, and how it should be buffed.
3. Add a poll that says something like: "How do you think this card should be buffed?". Poll options could look something like this:
- "The card is perfect. It should NOT be buffed".
- "The card needs a minor buff -> *insert buff here"
- "The card needs a medium buff -> *insert buff here"
- "The card needs a major buff -> *insert buff here"
- "The card should be totally changed or removed from the game
So, why do you think it needs to be "berfed"?
@memimemi, that might work but it would make reflective shield be pretty much immune to PC, because restoring 10 counters is a ton.
IMO if we implement option 3 spell damage would nto be reflected, just blocked, but for option 2 it could still reflect the damage. anyone elses thought?
Since most of the berfing options in the poll revolve around nerfing its PC resistance, I'd like to give another option for consideration:DR 1|1
It could be changed to not reflect the spell damage, but return it (while for the buff part it would get more creature damage protection as well). The way elements is coded now, if the initial damage will be a killing blow, the returned damage does not trigger at all. Thoughts?
Reflective Shield is perfectly fine as is ؟I am not able to determine if you are for or against a berf.
Do people really want light to be the element of specific card hate?
I support a berf. The number of people voting "perfectly fine as is" is disappointing. They could have at least stated a reason, because I need some points to argue with...Reflective Shield is perfectly fine as is ؟I am not able to determine if you are for or against a berf.
Do people really want light to be the element of specific card hate?
I support a berf to move light away from being the element of specific card hate.
if you will note, every option on my poll except not changing it aattempts to stop reflective shield from hating. if you have a different suggestion, then i will add it to pull. as oldtree says, this is a berf thread not a buff thread, and i personally think this forunm would be better off with a "berf this card!" section.Seconded. And has been suggested too many times. That's why I don't like to touch this forum section anymore.
i would like to mention that no poll option suggests increasing the dr of the upped, simply giving the unupped 1 dr. the reason for this is a dont want to clone jade shield, and a 2 dr shield would have to cost a ton and ruin the point of mirror shield. this means that the upped and unupped will have the same dr. can anybody give suggestions of what advatange over the unupped the upped could have, besides a simple cost decrease?I would like to point out that a simple cost decrease is a simple and valuable benefit. Keep It Short and Simple.
These are always tricky because they're hard counters to specific strategies--they either do nothing at all or they completely shut your opponent down with a single card.There are two strategies this currently shuts down: Bolt decks (the only frequently played one being firestall) and SoW decks
Not really sure how to fix it.
And UG.These are always tricky because they're hard counters to specific strategies--they either do nothing at all or they completely shut your opponent down with a single card.There are two strategies this currently shuts down: Bolt decks (the only frequently played one being firestall) and SoW decks
Not really sure how to fix it.
Bolt decks usually pack their own mirror shield to bounce off
SoW decks can withhold their SoW and still deal decent damage.
I suppose if your only damage source was psions and thunderbolts you'd be in trouble, but your deck probably isnt terribly effective if that is the only damage you have.
To clarify:
Spells that are already reflected: Fire Bolt, Lightning, Shockwave.
Spells that target you directly, through Mirror Shield/Emerald Shield: Poison, Purify, Black Hole, Silence, Nova, Heal.
Abilities reflected: Unstable Gas (explode), Psion, SoW
Abilities NOT reflected: Poison, Black Hole ( :gravity Nymph), Hasten.
Spells/Abilities countered: 6/15. NOT countered: 8/15.
As has been mentioned above, either 15/15 spells/abilites should be reflected, or the text needs changing on these cards. It's nice to know that I'm not alone in thinking that reflecting 15/15 spells/abilities is the way to go. However, the poll suggests that most don't see the need for a buff; for those who feel that way, would it be fair to instead only push for a buff to Mirror Shield, and not Emerald?
Hasten targets you directly?
Guys, don't you think you forget a tiny, minor detail? These shields do not just provide a low DR and reflect damage dealing spells. They also can't be destroyed or stolen . . . [n]o buff needed. The only thing it may needs a change, this is Jade Shield's price of 7 :life quanta, it may need a reducion to 6 :life in order to be more easlity available out of mono- :life decks.
Guys, don't you think you forget a tiny, minor detail? These shields do not just provide a low DR and reflect damage dealing spells. They also can't be destroyed or stolen . . . [n]o buff needed. The only thing it may needs a change, this is Jade Shield's price of 7 :life quanta, it may need a reducion to 6 :life in order to be more easlity available out of mono- :life decks.
Which would be a buff. Your point on indestructibility is quite valid; however, experience doesn't seem to show that to be powerful enough to make these shields widely used. They just aren't strong enough for top-level competitive play, unless you're willing to build your entire deck around them (and, really, there's pretty much only Quint/SoW or Anubis/Sow for that) - how much of a pain is Jade Shield to play against, as opposed to any other? Unless you're playing a Mono :aether deck, based on Psion, it'll barely slow you down.
For comparison, let's use:
DR: Shield 1; Emerald Shield 1; Reflective Shield 0
So, 1 DR is worth 1 :rainbow +1 card. Reflective Shield costs 1 :light +1 card; so, Reflection and Immaterial, together, are worth about 1/3-1/2 :light.
Yet, Emerald Shield costs 5 :life +1 card, for 1 DR (worth about 1/2 :life), and Reflection + Immaterial (worth about 1/2 :light - by extension, worth about 1/2 :life). What explains the other 3(pointsomethingorother) :life quanta cost?
Mirror Shield is essentially the same as Emerald Shield; yet, even after accounting a -1 quanta cost for upgrading, it still costs 1 :light less than it should (balanced against Emerald Shield). Is Mirror Shield OP? No. So, perhaps, Emerald is UP?
The more I think about it, the less these shields make sense.
Hold on, I thought immaterial was in-element with Aether?
I noticed this after playing my version of zen with one of these: it reflects purify, but not poison.Poison doesn't target. Purify targets.
an easy buff to these shields would be making them reflect the poison spell. because poison is so often found throughout the meta this would become a much better card both for arena and pvp.
They should cost -1 quanta :light/ :life
Why not??? 8)They should cost -1 quanta :light/ :life
Gogo free immaterial shield!
make the unnuped to stop 1 attack and cost 2 :light quanta and make upped the same but to cost only a :light quanta
yes...75% the same but there is a deference...upped emerald stops 2 attack and my idea will stop 1.make the unnuped to stop 1 attack and cost 2 :light quanta and make upped the same but to cost only a :light quanta
Emerald Shield.
yes...75% the same but there is a deference...upped emerald stops 2 attack and my idea will stop 1.make the unnuped to stop 1 attack and cost 2 :light quanta and make upped the same but to cost only a :light quanta
Emerald Shield.
yes that i am talking about. :Dyes...75% the same but there is a deference...upped emerald stops 2 attack and my idea will stop 1.make the unnuped to stop 1 attack and cost 2 :light quanta and make upped the same but to cost only a :light quanta
Emerald Shield.costs 5, Immaterial and blocks 1. It's the same with your unupped reflective shield proposal, just costs more.
Emerald Shield and Reflective shield looks the same too much.So Reflect would not only be cheaper but now it would be stronger too?
Yes, Reflective shield needs to block more:
2/4 :light
blocks 1/2
Reflect and Protected
But then, we need to change Emerald Shield.
It could reflect only half damage, or something like:
4 :life
Blocks 1dmg from attacks and spells. Deals 1 dmg back to enemy.
8 :life
Blocks half damage, rounded down, from attacks and spells. Deals the blocked dmg to your enemy.
Emerald Shield and Reflective shield looks the same too much.So Reflect would not only be cheaper but now it would be stronger too?
Yes, Reflective shield needs to block more:
2/4 :light
blocks 1/2
Reflect and Protected
But then, we need to change Emerald Shield.
It could reflect only half damage, or something like:
4 :life
Blocks 1dmg from attacks and spells. Deals 1 dmg back to enemy.
8 :life
Blocks half damage, rounded down, from attacks and spells. Deals the blocked dmg to your enemy.
I was referring to Reflect being cheaper and stronger than the unupped emerald.Emerald Shield and Reflective shield looks the same too much.So Reflect would not only be cheaper but now it would be stronger too?
Yes, Reflective shield needs to block more:
2/4 :light
blocks 1/2
Reflect and Protected
But then, we need to change Emerald Shield.
It could reflect only half damage, or something like:
4 :life
Blocks 1dmg from attacks and spells. Deals 1 dmg back to enemy.
8 :life
Blocks half damage, rounded down, from attacks and spells. Deals the blocked dmg to your enemy.
Reflect Shield is stronger against Spell Damage and weaker against normal damage (Reflects all Spell Damage but only Blocks 1 or 2 normal damage), and costs more than now.
Emerald Shield is good against both (Reflects few/half damage of both Spell and normal damage).
Each shield working it's way.
No Emerald or Reflect shield being as good as Wings, Bone Wall or Phase Shield, but able to block Spell Damage.
Of course, we still need more cards to work against Shard of Wisdom.
was referring to Reflect being cheaper and stronger than the unupped emerald.
I just had an idea on how to fix these cards.Interesting. However buffing both high and low usages of a situational card does not equalize those uses.
Add the text "If this shield replaces or is replaced by a different shield, draw a card." This will make these cards playable in any deck without getting in the way of running another shield that actually does something in most games. The "a different shield" prevents reflective shield from being used as a buffed precognition.
I agree. I think combining the above with making them no longer immaterial would equalize. Imagine you were running these and some other shield against a deck with both physical and spell damage. There would be cases where you would be unsure whether to replace your shield; for example, you might have to weigh having backup against PC + physical protection vs. spell reflection and drawing. That seems like a more interesting choice than what we have now. Note also that this effect isn't as good as precognition because it is a 2-card combo. Precognition is already fairly marginal, so you are still getting punished a little bit when you use this effect.I just had an idea on how to fix these cards.Interesting. However buffing both high and low usages of a situational card does not equalize those uses.
Add the text "If this shield replaces or is replaced by a different shield, draw a card." This will make these cards playable in any deck without getting in the way of running another shield that actually does something in most games. The "a different shield" prevents reflective shield from being used as a buffed precognition.
I think it's powerful enough it doesn't need a buff or a berf. It's a cheap shield, that blocks a lot of different cards. Fire bolt, Ice bolt, Lightning, Drain Life, Nightmare, All cards with impressive usesNone of these cards are efficient enough to warrant even a single card in your deck to stop them dealing damage to you. Also, they all have secondary uses so they can still be used against you if you play reflective shield. Also, you would be better off with sanctuary since none of them can deal damage per turn.
, and last but not least, the oh so Well-known Psion. Helps against several types of decks.Lets be honest. 2-3 types of decks (SoW, psion, unstable gas?).
If it really, desperately needs a buff, why has no one suggested that it reflect poison counters(But not the damage), too? Seems to fit Light, too...That's the problem with this card. It forces your opponent to come out and fight you with creatures, or weapons, or poison, or void, or decking you out. Because if he tries to kill you with fire bolt -- boy is he going to regret it. I like your idea about the poison counters, but as it stands this card either does absolutely nothing, or it completely destroys a fringe strategy. This thread is about making it do something against at least some of the dominant deck strategies, and making it not totally annihilate some rare strategies that are almost viable.
Last note, I do not support the losing perma-resistance. Removes the entire point of the shield's ability to protect you from those spells and make your opponent come out and fight you with creatures.
What about reducing its damage resistance from 1 to 0 for the upgraded version but it could then reflect ANY spell black hole, poisen etc.Maybe at 6-8 :light, this could be happen.