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Offline GeminiTopic starter

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Quit hitting yourself https://elementscommunity.org/forum/index.php?topic=39468.msg490515#msg490515
« on: May 01, 2012, 04:44:16 am »
LIFE DECK VERSIONS
Spoiler for Version 1.2 LIFE:
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7ak 7ak 7ak 7ak 7ba 7ba 7ba 7ba 80a 80a 80a 80a 80a 80e 80h 80h 80h 80h 816 816 816 816 816 816 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 8pn

Simple deck for PvP2, fun to play and annoys your enemy to hell :)
Easy enough to use, get your jade shield up then shard of wisdom your opponent´s heavy hitters, then twin em and keep punching his face in, if you know your opponent is running a lot of cc, so you can quint your opponents spelled creatures. Lightning is there for killing some of the lil critters or when you run out of wisdom shards.
SoG just to give you a bit more durability and EM possibilities.
Spoiler for 1.3 LIFE:
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7ak 7ak 7ak 7ak 7ak 7ak 80a 80a 80a 80a 80a 80e 80h 80h 80h 80h 816 816 816 816 816 816 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 8pn

Plays out almost the same as the previous version, SoG removed, jade shields added for extra reliability in drawing one.
Spoiler for 1.4 LIFE:
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7ai 7ai 7ai 7ak 7ak 7ak 7ak 80a 80a 80a 80a 80a 80e 80h 80h 80h 80h 816 816 816 816 81q 81q 81q 81q 81q 81q 81q 81q 81q 8pn

Same deck, less fat, less SoW one per quint now, Less Jade down to 4, Heals added x3


LIGHT DECK VERSIONS
Spoiler for 1.0:
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7k0 7k0 7k0 7k0 7k2 7k2 7k2 7k6 7k6 7k6 7k6 80a 80a 80a 80a 80a 80e 80h 80h 80h 80h 816 816 816 816 81q 81q 81q 81q 81q 81q 81q 81q 8pq
Modifications to Light element: Mirror over Reflective as Mirror gives better protection from little creatures you probably wont be able to SoW, for a very small price (1 extra  :light quanta), Sanctuary in deck for some reliability on healing (I know some people dont like PC) for heavy pc control you have miracle back ups.
Spoiler for THEACCUSO´s take on Light SoW:
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7k0 7k0 7k0 7k2 7k6 7k6 7km 7km 7q9 7q9 7q9 7q9 7q9 80a 80a 80e 80h 80h 80h 80h 816 816 816 816 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 8pq
Spoiler for memimemi's take on Light SoW:
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5lg 61o 61o 61v 61v 7k0 7k0 7k0 7k6 7k6 808 808 808 808 808 808 808 808 80e 80e 80h 80h 80h 80h 816 816 816 816 816 816 8pq
« Last Edit: June 12, 2012, 01:58:29 pm by Gemini »

Offline furballdn

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Re: Quit hitting yourself https://elementscommunity.org/forum/index.php?topic=39468.msg490517#msg490517
« Reply #1 on: May 01, 2012, 04:46:04 am »
Can you even twin SoW'd stuff? Since they've been quinted. SoW only works on invincible things, so why do you only have 2 quints?

Offline AP579

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Re: Quit hitting yourself https://elementscommunity.org/forum/index.php?topic=39468.msg490522#msg490522
« Reply #2 on: May 01, 2012, 05:01:26 am »
It is quinted, so you can't twin it. Even if you twinned it, it would then appear on your side.

You need more quints. SoW requires a quint.

Otherwise, nice concept. Jades are a little expensive but also stop some nasty stuff.
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Offline GeminiTopic starter

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Re: Quit hitting yourself https://elementscommunity.org/forum/index.php?topic=39468.msg490541#msg490541
« Reply #3 on: May 01, 2012, 06:33:05 am »
It is quinted, so you can't twin it. Even if you twinned it, it would then appear on your side.

You need more quints. SoW requires a quint.

Otherwise, nice concept. Jades are a little expensive but also stop some nasty stuff.
Sorry, my mistake... Im an idiot sometimes... I forgot about the quint part.
Fixed.
« Last Edit: May 01, 2012, 06:37:35 am by Gemini »

Offline Dopha

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Re: Quit hitting yourself https://elementscommunity.org/forum/index.php?topic=39468.msg490565#msg490565
« Reply #4 on: May 01, 2012, 08:00:00 am »
Aether pends and aether mark. How can i play the shield?

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Re: Quit hitting yourself https://elementscommunity.org/forum/index.php?topic=39468.msg490571#msg490571
« Reply #5 on: May 01, 2012, 08:24:03 am »
Use life mark, your SoG will need that

Cut down on the number of SoW, you use 4 quint, you use 4 SoW, the rest is just waste card

I personally have doubts with SoG, because they can be "PC"

Offline GeminiTopic starter

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Re: Quit hitting yourself https://elementscommunity.org/forum/index.php?topic=39468.msg490575#msg490575
« Reply #6 on: May 01, 2012, 08:43:36 am »
Use life mark, your SoG will need that

Cut down on the number of SoW, you use 4 quint, you use 4 SoW, the rest is just waste card

I personally have doubts with SoG, because they can be "PC"
The mark mistake, sorry changed it while fixing deck, Im using 6 SoW as you can use more than one wisdom shard on one creature, of course... making them deal more spell damage.
Im not quite sure, I understand the last sentence, are you reffering to shard of focus?
(Fixed deck in initial post, changed mark.)

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Re: Quit hitting yourself https://elementscommunity.org/forum/index.php?topic=39468.msg490580#msg490580
« Reply #7 on: May 01, 2012, 09:12:48 am »
That means the opponent can steal it, i guess.

Offline yaladilae

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Re: Quit hitting yourself https://elementscommunity.org/forum/index.php?topic=39468.msg490582#msg490582
« Reply #8 on: May 01, 2012, 09:17:48 am »
its prone to permanent controls, so steal, destroy, pulverizer etc.

Also one more disadvantage to shard is, against mind gate, its a easily playable card for your opponent too...

Yes, you can play SoW twice on same creature, but 4 damage compare to not drawing a key card earlier (such as shield) is too much risk to take

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Re: Quit hitting yourself https://elementscommunity.org/forum/index.php?topic=39468.msg490593#msg490593
« Reply #9 on: May 01, 2012, 09:40:33 am »
I'd just remove SoGs. x:

Offline GeminiTopic starter

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Re: Quit hitting yourself https://elementscommunity.org/forum/index.php?topic=39468.msg490603#msg490603
« Reply #10 on: May 01, 2012, 10:24:28 am »
version 1.3 out... SoG taken out, shields added. Feedback well appreciated, keep it coming people.

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Re: Quit hitting yourself https://elementscommunity.org/forum/index.php?topic=39468.msg490609#msg490609
« Reply #11 on: May 01, 2012, 10:50:36 am »
in v 1.3. i'd take out two shields. 4 in 31 cards is enough in my opinion.
i'm not sure if it'd be better to have 6 quints though.
Because giving SoW multiple times to the same creature is like using your combo on a 0 atk creature.
And thus with more quints you can increase the reflected damage by the ground atk of the target creature.

also, next time test your deck in the trainer before posting it ;)
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