So Instosis has been around a while now, but it is still viable and still in use. So I thought it might be helpful to update the spoiler for God by God breakdown, to reflect the New World.
I have updated the easy/medium/hard to reflect my experience vs Sevs. I have also upgraded the difficulty of Akebono and Osiris, who now pack the game-winning SoFo. I have incorporated a key to show permanent/creature control at-a-glance.
Key:
NC – Chimera needed
CC/NCC – creature control / no creature control. Against no creature control, you can play your dragon early if you wish. Freeze etc counts as removal for this purpose.
PC/NPC – permanent control / no permanent control. Played against your dials/towers/glasses.
Easy/Medium/Hard/Impossible – Easy means 90%+ win chance assuming you don’t have a terrible draw. Medium means 50%+. Hard means 20%+. Impossible means…ragequit turn one, and try again – faster in the long term.
False God Spoilers (updated)
Spoiler for Hidden:
Akebono – PC/NC - Hard – Akebono now packs Shard of Focus. One of those early on and you probably won’t come back from it. If he gets two out and makes them into black holes, you can’t win. Even without the BH, with SoFo destroying too many towers/dials/glasses and you will be unable to churn your deck while still blocking his attack.
Chaos Lord – NC/PC/CC - Hard – no change to CL, no change to it’s difficulty.
Dark Matter – Impossible – BH kills Instosis
Decay – NCC (Electrocutor)/NPC - Hard – Basically you can’t win this unless Decay draws badly.
Destiny – NCC (rewind)/NPC Easy – Eternity has low damage, so you can chain from ~30 health
Divine Glory – PC/CC – Medium – If he plays a fire tower in the first 3 turns, it’s generally faster to quit.
Dream Catcher – PC/CC – Hard/impossible – too much PC.
Elidnis – NPC/CC – Easy
Eternal Phoenix – PC/CC – Hard/impossible– 25% of Phoenix’s deck is PC (explosion). This is only really winnable if you draw an excess of glasses and a s*** load of towers to get them out early to draw PC fire.
Ferox – NPC/NCC – Easy
Fire Queen – NPC/CC – Easy, but Eagle’s Eye hits hard (7 points) and she has fire lance too, so chain early.
Gemini – NPC/NCC(Electrocutor) – Easy. You don’t need Chimera unless you play a dragon early. You can actually play a dragon early (and safely) – just don’t mitosis it (Electrocutor) and if you do play it, Gemini will shield and you’ll need Chimera.
Graviton – PC/CC – Easy/Medium – Ease depends on how many explosions he finds – 4 in 70 are explosions.
Hecate – NPC/CC – Easy/Medium/Hard – I have found Hecate to be entirely variable based on how much poison how early, and how many rage elixirs she draws. Least consistent of the FGs in my opinion.
Hermes – CC/PC – Impossible – too many explosions by far to make this realistic.
Incarnate – NC/CC/NPC – Easy
Jezebel – CC/PC – Hard – Jezebel may be defeatable once in a rare while, but I tend to skip this one. Too many steals mean that you run out of draw and can’t find a sundial when you need one. I think I’ve had one victory in over 10 games.
Lionheart – CC (rewind)/NPC – Easy – cuddly Lion.
Miracle – NCC/NPC – Easy
Morte – NC/CC – Easy/Medium – Easy if the poison is slow in coming, Medium if it isn’t.
Neptune – CC/NPC – Easy – any 30 cards beats Neptune, after all.
Obliterator – CC/PC – Easy/Impossible – Easy if Pulvy doesn’t turn up til late. Impossible if Pulvy arrives in turns 1-5.
Octane – CC/PC – Hard – I disagree with Sev; I don’t think you can reliably out-draw Octane before the UGs kill you unless you have a blistering opening hand (tower, tower, tower, tower, glass, glass, SN would be nice)
Osiris – NCC/PC – Hard/Impossible – Sofo raises it’s ugly head again.
Paradox – NCC/NPC – Easy. Morning Glory hits like a tank, though, so chain early.
Rainbow – Impossible – you can guarantee he has an answer for everything. Skip.
Scorpio – CC/NPC – Medium – Poison race.
Seism – CC(rewind – but with so little quanta that’s enough)/NPC – Hard – Quanta denial against a deck with only 6 towers. Winnable, but ugly.
Serket – NPC/NCC – Easy – So long as you chain dials early, and have the draw to keep that up, this one isn’t too bad. Don’t forget that you can skip a 3rd or 4th dial (whether or not you have it) and take less damage then you would from chaining too late and picking up early poison.
Hope the above helps.
Good Instosing!