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Offline EssenceTopic starter

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Acceleration | Dire Acceleration https://elementscommunity.org/forum/index.php?topic=8510.msg98428#msg98428
« on: June 22, 2010, 09:46:59 am »
NAME:
Acceleration
ELEMENT:
Time
COST:
6 :time
TYPE:
Spell
ATK|HP:
ABILITY:
Draw enough cards to fill your hand.  Take 5 damage for each card drawn in this manner.
NAME:
Dire Acceleration
ELEMENT:
Time
COST:
4 :time
TYPE:
Spell
ATK|HP:
ABILITY:
Draw enough cards to fill your hand.  Take 4 damage for each card drawn in this manner.
ART:
Essence
IDEA:
Essence
NOTES:
For the Opposites Attract competition.
SERIES:
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Offline Hyroen

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Re: Acceleration | Dire Acceleration https://elementscommunity.org/forum/index.php?topic=8510.msg98607#msg98607
« Reply #1 on: June 22, 2010, 04:55:58 pm »
The card art is killing my eyes. Other than that, interesting idea :)
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b00mc1ap

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Re: Acceleration | Dire Acceleration https://elementscommunity.org/forum/index.php?topic=8510.msg98632#msg98632
« Reply #2 on: June 22, 2010, 05:37:28 pm »
Hmm. Me gusta mucho. I'm guessing this is the opposite for your heal per card played. You should put the link to the opposite card at the top.

Malduk

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Re: Acceleration | Dire Acceleration https://elementscommunity.org/forum/index.php?topic=8510.msg98646#msg98646
« Reply #3 on: June 22, 2010, 06:00:55 pm »
The card art is killing my eyes. Other than that, interesting idea :)
I second this.
Love the idea, but the art is hard to look at.

Offline jmizzle7

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Re: Acceleration | Dire Acceleration https://elementscommunity.org/forum/index.php?topic=8510.msg98649#msg98649
« Reply #4 on: June 22, 2010, 06:09:16 pm »
I like both cards, Essence. When I saw the Aether card I thought it was alright, but this makes it even better. Besides, this card is light-years better than Hourglass in a heavy QT rainbow deck, as your healing capabilities are typically pretty stellar in the mid-game.

finkel

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Re: Acceleration | Dire Acceleration https://elementscommunity.org/forum/index.php?topic=8510.msg98664#msg98664
« Reply #5 on: June 22, 2010, 06:32:44 pm »
@Jmizzle: you mean with bonds? I like the synergy with the mind over matter.

rakazy8564

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Re: Acceleration | Dire Acceleration https://elementscommunity.org/forum/index.php?topic=8510.msg99147#msg99147
« Reply #6 on: June 23, 2010, 09:12:12 am »
My only suggestion is to change the Dire Acceleration, I don't like the naming xD  Maybe go with Velocity to Acceleration?  Or Acceleration to Jerk?  Yea, Jerk Motion is changing acceleration, but I don't think that's a good name for the term.  Then again, they do have Flavors in Quantum Mechanics so maybe its not so absurd? xD

smuglapse

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Re: Acceleration | Dire Acceleration https://elementscommunity.org/forum/index.php?topic=8510.msg99754#msg99754
« Reply #7 on: June 24, 2010, 02:52:35 am »
My only suggestion is to change the Dire Acceleration, I don't like the naming xD
I agree.  You would have to be in a more dire situation to play the unupped card.
Or, no... you would have to have more health to play it, and thus be in a more comfortable situation.
Of course, if you were in a delightful situation you wouldn't need it at all.   ???

You could always use the generic "Improved" adjective.  :/

Offline GG

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Re: Acceleration | Dire Acceleration https://elementscommunity.org/forum/index.php?topic=8510.msg100047#msg100047
« Reply #8 on: June 24, 2010, 04:02:36 pm »
i was about to say OP cuz i thought the damage was delt to the opponent  :-[

a great card imo. another good addition to time element's exclusive draw acceleration mechanism.
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Offline Kuroaitou

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Re: Acceleration | Dire Acceleration https://elementscommunity.org/forum/index.php?topic=8510.msg103161#msg103161
« Reply #9 on: June 28, 2010, 09:25:36 pm »
Essence, as much as I want to love this card (:time needs more love)... having this in your deck too late can cause you to have an accidental 'deck out' in case you don't have enough cards and click it accidentally (bad), as well as being a really pain in case you're low on health but need to get a spare card (death by killing yourself = also bad).

It's still balanced, but I would feel very scared about using this in any deck, even a QT-heavy rainbow. For what reasons did you want this card to be added into the game? <=)

Offline Higurashi

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Re: Acceleration | Dire Acceleration https://elementscommunity.org/forum/index.php?topic=8510.msg104752#msg104752
« Reply #10 on: June 30, 2010, 06:52:33 pm »
Hm.. at first it seemed to do too much damage to be useful often, but it does work in a Rainbow deck. I can see it being superfluous more often than useful, however. Perhaps limit the draw power to 5. The art for the upped card is painful, yes. Other than that, pretty good concept.
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Offline Hyroen

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Re: Acceleration | Dire Acceleration https://elementscommunity.org/forum/index.php?topic=8510.msg124374#msg124374
« Reply #11 on: July 25, 2010, 11:45:59 pm »
Minor typo that the Curator would've pointed out eventually.

The card name for Acceleration is spelled as "Acceleratoin" in the table.

 ;D
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