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Rainbowz

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Sea Serpent|Sea Serpent https://elementscommunity.org/forum/index.php?topic=10186.msg124011#msg124011
« on: July 25, 2010, 04:35:09 pm »
NAME:
Sea Serpent
ELEMENT:
Water
COST:
10  :water
TYPE:
Creature
ATK|HP:
6|8
ABILITY:
Emergre/SubMerge
NAME:
Sea Serpent
ELEMENT:
Water
COST:
10  :water
TYPE:
Creature
ATK|HP:
6|10
ABILITY:
emerge/submerge
ART:
Rainbowz
IDEA:
Rainbowz
NOTES:
This is a little bit like dive but less cost and less damage
SERIES:
***Insert series name and link to series page (if any)***

eh pewwwp

  • Guest
Re: Sea Serpent|Sea Serpent https://elementscommunity.org/forum/index.php?topic=10186.msg124029#msg124029
« Reply #1 on: July 25, 2010, 05:22:57 pm »
so i don't understand, it goes from 6 damage to 2 after you use emerge, then when it attacks it does 4, and and the end of your turn it goes back to 6 when it "submerges"?

Rainbowz

  • Guest
Re: Sea Serpent|Sea Serpent https://elementscommunity.org/forum/index.php?topic=10186.msg124404#msg124404
« Reply #2 on: July 26, 2010, 12:15:19 am »
No does 2 damage then does 12 -.-

eh pewwwp

  • Guest
Re: Sea Serpent|Sea Serpent https://elementscommunity.org/forum/index.php?topic=10186.msg124424#msg124424
« Reply #3 on: July 26, 2010, 12:34:42 am »
No does 2 damage then does 12 -.-
in the same turn?

Rainbowz

  • Guest
Re: Sea Serpent|Sea Serpent https://elementscommunity.org/forum/index.php?topic=10186.msg124430#msg124430
« Reply #4 on: July 26, 2010, 12:36:55 am »
Ofcourse not!

eh pewwwp

  • Guest
Re: Sea Serpent|Sea Serpent https://elementscommunity.org/forum/index.php?topic=10186.msg124436#msg124436
« Reply #5 on: July 26, 2010, 12:41:04 am »
thats very confusing, especially how the card says it

eh pewwwp

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Re: Sea Serpent|Sea Serpent https://elementscommunity.org/forum/index.php?topic=10186.msg124442#msg124442
« Reply #6 on: July 26, 2010, 12:43:38 am »
and making it untargetable while it will deal you that damage makes it a little OP

Rainbowz

  • Guest
Re: Sea Serpent|Sea Serpent https://elementscommunity.org/forum/index.php?topic=10186.msg124443#msg124443
« Reply #7 on: July 26, 2010, 12:44:15 am »
not really if you think fairly but if you think unfairly its confusing

eh pewwwp

  • Guest
Re: Sea Serpent|Sea Serpent https://elementscommunity.org/forum/index.php?topic=10186.msg124457#msg124457
« Reply #8 on: July 26, 2010, 12:51:26 am »
not really if you think fairly but if you think unfairly its confusing
no trust me I'm trying to look at this fairly, water is one of my favorite elements and it needs more muscle, but i also don't want a god creature either (this isn't but it's a hair OP in my opinion). and I'd also increase emerges cost to 2 like wyrm, since it can be played in a mono unlike unicorn where you'd need at least 2 elements, OR make it air cause the way I see it it could use that, and make it have more synergy with air (puffer fish and wings for example)

Rainbowz

  • Guest
Re: Sea Serpent|Sea Serpent https://elementscommunity.org/forum/index.php?topic=10186.msg124462#msg124462
« Reply #9 on: July 26, 2010, 12:55:30 am »
Hmm ill make it 3 water tomorrow. i needa hit the hay right now. Cya Thanks btw

eh pewwwp

  • Guest
Re: Sea Serpent|Sea Serpent https://elementscommunity.org/forum/index.php?topic=10186.msg124466#msg124466
« Reply #10 on: July 26, 2010, 12:57:27 am »
yup np

Offline OldTrees

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Re: Sea Serpent|Sea Serpent https://elementscommunity.org/forum/index.php?topic=10186.msg124489#msg124489
« Reply #11 on: July 26, 2010, 01:43:18 am »
If I understand:

Normally: 6|8
Turn of ability is activated: 2|8 Immortal
Turn after ability is activated: 12|8 Mortal again
Back to 6|8

Sounds ok. I t alternates between 2 and 12  damage and is mortal half the time.
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