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Flayne

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Dying Star | Dying Star https://elementscommunity.org/forum/index.php?topic=7350.msg80159#msg80159
« on: June 02, 2010, 04:34:19 am »
NAME:
Dying Star
ELEMENT:
:gravity
COST:
:gravity
TYPE:
permanent
ATK|HP:
***Insert att|hp***
ABILITY:
Dying Star is destroyed in 3 turns after being played.
When destroyed, all creatures receive 5 damage.
For every creature destroyed, you and your opponent
gain 1 :gravity or 1 :fire.
NAME:
Dying Star (upgraded)
ELEMENT:
:gravity
COST:
7 :gravity
TYPE:
permanent
ATK|HP:
***Insert att|hp (upgraded)***
ABILITY:
Dying Star is destroyed in 3 turns after being played.
When destroyed, all creatures receive 6 damage.
For every creature destroyed, you and your opponent
gain 1 :gravity or 1 :fire.
ART:
Flayne
IDEA:
Flayne
NOTES:
each quanta gained has a 50% chance of being either  :gravity or  :fire.
If you destroy this permanent before its countdown, the ability is activated.
SERIES:
***Insert series name and link to series page (if any)***


Flayne

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Re: Dying Star | Dying Star https://elementscommunity.org/forum/index.php?topic=7350.msg80425#msg80425
« Reply #1 on: June 02, 2010, 06:47:10 pm »
any suggestions?

Offline Kuroaitou

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Re: Dying Star | Dying Star https://elementscommunity.org/forum/index.php?topic=7350.msg80865#msg80865
« Reply #2 on: June 03, 2010, 05:18:43 am »
Works a little bit too well with a couple of non-upgraded Novas (especially the upgraded version), in a Duo- :gravity/ :fire deck. Graviton Firemasters would heavily benefit from this to a point that it would be a little absurd, but I see the logic of the card itself.

By "targeted by offensive spell", does this include Steal? I'm assuming that it's supposed to have this mechanic built in place to prevent permanent destruction/control, but I think since it hurts you, it's going to be more detrimental to have these in a deck considering :gravity's lack of healing (forgiving Black Hole).

Flayne

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Re: Dying Star | Dying Star https://elementscommunity.org/forum/index.php?topic=7350.msg81082#msg81082
« Reply #3 on: June 03, 2010, 03:16:11 pm »
Works a little bit too well with a couple of non-upgraded Novas (especially the upgraded version), in a Duo- :gravity/ :fire deck. Graviton Firemasters would heavily benefit from this to a point that it would be a little absurd, but I see the logic of the card itself.

By "targeted by offensive spell", does this include Steal? I'm assuming that it's supposed to have this mechanic built in place to prevent permanent destruction/control, but I think since it hurts you, it's going to be more detrimental to have these in a deck considering :gravity's lack of healing (forgiving Black Hole).
If you steal this card, nothing will happen to it, you just steal it , its not really an offensive spell. What i mean by offensive spells, is
spells that do direct damage to creatures, like say firebolt, or lightning. plus its also part of the concept of the card, a firebolt damaging it would completely unstabilize the planet, causing a reaction and creating a mass explosion.  :P

G firemasters would benefit from this card, however it wouldn't be recommended to base a strategy soley on these, since each quantum converted has a 50% chance only of turning into either a  :gravity or  :fire, also it wouldn't be wise to put multiple of these on your field, especially if you have lower hp than your opponent, since the opponent could have many offensive spells on hand, it could simply cause you too much damage, possibly costing you the game. So its also quite the risk once u think about it, in other words, it creates suspense!!!  :P

finkel

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Re: Dying Star | Dying Star https://elementscommunity.org/forum/index.php?topic=7350.msg81133#msg81133
« Reply #4 on: June 03, 2010, 05:21:25 pm »
If you steal this card, nothing will happen to it, you just steal it , its not really an offensive spell. What i mean by offensive spells, is
spells that do direct damage to creatures, like say firebolt, or lightning. plus its also part of the concept of the card, a firebolt damaging it would completely unstabilize the planet, causing a reaction and creating a mass explosion.  :P

...but it's a permanent, so it can't be targetted with spells that do direct damage to creatures.  :-\

Flayne

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Re: Dying Star | Dying Star https://elementscommunity.org/forum/index.php?topic=7350.msg81416#msg81416
« Reply #5 on: June 03, 2010, 10:35:06 pm »
If you steal this card, nothing will happen to it, you just steal it , its not really an offensive spell. What i mean by offensive spells, is
spells that do direct damage to creatures, like say firebolt, or lightning. plus its also part of the concept of the card, a firebolt damaging it would completely unstabilize the planet, causing a reaction and creating a mass explosion.  :P

...but it's a permanent, so it can't be targetted with spells that do direct damage to creatures.  :-\
but thats the idea, that this permanent 'is' targetable by an offensive spell, if it doesn't require too much scripting, its still targetable by permanent affecting spells, only with the addition of direct damage spells to activate its intended ability,
 I wanted to come up with something different  :)

Flayne

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Re: Dying Star | Dying Star https://elementscommunity.org/forum/index.php?topic=7350.msg82050#msg82050
« Reply #6 on: June 04, 2010, 08:10:51 pm »
Edit: I've changed the ability and name overall, since I found out that this was too similar to "Red Planet | Red Sun" in Level 1 - Crucible.

wizelsnarf

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Re: Dying Star | Dying Star https://elementscommunity.org/forum/index.php?topic=7350.msg90003#msg90003
« Reply #7 on: June 13, 2010, 04:02:55 am »
Loving your art. seen other good things you have made too.

Flayne

  • Guest
Re: Dying Star | Dying Star https://elementscommunity.org/forum/index.php?topic=7350.msg90352#msg90352
« Reply #8 on: June 13, 2010, 03:15:14 pm »
Loving your art. seen other good things you have made too.
thanks  ;)

 

blarg: