WAR - RULES
Phase 1 - Recruiting an ArmyAll 12 Masters recruit
5 players to fight on their side. At least two of the team members has to be "forum newbies" with less than 50 posts at the time of joining the team. Masters should try to recruit active members because inactivity during battles might lead to an automatic loss.
After teams are ready, Warmaster will collect a list of all the names and give it to Scaredgirl who will then give all participants access to a secret War preparation section of their element. Teams can use this private forum to talk about their strategy in secret.
Phase 2 - VaultEach team builds a card Vault with
360 cards.
- max 18 per card of your element (restriction doesn't apply to Pillars)
- at least 50% of cards from your element
- max 6 per card of other elements (restriction doesn't apply to Pillars)
- No Shards
Teams can only use these cards to build their decks. Also when you use a card, it gets removed from the Vault.
All the cards in the Vault are always unupgraded. If you move an upgraded card back the Vault, it becomes unupgraded.
Important! Vault doesn't really exist. Players are not given cards they take from the Vault, nor are any cards removed from their account if they lose. Players must own the cards on their Elements game account in order to use them. If a player doesn't have a specific card in his/her account, He/she cannot use it even if that card is listed in the Vault. So try to pick cards that your team members actually have or can buy if needed.
Phase 3 - Opponents and DeckbuildingWar is basically one big "everyone fights everyone" battlefield where each element fights against other elements until one element is victorious.
Opponents will be chosen randomly (you naturally cannot fight a player on your own team) using a randomizer, after which we will move on to next phase. If there is an uneven number of players, someone (chosen randomly) will skip the round and join the next one.
Next teams will build 6 decks, one per player. Remember, you can only use cards that you have in the Vault.
Deckbuilding rules:
- Any mark
- At least 50% of your cards have to be from your own element
- Regular players can only use unupgraded cards only
- Masters can use up to 6 upgraded cards (unupgraded cards taken from the vault are transformed into upgraded ones)
- You cannot change decks between matches
- After building and posting your deck, you are not allowed to make any changes to it until all the battles in that round have been finished
- Between rounds (when your opponent changes), players can change their decks in any way they want, simply by adding and removing cards to and from the Vault.
Phase 4 - BattleWe are using a "best-of-three" method, which means each battle consists of up 3 matches with the winner being the first player to get 2 wins. Remember, you have to play all duels with the same deck and same mark.
Players will contact their opponent and try to find a time that suits both. Players have 4 days to make the fight happen. If the fight doesn't happen, both players lose, unless one player is clearly more active in trying to find a suitable time.
INACTIVE PLAYERSIf it looks like a team member won't be fighting during a specific round, teams have 3 options:
1. Temporarily replace that team member with any other team member, including the Master. Temporary replacement player will use the same deck and mark and the original player would have used. Regular member replacing a Master has to use unupped versions of the cards in Masters deck. Penalty for using a replacement: you cannot salvage any cards if you win!
2. Permanently replace the inactive member with any other player you can find. This new player joins the team as a full member. You can do this only
once during War.
3. Take an automatic loss.
WINNING A BATTLEWhen a player wins a battle, his or her team can
salvage cards from the opponent. After the opponent has posted his or her deck on the forums, the winning team picks
6 cards which will be added to their Vault. These cards can be used by anyone on that team. Salvaged cards are always unupped even if the original card is upped. If you already have 18 copies of a specific card in the vault, you can still salvage a 19th or even more because card limits don't apply to salvaged cards.
LOSING A BATTLEWhen you lose a battle, you lose 30 cards.
- Loser discards 30 cards (any cards from the deck loser used)
- Winner salvages 6 cards (any cards from the deck loser used)
- Rest of the cards go back to Vault
Both the salvaging and discarding are done in
secret by posting the card list in the secret forum section at the end of each round. Teams can decide what cards to salvage/discard as a team. Also when you salvage, you are not really taking the cards from the opponent, you are merely taking a
copy of that card and putting it into your Vault. In Elements terms, you are using Parallel Universe on those cards.
Player who lost will build a new deck. If there are not enough cards in the Vault, the player has to wait and hope that other team members manage to salvage enough cards for him to get back into the game. Player has to build a new deck if possible. Skipping a round when it is possible to build a legal deck is not allowed!
After all the battles have been fought, we will go back to Phase 3 and start the next round. Rounds continue until there is only one team left.
Winner and LosersLOSING THE WARCard Vault acts as "life points" for that element. If an element runs out of cards to build a legal 30-card deck, that element gets eliminated from the event.
WINNING THE WARBattles go on until there's only one element remaining. This element is the winner of War and will rule the world for the next 2 months until next War begins.
Winning team gets:
- forum award icons
- forum background image will be changed to show which element won, and it will also include all the names in the winning team
- Master of the winning team will be crowned a
Grand Master (Master will still his/her Master title)