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NAME: | Stalactite
| ELEMENT: |
| COST: | 7
| TYPE: | Permanent
| ABILITY: | : Drip: Deal 1 damage to a target creature. If target creature is killed it turns into a Stalagmonster unless the target creature is a stalagmonster. Note: May be used multiple times each turn (green text won't fit on the card but i think it is implied/should be alright without it)
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| NAME: | Stalactite
| ELEMENT: |
| COST: | 5
| TYPE: | Permanent
| ABILITY: | : Drip: Deal 1 damage to a target creature. If target creature is killed it turns into a Stalagmonster unless the target creature is a stalagmonster. Note: May be used multiple times each turn (green text won't fit on the card but i think it is implied/should be alright without it)
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ART: | wizelsnarf
| IDEA: | wizelsnarf
| NOTES: | Drip would give +1/+1 to upped or unupped stalagmonster (rather than turn an unupped stalagmonster into an upped stalagmonster, for example)
I created this card because I really wanted some more and synergy. I like the Triton but it often goes unused because of it's odd pairing.
Read edits below. Also, I can't fit all the text on the cards so I did my best to be concise and spread the text across both cards...
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NAME: | Stalagmonster
| ELEMENT: |
| COST: | 2
| TYPE: | Creature (Token)
| ABILITY: | Each time a Stalactite drips, Stalagmonster gains +1/+1
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| NAME: | Stalagmonster
| ELEMENT: |
| COST: | 1
| TYPE: | Creature (Token)
| ABILITY: | Each time a Stalactite drips, Stalagmonster gains +1/+1
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ART: | wizelsnarf
| IDEA: | wizelsnarf
| NOTES: | Stalagmonsters serve two purposes. One is a creature you can grow (slowly though) and the other is as a weak replacement for an opponent's creature.
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EDITS:
1. 1 damage per drip
2. All stalagmonster in play gain +1/+1
3. May be used multiple times per turn
Rationale - With this edit all stalagmonster, including enemies, will gain +1/+1 thus creating a decreasing marginal utility for using it as creature control. Once you have killed an enemy creature or two, you wont want to use this card so much. Also, instant kill was OP and nerfed to 1 damage per drip to kill a Bone Dragon for example would cost 10
with the upped, or 15
with the unupped stalactite.
Latest edit
1. Cost of unupped stalactite increased to 7
2. Cost of drip on upped stalactite increased to