*Author

dragonhuman

  • Guest
Shadow Walker | Elder Shadow Walker https://elementscommunity.org/forum/index.php?topic=6106.msg62339#msg62339
« on: May 02, 2010, 06:57:04 pm »
NAME:
Shadow Walker
ELEMENT:
darkness
COST:
:darkness :darkness :darkness :darkness :darkness :darkness
TYPE:
Creature
ATK|HP:
5/2
ABILITY:
Shadow Walk: 2 darkness gains immortality and momentum until your next turn
ART BY:
N/A
IDEA BY:
dragonhuman
NAME:
Elder Shadow Walker
ELEMENT:
darkness
COST:
:darkness :darkness :darkness :darkness :darkness
TYPE:
Creature
ATK|HP:
5/2
ABILITY:
Shadow Walk: 2 darkness gains immortality and momentum until your next turn
ART BY:
N/A
IDEA BY:
dragonhuman
NOTES: [/color][/b]
Shadow Walk is a very powerful ability but it only last until your next turn and you have to pay for it each time
if the creature has immortality/ momentum before shadow walk was used they keep the skill (shadow walk is its own ability that consists of immortality/ momentum)
For the EPIC card design Competition

Kael Hate

  • Guest
Re: Shadow Walker | Elder Shadow Walker https://elementscommunity.org/forum/index.php?topic=6106.msg65915#msg65915
« Reply #1 on: May 09, 2010, 04:06:18 pm »
CURATOR COMMENT
- What Happens if I put this into play and then Use Quintessence on it and then next turn use the Shadow Walk ability?

finkel

  • Guest
Re: Shadow Walker | Elder Shadow Walker https://elementscommunity.org/forum/index.php?topic=6106.msg66154#msg66154
« Reply #2 on: May 09, 2010, 10:31:37 pm »
lots of obsidian pillars+6 of these+6 blessings= O.O

OP, I say. How about you can't use the ability twice in a row?
so after using it, it's disabled for one full turn.

dragonhuman

  • Guest
Re: Shadow Walker | Elder Shadow Walker https://elementscommunity.org/forum/index.php?topic=6106.msg66597#msg66597
« Reply #3 on: May 10, 2010, 10:30:48 pm »
Well the shadow walk ability is simply momentum/ immaterial so it gains shadow walk for 1 turn but I put on the card what shadow walk is for simplification

I don't know about having a turn limit on it, but you have to pay each turn while you could also take a lava golem give it momentum and qunitessence and be able to use its growth each turn

Offline Essence

  • Legendary Member
  • ******
  • Posts: 4340
  • Country: us
  • Reputation Power: 57
  • Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.
  • Voice of the Oracle -- Jezzie's Pimp -- Often Gone
  • Awards: 2nd Trials - Master of Water1st Trials - Master of WaterFG Deck-Designer - The OutcastsShard Madness! Competition WinnerEpic 3 Card Design Competition WinnerElder Recruiter
Re: Shadow Walker | Elder Shadow Walker https://elementscommunity.org/forum/index.php?topic=6106.msg70094#msg70094
« Reply #4 on: May 17, 2010, 04:31:09 pm »
Honestly, I think that this is both balanced and awesome.  Consider it a 5/3 momentum immaterial creature with 2 :darkness upkeep -- at that point, it seems much more balanced, doesn't it?

This is exactly the kind of midrange beatstick that Darkness doesn't have (Gargoyle notwithstanding), and I think it would be solid in-game.
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

dekskose

  • Guest
Re: Shadow Walker | Elder Shadow Walker https://elementscommunity.org/forum/index.php?topic=6106.msg70109#msg70109
« Reply #5 on: May 17, 2010, 04:49:42 pm »
nice idea but it costs a littlebit much (not skill cost) i would preffer it having 5unupped and 4upped

dragonhuman

  • Guest
Re: Shadow Walker | Elder Shadow Walker https://elementscommunity.org/forum/index.php?topic=6106.msg70110#msg70110
« Reply #6 on: May 17, 2010, 04:50:50 pm »
should I maybe have it cost 5 and have the upped version be 6/3?

dekskose

  • Guest
Re: Shadow Walker | Elder Shadow Walker https://elementscommunity.org/forum/index.php?topic=6106.msg70116#msg70116
« Reply #7 on: May 17, 2010, 04:56:50 pm »
hmm let me think a 6/2 immaterial(for 2 darknes each turn)for 5 darknes quanta would make 30 dmg for... 5 turns =15 darknes quanta hmm i need to say balanced

Diadem

  • Guest
Re: Shadow Walker | Elder Shadow Walker https://elementscommunity.org/forum/index.php?topic=6106.msg70207#msg70207
« Reply #8 on: May 17, 2010, 07:48:31 pm »
Honestly, I think that this is both balanced and awesome.  Consider it a 5/3 momentum immaterial creature with 2 :darkness upkeep -- at that point, it seems much more balanced, doesn't it?
But it's not. It's a 5/3 momentum immaterial creature that you can still throw spells on. That's what makes this card awesome.

I really like this idea. It's quite strong, but considering the high cost probably balanced.

dragonhuman

  • Guest
Re: Shadow Walker | Elder Shadow Walker https://elementscommunity.org/forum/index.php?topic=6106.msg70227#msg70227
« Reply #9 on: May 17, 2010, 08:27:48 pm »
umm guys? its a 5/2 currently

so that way if you forget to play its ability or on the first turn it can by killed with a bolt/ shard
and its intentional to be able to buff it up

now that I see it, it has some good combination with SoR

dekskose

  • Guest
Re: Shadow Walker | Elder Shadow Walker https://elementscommunity.org/forum/index.php?topic=6106.msg70474#msg70474
« Reply #10 on: May 18, 2010, 07:58:21 am »
dudes its in njo way op think of a cahrger wich you bless nad play quintessence cost 5+2+3 10 and makes in one turn 10 dmg and hast any upp cost so its not really op...

Kael Hate

  • Guest
Re: Shadow Walker | Elder Shadow Walker https://elementscommunity.org/forum/index.php?topic=6106.msg70611#msg70611
« Reply #11 on: May 18, 2010, 01:04:31 pm »
I think its quite balanced. Its not immune to solution and has an upkeep.

A mechanical issue I have with it is the Overlap of the Shadowalks turning off Immaterial after 1 turn and permanent Immaterial from Quintessence. Actually, make the 2 issues as turnoffs are done when a creature has its action, so you will either not have Immaterial after the end of your turn or you need to add a new mechanic to allow abilities to roll over turns.

 

blarg: