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Glaviga

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Tar Pit | Tar Pit https://elementscommunity.org/forum/index.php?topic=6469.msg67259#msg67259
« on: May 11, 2010, 10:54:35 pm »
NAME:
Tar Pit
ELEMENT:
Death
COST:
:death
TYPE:
Permanent
ABILITY:
Creatures with momentum are affected by Gravity Pull and shields. Creatures with more than 5 attack get -1/0 per attack.
NAME:
Tar Pit (upgraded)
ELEMENT:
Death
COST:
:death
TYPE:
Permanent
ABILITY:
Creatures with momentum are affected by Gravity Pull and Shields. Anything with more than 3 attack gets -1/-0 per attack.
ART:
None
IDEA:
Glavigar
NOTES:
Multiple copies of the card do not stack. However the -1/-0 activates every attack.

dragonhuman

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Re: Tar Pit | Tar Pit https://elementscommunity.org/forum/index.php?topic=6469.msg67285#msg67285
« Reply #1 on: May 11, 2010, 11:30:31 pm »
seems highly situational and by the target of attacks I think you mean gravity pull?

Glaviga

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Re: Tar Pit | Tar Pit https://elementscommunity.org/forum/index.php?topic=6469.msg67288#msg67288
« Reply #2 on: May 11, 2010, 11:33:59 pm »
The idea is that momentum can no longer pierce shields and are affected by gravity pull.

dragonhuman

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Re: Tar Pit | Tar Pit https://elementscommunity.org/forum/index.php?topic=6469.msg67301#msg67301
« Reply #3 on: May 11, 2010, 11:55:50 pm »
so when the creature attacks the -1/-0 comes into play?
I don't know about making momentum useless

Glaviga

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Re: Tar Pit | Tar Pit https://elementscommunity.org/forum/index.php?topic=6469.msg67325#msg67325
« Reply #4 on: May 12, 2010, 12:44:56 am »
it's a permanent through so it can be destroyed pretty easily. Also the creatures with momentum still retain their ability. The other ability is made to make it less situational.

Re: Tar Pit | Tar Pit https://elementscommunity.org/forum/index.php?topic=6469.msg67344#msg67344
« Reply #5 on: May 12, 2010, 01:12:06 am »
Anti-momentum card?  Like you said, seems awfully situational. 

-1/0 for big creatures is not that great, seems like it only applies once, right? 

Dragonhuman's post gave me an interesting idea for a card that would be something like "decay/rotting flesh" that causes creatures to lose -1/0 for each successful attack.   You could add a clause like creatures with over 5 attack, but it's an interesting idea. 

Glaviga

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Re: Tar Pit | Tar Pit https://elementscommunity.org/forum/index.php?topic=6469.msg67349#msg67349
« Reply #6 on: May 12, 2010, 01:21:04 am »
The way it works is when a creature attacks with over 5 attack they get -1/-0. However, this occurs every time the creature attacks until it has 5 or lower. Having multiple copies of this card does not increase the effect.

edited wording a little on card.

Offline Avenger

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Re: Tar Pit | Tar Pit https://elementscommunity.org/forum/index.php?topic=6469.msg67500#msg67500
« Reply #7 on: May 12, 2010, 10:57:27 am »
-1 for big creatures is good enough to make this non situational, but still keep it cheap.
Though 6 is not something i would call cheap, it is fitting enough because this and bone wall creates an impenetrable shield.

Glaviga

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Re: Tar Pit | Tar Pit https://elementscommunity.org/forum/index.php?topic=6469.msg83680#msg83680
« Reply #8 on: June 06, 2010, 06:23:38 am »
Are there any changes I should make to this card?

Re: Tar Pit | Tar Pit https://elementscommunity.org/forum/index.php?topic=6469.msg83687#msg83687
« Reply #9 on: June 06, 2010, 06:54:05 am »
Looking at the fact that it affects creatures multiple times, it seems like it could become really really good in a deck with some healing.  This with a Diamond Shield would mean that eventually all creatures would be doing a max of 2 damage.  I suppose that combo is pretty difficult to pull off and kind of time-consuming, so it might be alright anyway.  Anybody else have thoughts on that?

 

anything
blarg: