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Tukkun

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Revive | Revive https://elementscommunity.org/forum/index.php?topic=5996.msg61229#msg61229
« on: April 30, 2010, 03:52:23 pm »
My first card ever. Art is just placeholder.

NAME:
Revive
ELEMENT:
Life
COST:
5 :life
TYPE:
Permanent
ATK/HP:
ABILITY:
When you would die, destroy this card. Your HP becomes 1 and you take no more damage that turn.
ART BY:
Elements
IDEA BY:
Tukkun
NAME:
Revive
ELEMENT:
Life
COST:
4 :life
TYPE:
Permanent
ATK/HP:
ABILITY:
When you would die, destroy this card. Your HP becomes 1 and you take no more damage that turn.
ART BY:
Elements
IDEA BY:
Tukkun
NOTES: [/color][/b]
This card does NOT stack. If you have 2 at the same time, they will both be destroyed when your HP reaches 0. You can have 5 more in your hand, but that makes your hand full and makes Fractal and similar cards less useful.
Effect is not triggered when you deck out.

PhantomFox

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Re: Revive | Revive https://elementscommunity.org/forum/index.php?topic=5996.msg61236#msg61236
« Reply #1 on: April 30, 2010, 04:25:41 pm »
This idea has been tossed out before, and the concept is nice, but most people who use any :life at all would pack 6, giving them six turns of invulnerability if they can get them all out.
That is, good for one card, questionable with multiples.

Hobnob5000

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Re: Revive | Revive https://elementscommunity.org/forum/index.php?topic=5996.msg61237#msg61237
« Reply #2 on: April 30, 2010, 04:28:50 pm »
Aah, nice idea. I imagine it would be frustrating if someone packed 6 of them, but in that case, it's just similar to Sundial.
I like it  *thumbs up*

dragonhuman

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Re: Revive | Revive https://elementscommunity.org/forum/index.php?topic=5996.msg61258#msg61258
« Reply #3 on: April 30, 2010, 05:22:17 pm »
If you put one up then next turn you can put another up next turn sorta like dimensional shield but affects momentum

maybe buff up the cost and have it drain all life quantum? only problem is that it can be stoled

Re: Revive | Revive https://elementscommunity.org/forum/index.php?topic=5996.msg61260#msg61260
« Reply #4 on: April 30, 2010, 05:25:17 pm »
I was about to post that this could be a contender for  :life s take on the Drain all remaining ___ quanta spell.  It's worse than Miracle in that you only get 1 HP, but better because it doesn't require you to plan ahead for what the opponent may play next turn and protects you from people dealing 100 damage in a turn where Miracle doesn't. 

If this was going to be implemented, I think it would have to be with a cost of around 12/10 :life and drain all remaining  :life

Offline markilleruk

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Re: Revive | Revive https://elementscommunity.org/forum/index.php?topic=5996.msg61320#msg61320
« Reply #5 on: April 30, 2010, 08:05:36 pm »
This is basically just a single turn phase shield. As such I don't think it should drain all quantum, and in fact would argue that it is substantially weaker than a phase shield.

dragonhuman

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Re: Revive | Revive https://elementscommunity.org/forum/index.php?topic=5996.msg61328#msg61328
« Reply #6 on: April 30, 2010, 08:28:45 pm »
this lasts until you die, not just one turn as it is a permanent

Offline markilleruk

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Re: Revive | Revive https://elementscommunity.org/forum/index.php?topic=5996.msg61396#msg61396
« Reply #7 on: April 30, 2010, 11:01:39 pm »
yes but a phase shield can save your life for three whole turns, this saves your life just once. The only advantage here is that this card can be played any time and remains in play until used. phase shield lasts three turns, prevents all damage (so you wont be stuck with 1 HP and even have the chance to heal up)

All told i think this card is underpowered

Offline tyranim

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  • tyranim is a Ghost, obsessed with their Elemental pursuits.tyranim is a Ghost, obsessed with their Elemental pursuits.tyranim is a Ghost, obsessed with their Elemental pursuits.tyranim is a Ghost, obsessed with their Elemental pursuits.tyranim is a Ghost, obsessed with their Elemental pursuits.tyranim is a Ghost, obsessed with their Elemental pursuits.
  • formerly unit
Re: Revive | Revive https://elementscommunity.org/forum/index.php?topic=5996.msg61399#msg61399
« Reply #8 on: April 30, 2010, 11:06:47 pm »
i like this a lot. its not more powerful than all cards in elements, but its not the weakest either.
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

dragonhuman

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Re: Revive | Revive https://elementscommunity.org/forum/index.php?topic=5996.msg61404#msg61404
« Reply #9 on: April 30, 2010, 11:12:30 pm »
yes but a phase shield can save your life for three whole turns, this saves your life just once. The only advantage here is that this card can be played any time and remains in play until used. phase shield lasts three turns, prevents all damage (so you wont be stuck with 1 HP and even have the chance to heal up)

All told i think this card is underpowered
momentum ignores phase shield and this would work against momentum

Jaxly

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Re: Revive | Revive https://elementscommunity.org/forum/index.php?topic=5996.msg61406#msg61406
« Reply #10 on: April 30, 2010, 11:14:44 pm »
I'd make the card immaterial and have to nullify a creature (make its attack = 0 and remove an ability) when this card is put into play. I'd also add an extra quantum to the cost. It's actually pretty good in that it's unlikely to be used excessively by rainbows due to the already high demands of life quanta in most of those decks.

I'd also consider changing plus 1 heath to + 20-30 and remove the "can't take damage" effect. In that case card should remain as is.

With the phase shield argument: Life is far more damaging than aether and as such any shield cards that life gets should not be compared directly to Phase shields in terms of power.

Tukkun

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Re: Revive | Revive https://elementscommunity.org/forum/index.php?topic=5996.msg61500#msg61500
« Reply #11 on: May 01, 2010, 02:41:16 am »
Well, when I made this card, I thought "Mmm, this is just a Sundial that can prevent Fire Bolts and weapon (and allows you to attack) as well, and when it works, you still lose HP until it becomes 1. This card allows you to take more than 100 damage per turn, but that's a rare thing.". So I guess 5 :life and 4 :life is good cost for this.
But this card has some downsides, because, well, even a Shard of Gratitude can save your life even more if you know what you're doing.
If you want to pack 6 of these, chance is your hand will be filled with copies of this card.
Also, this can be stolen / destroyed. Not immaterial.

 

blarg: