*Author

Lanidrak

  • Guest
Quantum Bleeding / Quantum Haemorrhage [NEED ARTWORK...] https://elementscommunity.org/forum/index.php?topic=5664.msg57790#msg57790
« on: April 22, 2010, 11:02:36 pm »
NAME:
Quantum Bleeding
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Permanent (One Turn - like Sundial)
ATT/HP:
N/A
ABILITY:
Bleeding: While this card is in play, your opponent takes damage for each quanta he generates.
.
NOTES:
Kept it as sundial, too many complexities to have it work another way.
ART BY:
Anyone who wants to do it...
IDEA BY:
Lanidrak
NAME:
Quantum Haemorrhage (Upgraded)
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Permanent (1 Turn, like Sundial)
ATT/HP:
N/A
ABILITY:
Haemorrhage: While this card is in play, your opponent takes damage for each quanta he generates.
.
NOTES:
I decided to keep it as sundial. Does not stack.
ART BY:
Anyone who wants to do it.
IDEA BY:
Lanidrak

So, this will effectively damage the hell out of rainbow decks late game. The balancing factor is, that a late-game rainbow SHOULD have some sort of permanent control. A 'steal' will be the most effective. Or a 'reflective' shield.

Note: The damage occurs as you generate your quanta. So, if this is in play, and you put a Quantum Tower, you take 3 damage right there and then, and a further 3 when you end your turn. Same goes for Supernova and Immolation, as your quanta goes up, your hitpoints go down.

This will open up synergies for cards which give your opponent quanta, etc...

Your thoughts, most welcome.



Nerfed Changed cost, also, no longer works as sundial, now has activated ability.

icybraker

  • Guest
Re: Quantum Bleeding / Quantum Haemorrhage https://elementscommunity.org/forum/index.php?topic=5664.msg57822#msg57822
« Reply #1 on: April 22, 2010, 11:52:58 pm »
Interesting card. It reminds me of Unstable Gas in that they are both permanents that are intended to deal damage to the opponent.

It seems a bit powerful, though. This is 4 mono quanta to deal a decent amount of damage (5-15 in a normal deck, I guess, depending on the deck and how many turns have passed) to the opponent, and a pretty insane amount of damage on a Rainbow. To fix it, you can perhaps structure this based on Unstable Gas.

Type: Permanent
Cost: 5 :death
Ability: 1 :entropy: Your opponent takes 1 damage for each 1 quanta he generates at the end of his turn. Quantum Bleeding is destroyed.

Upgraded version costs 1 less :death to cast.

dragonhuman

  • Guest
Re: Quantum Bleeding / Quantum Haemorrhage https://elementscommunity.org/forum/index.php?topic=5664.msg57826#msg57826
« Reply #2 on: April 23, 2010, 12:07:33 am »
seems way overpowered towards rainbow decks, towards mono decks it'll do less than UG needs some balancing between the 2 maybe like does 1.5 times the amount of pillars/ towers they have?

Kameda

  • Guest
Re: Quantum Bleeding / Quantum Haemorrhage https://elementscommunity.org/forum/index.php?topic=5664.msg57935#msg57935
« Reply #3 on: April 23, 2010, 03:01:46 am »
I don't think it's overpowered. Just because this can do a lot of damage to one type of deck doesn't mean that it's OP, most cards are pretty awesome against something and weak agains other things.
And, as Lanidark stated, a Rainbow probably has some card to deal with this.

Arondight

  • Guest
Re: Quantum Bleeding / Quantum Haemorrhage https://elementscommunity.org/forum/index.php?topic=5664.msg57936#msg57936
« Reply #4 on: April 23, 2010, 03:04:04 am »
Personally find it a bit too game changing. Not all Rainbows use reflective shields, so when they get into speed with 10 Towers on the field, lay down three of these, pretty much a game over. I like the card idea, but it's a bit too strong, I think.

Offline Thalas

  • Sr. Member
  • ****
  • Posts: 982
  • Reputation Power: 14
  • Thalas is taking their first peeks out of the Antlion's burrow.Thalas is taking their first peeks out of the Antlion's burrow.
  • New to Elements
Re: Quantum Bleeding / Quantum Haemorrhage https://elementscommunity.org/forum/index.php?topic=5664.msg57971#msg57971
« Reply #5 on: April 23, 2010, 05:23:54 am »
My idea- for every pillar/tower and quantum generating creature opponent take 1 damage.(and against rainbows this wouldn't be OP.)

Offline jmizzle7

  • Legendary Member
  • ******
  • Posts: 3058
  • Reputation Power: 34
  • jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.
  • I'm kind of a big deal. People know me.
  • Awards: Weekly Tournament WinnerSS Competition #1 1stCard Design Competition Winner
Re: Quantum Bleeding / Quantum Haemorrhage https://elementscommunity.org/forum/index.php?topic=5664.msg57978#msg57978
« Reply #6 on: April 23, 2010, 06:08:24 am »
This destroys rainbow decks, and puts lots of hurt on non-rainbows as well in the late game. With a good shield and some permanent removal, you can just sit back and let this do its thing. Pretty overpowered if you ask me.

unionruler

  • Guest
Re: Quantum Bleeding / Quantum Haemorrhage https://elementscommunity.org/forum/index.php?topic=5664.msg57988#msg57988
« Reply #7 on: April 23, 2010, 07:34:42 am »
Interesting card. It reminds me of Unstable Gas in that they are both permanents that are intended to deal damage to the opponent.

It seems a bit powerful, though. This is 4 mono quanta to deal a decent amount of damage (5-15 in a normal deck, I guess, depending on the deck and how many turns have passed) to the opponent, and a pretty insane amount of damage on a Rainbow. To fix it, you can perhaps structure this based on Unstable Gas.

Type: Permanent
Cost: 5 :death
Ability: 1 :entropy: Your opponent takes 1 damage for each 1 quanta he generates at the end of his turn. Quantum Bleeding is destroyed.

Upgraded version costs 1 less :death to cast.
I agree with icy's nerf it should be only slightly overpowered if not already balanced. Another alternative is to impose a limit on the applicable quanta, such as in the case of stone skin. I probably would set the limit at 40 which translates to 40 damage.

Lanidrak

  • Guest
Re: Quantum Bleeding / Quantum Haemorrhage https://elementscommunity.org/forum/index.php?topic=5664.msg58014#msg58014
« Reply #8 on: April 23, 2010, 10:45:14 am »
Okay, so the general consensus is that the card is overpowered.

Personally find it a bit too game changing. Not all Rainbows use reflective shields,
Well, most rainbows use steal or destroy. Which is another effective counter against this card.



So i'm nerfing the card as follows:

Changing cost from 4 :death to 4 :darkness

Adding ability, costs 2 :entropy



My reasoning is that, Darkness/Entropy already have Lycanthrope/Werewolf, so this adds another synergy.

Now, when you play the card, it has to sit idle for one turn before you can activate it's ability. In my opinion this makes it underpowered, and very vulnerable to steals/destroys. But, I guess from the criticism so far, does balance it more.


edit: Just found a new problem with the way it works now.

When you activate it's ability, the card should be destroyed? But, for your opponent to take damage as he gains quanta, the card has to remain in play until at least the end of his turn. So, the problem I can see this creating, is for an AI to Deflagrate an activated Quantum Bleeding card (or, more successfully, stealing an already activated one to affect your opponent) - but this gives us the problem of when to remove the card... I honestly think the earlier version was simpler :).



Your thoughts are welcome.

Kael Hate

  • Guest
Re: Quantum Bleeding / Quantum Haemorrhage https://elementscommunity.org/forum/index.php?topic=5664.msg58059#msg58059
« Reply #9 on: April 23, 2010, 01:53:30 pm »
I like the concept.

I would remove the activator and simply have it as a permanent with a doomclock giving the opponent 1 turn to address it or suffer the consequences at the end of that turn.

Have a look and count how much quanta your opponent generated on the last turn before you defeat him. This is going to be the damage you want to deal with this card and how it should be priced. A quick look is showing 12-15 for AI3 and 20-27 for AI3 Rainbow. AI6 Rainbow generated 54-60.

How much would you pay for a spell doing 10-60 damage to opponent?

Cynxos

  • Guest
Re: Quantum Bleeding / Quantum Haemorrhage https://elementscommunity.org/forum/index.php?topic=5664.msg58066#msg58066
« Reply #10 on: April 23, 2010, 02:08:05 pm »
So it basically a rainbow killer?
I mean, I can see how its fair against mono, but against rainbow, this thing would be hell in a box.
I mean, I like the concept and all, but if the hate wasn't enough against rainbow as it was...

Lanidrak

  • Guest
Re: Quantum Bleeding / Quantum Haemorrhage https://elementscommunity.org/forum/index.php?topic=5664.msg58122#msg58122
« Reply #11 on: April 23, 2010, 04:47:42 pm »
Okay, so a lot of people are saying that this is a rainbow killer and that it is balanced against mono's... Here are some example scenario's.

Early game:

1. 100HP Rainbow plays Super Nova and takes 24 damage.
a. The player was stupid for playing the nova in the first place, he could have simply waited to play it next turn.
b. Compare this to a player putting 1 or 2 Phase Recluses out in the early game. The damage is comparable.
c. This leaves the Rainbow player on 76HP. What's that to a Shard of Gratitude or Divinity?

Mid-Game

2. 70/140HP Rainbow has 7 Quantum Pillars in play, he takes 22 damage.
a. Being left on 38HP, in a mid-game as a rainbow is nothing major.
b. Let's assume the player has a couple Empathic Bonds and some mob spam on the go.

3. 100HP Mono has 10 pillars in play. He takes 11 damage.
b. Sure, it's nothing to really shout about.

Late-Game

This is where the card truly shines. But, it is most vulnerable at this stage also, due to it being a permanent (Destroy/Pulverize/Steal) etc.

4. Imagine Firefly Queen with 10 Life Towers, 8 Wind Towers, 12 Fireflies in play and 3x Mark.
a. With 1 Haemorrhage in play: 33 damage.
b. With 2 Haemorrhage in play: 66 damage.

5. Late game rainbow has 140HP and 12 Quantum Towers in play, he will take 36 damage.
a. That's really not a lot.



The point of all this, I am hoping, is to show that if you compare this card, to Unstable Gas... It is on par, and not over-powered at all. I'm even considering stripping it  back to it's original mechanism of working like sundial.
 

 

blarg: