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Gaff

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E3CDC - Star Gazing https://elementscommunity.org/forum/index.php?topic=6134.msg62798#msg62798
« on: May 03, 2010, 06:11:53 pm »
NAME:
Winds of Fate
ELEMENT:
Gravity
COST:
3
TYPE:
Permanent
ABILITY:
Remove a card from your hand and place at the back of your deck. Receive 3 :gravity quanta.
ART BY:
Provided by Contest, Edited by Gaff
IDEA BY:
Gaff
NAME:
Star Gazing
ELEMENT:
Gravity
COST:
4
TYPE:
Permanent
ABILITY:
Remove a card from your hand and place at the back of your deck. Receieve 4  :gravity quanta
ART BY:
Provided by Contest, Edited by Gaff
IDEA BY:
Gaff
Q: What theme did you choose and why?
A: Currently elements has only one way of preventing decking out, which is to use eternity to repeatedly reverse time a card. This means that a large number of false god decks need eternity and time quanta to fuel it. My aim here is to provide some more options for deck construction against false gods. I've tried to make the cards varied rather than just eternity clones with different colours.

Q: Does elements need to have more deckout prevention options?
A: Well I'm neutral on this, since anti-deckout play seems a bit cheesy and can get very dull. However it seems odd that there's only one element that can do it, it should either be several or none in my opinion. It's up to the designers but I've tried to make the cards generically useful as well as being a way of preventing deckout.

Q: Why did you make this card?
A: I wanted to make a permanent that could be used to prevent deckouts. Gravity doesn't have any premanents. This also provides an alternative way of generating quanta for gravity-splash decks.

Q: Is it balanced?
A: Sacrificing a draw for quanta seems like a reasonable exchnage. Relying on a permanent for deckout prevention might turn out to be too vulnerable for most false gods so it's utility for this purpose might not be that strong.

Q: Does it require new game mechanics?
A: Placing a card at the back of your deck is a new game mechanic, but I don't think it would be too tricky to implement.


SERIES: [/color][/b]
Card 2/3 submitted to 'Epic 3 Card Design Challenge' (http://elementscommunity.org/forum/index.php/topic,6012.msg69427#msg69427)

Wisemage

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Re: E3CDC - Star Gazing https://elementscommunity.org/forum/index.php?topic=6134.msg62914#msg62914
« Reply #1 on: May 03, 2010, 08:44:57 pm »
So for 1 gravity you get an anti dekc out tool (unstoppable with PA) that fuels itself AND gives you 2 (3 upped) gravity each turn?

So this would be the BEST deck out tool, with your wind one being second?

Again way too overpowered.

Offline yaladilae

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Re: E3CDC - Star Gazing https://elementscommunity.org/forum/index.php?topic=6134.msg62916#msg62916
« Reply #2 on: May 03, 2010, 08:46:52 pm »
The name...........

Regardless,  for 1 mana, you can get rid of a card that you dont need, then gain more quanta, while anti-deckout, way more then just "way overpowered"...

Gaff

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Re: E3CDC - Star Gazing https://elementscommunity.org/forum/index.php?topic=6134.msg62943#msg62943
« Reply #3 on: May 03, 2010, 09:02:24 pm »
Hmm, on reflection yeah you're probably right. To be able to recycle a card and get quanta is overpowered. However sacrificing a card for quanta might be reasonable, after all most anti-FG decks aren't made with many spare cards in them, and for speed decks the quanta gain wouldn't generally be worth the loss of speed. Would it be better balanced that way?

(And yeah the name is mostly driven by the image which is driven by the competition, maybe card design is not my calling  :-\)

Wisemage

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Re: E3CDC - Star Gazing https://elementscommunity.org/forum/index.php?topic=6134.msg62950#msg62950
« Reply #4 on: May 03, 2010, 09:16:50 pm »
Im not quite sure what you are suggesting to try and balance the card, reword what you are saying please.

Offline yaladilae

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Re: E3CDC - Star Gazing https://elementscommunity.org/forum/index.php?topic=6134.msg62955#msg62955
« Reply #5 on: May 03, 2010, 09:24:20 pm »
Hmm, on reflection yeah you're probably right. To be able to recycle a card and get quanta is overpowered. However sacrificing a card for quanta might be reasonable, after all most anti-FG decks aren't made with many spare cards in them, and for speed decks the quanta gain wouldn't generally be worth the loss of speed. Would it be better balanced that way?

(And yeah the name is mostly driven by the image which is driven by the competition, maybe card design is not my calling  :-\)
To be honest, Example, mono-gravity deck....
10 tower, 6 of these guys
I draw 3 tower opening hand
Play 2 tower and him out, then next turn, i throw my tower to the back of my deck for extra 4 quanta..... and I can speed up so much more then normal....... Or throw something else

Bad draw is an element of the game, you aren not scarficing anything, you are throwing away things.
Good FG deck more then often will get to a point where you have 8 card you need to pick someting precious to discard (sundial for example), but now, dont discard it throw it to the back of deck and get mroe quanta

Oh, by the way, by back of deck, does that mean the last card of the deck, if it does, then the "eternity = last card" deck out problem is solved....

I think to balance it, the only way is, it cost 3 quanta, and it doesnt give you any quanta in return, probably still overpowered, but much much better...

 

blarg: