The original idea for this deck I'm sure many of you have seen. It is not new this is just my calibration of it, which i believe to be quite good. I haven't collected statistics. Only know that my losses usually trail my wins by about 200 and now the gap is about 250 a little due to T50. The win% is definitely over 50% as such. I believe that I EM about 70% or more of those wins. Other than that I just want to give a few points on strategy and tactics with the rol hope deck because I feel that it has very good potential for EM.
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Firstly I want to talk about EM-ing FGs in general when you are taking over the top damage ie the stuff that goes over or even past your hope shield. Usually you can heal this every turn ie you are taking no nett damage but you require your electrocutor to execute the coup de grace in order to achieve the EM. Just a very simple way to calculate here--for example let's say Paradox has 199 hp (just after a miracle) and he has a ray of light blessed it's way to 26|26, and he has a solar buckler up which absorbs 1 physical dmg from all sources. The trick is, know your 11 and 4 times table.
199 hp = 187 hp + 12 hp = 17(11) hp + 3(4) hp
To EM therefore, I must score 17 hits from light dragons and 3 from my electrocutor. I must also avoid miracle and my damage output cannot be near to or more than his hp left when I am about to execute the final blow.
Hence I may split it this way 5/5/7 dragons in 3 turns. This gets a little more complicated for FGs with regen or if there is no shield ie you need to calculate your RoLs into the equation. Also against scorpio leave some room for him to congeal your dragons or get them frozen by the permafrost.
Secondly I want to talk about EM-ing FGs with miracles but who interfere with your permanents notably SoGs. For example, Divine Glory is stacked with explosions. So lets say I need to EM DG and I already have a fractal and a light dragon and a large pool of light quanta. There are 3 ways to do this--firstly, if you draw SoGs and electrocutor, you can setup a last turn electrocutor coup de grace and put out the SoGs only on your last turn, but must ensure that the deficient hp can be made up for by the number of SoGs. Secondly, if you draw one SoG and one miracle, play them out. If you have dragons on the board (which you shouldn't), allow him to miracle once and get past it when you have restocked light quanta the next round. Thirdly if you draw SoGs but can't setup an electrocutor coup de grace, give him the electrocutor to explode and throw out your SoGs with the assumption that only one will get exploded per turn and hence will be able to heal you to full.
Lastly just some minor notes about the deck. Luciferin is unupgraded because you do not want to be deprived of automulligen by drawing luciferase as the only 0 cost card. Do not put out too many RoLs against some FGs
--the one light tower is there to help against Ferox because you can't have too many RoLs for light quanta (
EDIT: has been replaced by one quantum tower), and those with creature control like Morte. Be aware of the number of RoLs you need to contain certain FGs ie Seism needs 12 to shut out the Silurian Dragon. I generally autoquit vs Octane/Hermes and Graviton. The former 2 are quite certain losses because once the fire buckler gets up your RoLs (and Hope) are toast, and in the meantime they have unstable gas/fire storms to control you.
UPDATE 26th June 2010Hover over cards for details, click for permalink
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This is a new variation of my deck which I recently developed. Instead of luciferin it carries 2 light nymphs, which improves the chances of drawing one, not to mention that at 9|9 for 8
as opposed to 12|12 for 13
it is more cost-effective in certain cases, notably where the FG you are fighting has weak shielding/regen. I doubt many people actually have 2 light nymphs, so I'm not expecting it to be tested out, but at least I discovered a use for having 2 light nymphs
So far, it appears to be a more than decent alternative within the RoL-Hope genre.