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unionruler

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RoL-Hope Control, Lone QT and Luci / Twin Light Nymphs https://elementscommunity.org/forum/index.php?topic=5026.msg50255#msg50255
« on: April 08, 2010, 03:48:59 pm »
The original idea for this deck I'm sure many of you have seen. It is not new this is just my calibration of it, which i believe to be quite good. I haven't collected statistics. Only know that my losses usually trail my wins by about 200 and now the gap is about 250 a little due to T50. The win% is definitely over 50% as such. I believe that I EM about 70% or more of those wins. Other than that I just want to give a few points on strategy and tactics with the rol hope deck because I feel that it has very good potential for EM.

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Firstly I want to talk about EM-ing FGs in general when you are taking over the top damage ie the stuff that goes over or even past your hope shield. Usually you can heal this every turn ie you are taking no nett damage but you require your electrocutor to execute the coup de grace in order to achieve the EM. Just a very simple way to calculate here--for example let's say Paradox has 199 hp (just after a miracle) and he has a ray of light blessed it's way to 26|26, and he has a solar buckler up which absorbs 1 physical dmg from all sources. The trick is, know your 11 and 4 times table.

199 hp = 187 hp + 12 hp = 17(11) hp + 3(4) hp
To EM therefore, I must score 17 hits from light dragons and 3 from my electrocutor. I must also avoid miracle and my damage output cannot be near to or more than his hp left when I am about to execute the final blow.
Hence I may split it this way 5/5/7 dragons in 3 turns. This gets a little more complicated for FGs with regen or if there is no shield ie you need to calculate your RoLs into the equation. Also against scorpio leave some room for him to congeal your dragons or get them frozen by the permafrost.

Secondly I want to talk about EM-ing FGs with miracles but who interfere with your permanents notably SoGs. For example, Divine Glory is stacked with explosions. So lets say I need to EM DG and I already have a fractal and a light dragon and a large pool of light quanta. There are 3 ways to do this--firstly, if you draw SoGs and electrocutor, you can setup a last turn electrocutor coup de grace and put out the SoGs only on your last turn, but must ensure that the deficient hp can be made up for by the number of SoGs. Secondly, if you draw one SoG and one miracle, play them out. If you have dragons on the board (which you shouldn't), allow him to miracle once and get past it when you have restocked light quanta the next round. Thirdly if you draw SoGs but can't setup an electrocutor coup de grace, give him the electrocutor to explode and throw out your SoGs with the assumption that only one will get exploded per turn and hence will be able to heal you to full.

Lastly just some minor notes about the deck. Luciferin is unupgraded because you do not want to be deprived of automulligen by drawing luciferase as the only 0 cost card. Do not put out too many RoLs against some FGs--the one light tower is there to help against Ferox because you can't have too many RoLs for light quanta (EDIT: has been replaced by one quantum tower), and those with creature control like Morte. Be aware of the number of RoLs you need to contain certain FGs ie Seism needs 12 to shut out the Silurian Dragon. I generally autoquit vs Octane/Hermes and Graviton. The former 2 are quite certain losses because once the fire buckler gets up your RoLs (and Hope) are toast, and in the meantime they have unstable gas/fire storms to control you.

UPDATE 26th June 2010
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This is a new variation of my deck which I recently developed. Instead of luciferin it carries 2 light nymphs, which improves the chances of drawing one, not to mention that at 9|9 for 8 :light as opposed to 12|12 for 13 :light it is more cost-effective in certain cases, notably where the FG you are fighting has weak shielding/regen. I doubt many people actually have 2 light nymphs, so I'm not expecting it to be tested out, but at least I discovered a use for having 2 light nymphs  :) So far, it appears to be a more than decent alternative within the RoL-Hope genre.

« Last Edit: April 18, 2012, 02:57:36 am by willng3 »

Offline Exarp

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Re: RoL-Hope Unionruler Variation https://elementscommunity.org/forum/index.php?topic=5026.msg50461#msg50461
« Reply #1 on: April 08, 2010, 11:52:48 pm »
I think you're supposed to post this in the original thread, since it's based on the same idea. It's not a completely new concept, or something with radical changes. I actually think I saw this version/suggestion in that thread too.
What would happen to the forum if all of use would post their own variation of the same deck?
Treat people the way you want to be treated.

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Re: RoL-Hope Unionruler Variation https://elementscommunity.org/forum/index.php?topic=5026.msg50464#msg50464
« Reply #2 on: April 08, 2010, 11:54:54 pm »
Just so it's easier to see:

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Re: RoL-Hope Unionruler Variation https://elementscommunity.org/forum/index.php?topic=5026.msg50485#msg50485
« Reply #3 on: April 09, 2010, 12:22:19 am »
I think you're supposed to post this in the original thread, since it's based on the same idea. It's not a completely new concept, or something with radical changes. I actually think I saw this version/suggestion in that thread too.
What would happen to the forum if all of use would post their own variation of the same deck?
This

The forum will be

with unecessary post repeats...

Mods > Can this be moved?? <-- Just wondering

bojengles77

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Re: RoL-Hope Unionruler Variation https://elementscommunity.org/forum/index.php?topic=5026.msg50607#msg50607
« Reply #4 on: April 09, 2010, 04:02:53 am »
Quitting against those gods isn't even necessary. My version of this deck has six SoG and similar build and I win over half the time against hermes and graviton... Octane not so much. But If you play those games you'll win some

Offline AnoverX

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Re: RoL-Hope Unionruler Variation https://elementscommunity.org/forum/index.php?topic=5026.msg57141#msg57141
« Reply #5 on: April 21, 2010, 06:44:30 pm »
Quitting against those gods isn't even necessary. My version of this deck has six SoG and similar build and I win over half the time against hermes and graviton... Octane not so much. But If you play those games you'll win some

Oh the thread is here. :D

2 more SoG mb increase the win rate against Graviton, but Hermes? How? Ive tried with 6 SoG but more SoG just slowed me down and might not even work, for he had 12 explosions. I still couldnt survive from his rush and once he had fire buckler, its all over.

Levgre

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Re: RoL-Hope Unionruler Variation https://elementscommunity.org/forum/index.php?topic=5026.msg57180#msg57180
« Reply #6 on: April 21, 2010, 08:54:49 pm »
How exactly has this sub-forum been flooded at all?  Has any post been pushed off the first page because of too many people posting their decks?   The thread rate per day would have to be like 10 or more to flood this sub-forum, it may be at 3-4 per day.

unionruler

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Re: RoL-Hope Unionruler Variation https://elementscommunity.org/forum/index.php?topic=5026.msg61208#msg61208
« Reply #7 on: April 30, 2010, 02:41:49 pm »
Final edit: light tower --> 8th aether tower
Slight boost to overall perf since location of luciferin in deck is probably much more significant than 1 light tower when it is an issue

Note: Due to AI boost, Osiris cannot be won via deckout by controlled feeding of RoLs; only remaining option for him is early elec


Optimalist

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Re: RoL-Hope Unionruler Variation https://elementscommunity.org/forum/index.php?topic=5026.msg62200#msg62200
« Reply #8 on: May 02, 2010, 02:03:00 pm »
Thanks for this, union. I'm enjoying the deck. I love that it pwns Divine Glory, which I couldn't kill with my rainbow.

RedRevive

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Re: RoL-Hope Unionruler Variation https://elementscommunity.org/forum/index.php?topic=5026.msg62236#msg62236
« Reply #9 on: May 02, 2010, 03:31:26 pm »
Excellent... I'm going to have to try this out once I get enough money for it :|

Haha, luciferase makes so much sense with fractal dragons!  Awesome!

baku36

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Re: RoL-Hope Unionruler Variation https://elementscommunity.org/forum/index.php?topic=5026.msg62605#msg62605
« Reply #10 on: May 03, 2010, 04:24:46 am »
(http://imageplay.net/view/m7Gbd61369/fg_war_1)


how can you stop the from happing after that  sheild goes up and over 200 ouantra
(http://imageplay.net/view/m7Gbd61371/fg_war_1)

salsaheaven

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Re: RoL-Hope Unionruler Variation https://elementscommunity.org/forum/index.php?topic=5026.msg62646#msg62646
« Reply #11 on: May 03, 2010, 10:00:38 am »
Chaos Lord is tricky. You need to get many Dragons out as early as possible to chew through his shield.
Sometimes he just got the right cards and you loose, but there is a very good chance to win again him if you try to get to about 13 rols so you can pump out a dragon every turn, and the do this as early as possible. keep in mind his fallen elfs and lobo them, else they mutate your dragons.

 

blarg: unionruler