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Offline Chapuz

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Re: Druidic/Jade Staff https://elementscommunity.org/forum/index.php?topic=44450.msg1012636#msg1012636
« Reply #12 on: November 03, 2012, 04:59:22 am »
The healing they give is really cool, but it's a 3-card combo and extremely vulnerable to any CC. Adrenavamps, btw, heal 12 with a 2-card combo, something "equivalent" and it's not OP at all.
Another way yo heal yourself a lot is with black dragon + liquid shadow + parallel universe or just golden dragon + liquid shadow.

1) There are several ways to heal yourself other than with Heal and Bonds. Think in the field as a battlefield, not as a 100 damage race. CC is always useful.

2) Use it yourself in PVP1 and claim it's OP after you claim you can abuse it (let's say 90% win rate)
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Offline OldTrees

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Re: Druidic/Jade Staff https://elementscommunity.org/forum/index.php?topic=44450.msg1012660#msg1012660
« Reply #13 on: November 03, 2012, 07:44:45 am »
To clarify: I have no issue with the damage a Druidic/Jade Staff does when Animated and Adrenalized. That is consistent with other weapons and creatures. As I stated in my original post, the staff most definitely should not heal its owner per hit, only per turn. That's all. Thanks.
I addressed this in my post. By my calculations there does not seem to be anything OP is the amount of healing per turn given the amount of damage, the total cost and the alternative to which it is being compared.

You should support your assertion that the amount is OP rather than leave it unsupported.
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Offline Acsabi44

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Re: Druidic/Jade Staff https://elementscommunity.org/forum/index.php?topic=44450.msg1013279#msg1013279
« Reply #14 on: November 05, 2012, 01:38:35 pm »
http://elementscommunity.org/forum/index.php/topic,44450.12.html
http://elementscommunity.org/forum/index.php/topic,44474.0.html
I sense disturbance in the force when the same card is running in the buff AND the nerf board at the same time  ?_?

Mostly, it does mean 2 things:
1, the opinion of the OP is not very well-supported
2, the card is fine as it is.

Both are the cases here.
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Offline OldTrees

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Re: Druidic/Jade Staff https://elementscommunity.org/forum/index.php?topic=44450.msg1013297#msg1013297
« Reply #15 on: November 05, 2012, 02:17:09 pm »
http://elementscommunity.org/forum/index.php/topic,44450.12.html
http://elementscommunity.org/forum/index.php/topic,44474.0.html
I sense disturbance in the force when the same card is running in the buff AND the nerf board at the same time  ?_?
Closer observation reveals that the Buff thread is primarily in favor of buffing Jade Staff (which is rarely if ever flown) and the Nerf thread is about nerfing Adrenastaves which almost always uses Druidic staff.
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Offline CCAndymanTopic starter

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Re: Druidic/Jade Staff https://elementscommunity.org/forum/index.php?topic=44450.msg1013959#msg1013959
« Reply #16 on: November 07, 2012, 09:04:35 pm »
You should support your assertion that the amount is OP rather than leave it unsupported.
I did support it. In my initial post, I noted clearly that it is stronger than multiple Shards of Gratitude, a card which has already seen a significant nerf of its own. Its healing behavior is also inconsistent with other cards in the game, as others have noted. And yes, Druidic Staff is used more often in this combo, but I've seen both used frequently.

I'm not too sure what more support I can give it than what has already been said. Thanks.

Offline OldTrees

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Re: Druidic/Jade Staff https://elementscommunity.org/forum/index.php?topic=44450.msg1013963#msg1013963
« Reply #17 on: November 07, 2012, 09:23:35 pm »
You should support your assertion that the amount is OP rather than leave it unsupported.
I did support it. In my initial post, I noted clearly that it is stronger than multiple Shards of Gratitude, a card which has already seen a significant nerf of its own. Its healing behavior is also inconsistent with other cards in the game, as others have noted. And yes, Druidic Staff is used more often in this combo, but I've seen both used frequently.

I'm not too sure what more support I can give it than what has already been said. Thanks.
Is it much stronger than the new SoG? It takes 3 cards + 7 elemental quanta of 2 types vs 4 cards + 20 :rainbow
Furthermore if one piece of the three pieces is missing it is downgraded to 1 SoG at best. (1 SoG -weapon slot and then finally 0 SoGs at worst)
Jade is even worse. 3 cards + 7 elemental quanta vs 3 cards + 9 :rainbow. [Jade is clearly more expensive than SoG]
Its healing is consistent with other on turn effects like quanta generation of Ray of Light.

You could use objective evidence rather than subjective evidence. Math ("X has a higher benefit/cost than Y") rather than assertions like ("X is more powerful than Y").
« Last Edit: November 07, 2012, 09:25:21 pm by OldTrees »
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Offline HiresDaedalus

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Re: Druidic/Jade Staff https://elementscommunity.org/forum/index.php?topic=44450.msg1022912#msg1022912
« Reply #18 on: December 16, 2012, 10:29:44 pm »
i had that strategy works great tills your opponent put up a shield up or until you deck out not much offensive power
entropy get's me every time.

Offline HiresDaedalus

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Re: Druidic/Jade Staff https://elementscommunity.org/forum/index.php?topic=44450.msg1022913#msg1022913
« Reply #19 on: December 16, 2012, 10:36:31 pm »
You should support your assertion that the amount is OP rather than leave it unsupported.
I did support it. In my initial post, I noted clearly that it is stronger than multiple Shards of Gratitude, a card which has already seen a significant nerf of its own. Its healing behavior is also inconsistent with other cards in the game, as others have noted. And yes, Druidic Staff is used more often in this combo, but I've seen both used frequently.

I'm not too sure what more support I can give it than what has already been said. Thanks.

umm.. you do know the  :life element is about healing right?and what about black hole or purify or holy flash?
entropy get's me every time.

 

anything
blarg: